mirror of
https://github.com/Ryujinx/Opentk.git
synced 2025-01-10 04:55:36 +00:00
Added multithreading test to verify GameWindow behavior with multiple threads.
This commit is contained in:
parent
3e5f1fb994
commit
a313386ee2
66
Source/Examples/OpenTK/Test/Multithreading.cs
Normal file
66
Source/Examples/OpenTK/Test/Multithreading.cs
Normal file
|
@ -0,0 +1,66 @@
|
||||||
|
#region License
|
||||||
|
//
|
||||||
|
// The Open Toolkit Library License
|
||||||
|
//
|
||||||
|
// Copyright (c) 2006 - 2009 the Open Toolkit library, except where noted.
|
||||||
|
//
|
||||||
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
// of this software and associated documentation files (the "Software"), to deal
|
||||||
|
// in the Software without restriction, including without limitation the rights to
|
||||||
|
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||||
|
// the Software, and to permit persons to whom the Software is furnished to do
|
||||||
|
// so, subject to the following conditions:
|
||||||
|
//
|
||||||
|
// The above copyright notice and this permission notice shall be included in all
|
||||||
|
// copies or substantial portions of the Software.
|
||||||
|
//
|
||||||
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||||
|
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
||||||
|
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||||
|
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||||
|
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||||
|
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||||
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||||
|
// OTHER DEALINGS IN THE SOFTWARE.
|
||||||
|
//
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading;
|
||||||
|
|
||||||
|
namespace Examples.Tests
|
||||||
|
{
|
||||||
|
[Example("Multithreading Test", ExampleCategory.OpenTK, "Test")]
|
||||||
|
class Multithreading
|
||||||
|
{
|
||||||
|
public static void Main()
|
||||||
|
{
|
||||||
|
const int ThreadCount = 4;
|
||||||
|
List<Thread> threads = new List<Thread>();
|
||||||
|
|
||||||
|
// launch threads
|
||||||
|
for (int i = 0; i < ThreadCount; i++)
|
||||||
|
{
|
||||||
|
Thread t = new Thread(delegate()
|
||||||
|
{
|
||||||
|
using (Tutorial.T03_Immediate_Mode_Cube game = new Examples.Tutorial.T03_Immediate_Mode_Cube())
|
||||||
|
{
|
||||||
|
game.Run(30.0);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
t.IsBackground = true;
|
||||||
|
t.Priority = ThreadPriority.BelowNormal;
|
||||||
|
t.Start();
|
||||||
|
threads.Add(t);
|
||||||
|
}
|
||||||
|
|
||||||
|
// wait for exit
|
||||||
|
foreach (Thread t in threads)
|
||||||
|
{
|
||||||
|
t.Join();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in a new issue