mirror of
https://github.com/Ryujinx/Opentk.git
synced 2025-01-09 21:15:39 +00:00
Added multithreading test to verify GameWindow behavior with multiple threads.
This commit is contained in:
parent
3e5f1fb994
commit
a313386ee2
66
Source/Examples/OpenTK/Test/Multithreading.cs
Normal file
66
Source/Examples/OpenTK/Test/Multithreading.cs
Normal file
|
@ -0,0 +1,66 @@
|
|||
#region License
|
||||
//
|
||||
// The Open Toolkit Library License
|
||||
//
|
||||
// Copyright (c) 2006 - 2009 the Open Toolkit library, except where noted.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights to
|
||||
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
// the Software, and to permit persons to whom the Software is furnished to do
|
||||
// so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
||||
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||
// OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
|
||||
namespace Examples.Tests
|
||||
{
|
||||
[Example("Multithreading Test", ExampleCategory.OpenTK, "Test")]
|
||||
class Multithreading
|
||||
{
|
||||
public static void Main()
|
||||
{
|
||||
const int ThreadCount = 4;
|
||||
List<Thread> threads = new List<Thread>();
|
||||
|
||||
// launch threads
|
||||
for (int i = 0; i < ThreadCount; i++)
|
||||
{
|
||||
Thread t = new Thread(delegate()
|
||||
{
|
||||
using (Tutorial.T03_Immediate_Mode_Cube game = new Examples.Tutorial.T03_Immediate_Mode_Cube())
|
||||
{
|
||||
game.Run(30.0);
|
||||
}
|
||||
});
|
||||
t.IsBackground = true;
|
||||
t.Priority = ThreadPriority.BelowNormal;
|
||||
t.Start();
|
||||
threads.Add(t);
|
||||
}
|
||||
|
||||
// wait for exit
|
||||
foreach (Thread t in threads)
|
||||
{
|
||||
t.Join();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue