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Fixed documentation and made WindowState.Normal the default.
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@ -13,24 +13,24 @@ using System.Text;
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namespace OpenTK
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namespace OpenTK
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{
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{
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/// <summary>
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/// <summary>
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/// Defines the available states for the GameWindow.
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/// Enumerates available window states.
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/// </summary>
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/// </summary>
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public enum WindowState
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public enum WindowState
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{
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{
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/// <summary>
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/// <summary>
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/// The GameWindow is minimized to the taskbar (also known as 'iconified').
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/// The window is in its normal state.
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/// </summary>
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Normal = 0,
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/// <summary>
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/// The window is minimized to the taskbar (also known as 'iconified').
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/// </summary>
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/// </summary>
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Minimized,
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Minimized,
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/// <summary>
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/// <summary>
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/// The GameWindow is in its normal state.
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/// The window covers the whole working area, which includes the desktop but not the taskbar and/or panels.
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/// </summary>
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Normal,
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/// <summary>
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/// The GameWindow covers the whole working area, which includes the desktop but not the taskbar and/or panels.
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/// </summary>
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/// </summary>
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Maximized,
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Maximized,
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/// <summary>
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/// <summary>
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/// The GameWindow covers the whole screen, including all taskbars and/or panels.
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/// The window covers the whole screen, including all taskbars and/or panels.
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/// </summary>
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/// </summary>
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Fullscreen
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Fullscreen
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}
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}
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