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Fixed ClearTex[Sub]Image <type> parameter
As per bug #1006 on the public Khronos bugzilla, <type> corresponds to the PixelType accepted by TexImage3D. This is now fixed.
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@ -1210,7 +1210,7 @@
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<type>PixelFormat</type>
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<type>PixelFormat</type>
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</param>
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</param>
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<param name="type">
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<param name="type">
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<type>TexImageTarget</type>
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<type>PixelType</type>
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</param>
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</param>
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</function>
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</function>
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@ -1219,7 +1219,7 @@
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<type>PixelFormat</type>
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<type>PixelFormat</type>
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</param>
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</param>
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<param name="type">
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<param name="type">
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<type>TexImageTarget</type>
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<type>PixelType</type>
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</param>
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</param>
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</function>
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</function>
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@ -3505,19 +3505,6 @@
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<use token="SYNC_CONDITION" />
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<use token="SYNC_CONDITION" />
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<use token="SYNC_FLAGS" />
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<use token="SYNC_FLAGS" />
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</enum>
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</enum>
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<enum name="TexImageTarget">
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<use name="VERSION_1_1" token="TEXTURE_1D" />
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<use name="VERSION_1_1" token="TEXTURE_2D" />
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<use name="VERSION_1_2" token="TEXTURE_3D" />
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<use name="VERSION_3_0" token="TEXTURE_1D_ARRAY" />
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<use name="VERSION_3_0" token="TEXTURE_2D_ARRAY" />
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<use name="VERSION_3_2" token="TEXTURE_2D_MULTISAMPLE" />
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<use name="VERSION_3_2" token="TEXTURE_2D_MULTISAMPLE_ARRAY" />
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<use name="VERSION_3_1" token="TEXTURE_BUFFER" />
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<use name="VERSION_3_1" token="TEXTURE_RECTANGLE" />
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<use name="VERSION_1_3" token="TEXTURE_CUBE_MAP" />
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<use name="VERSION_4_0" token="TEXTURE_CUBE_MAP_ARRAY" />
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</enum>
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<enum name="TextureAccess">
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<enum name="TextureAccess">
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<use enum="VERSION_1_5" token="READ_ONLY" />
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<use enum="VERSION_1_5" token="READ_ONLY" />
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<use enum="VERSION_1_5" token="WRITE_ONLY" />
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<use enum="VERSION_1_5" token="WRITE_ONLY" />
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@ -52402,57 +52402,6 @@ namespace OpenTK.Graphics.OpenGL
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Int2101010Rev = ((int)0x8D9F) ,
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Int2101010Rev = ((int)0x8D9F) ,
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}
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}
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/// <summary>
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/// Not used directly.
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/// </summary>
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public enum TexImageTarget : int
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{
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/// <summary>
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/// Original was GL_TEXTURE_1D = 0x0DE0
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/// </summary>
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Texture1D = ((int)0x0DE0) ,
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/// <summary>
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/// Original was GL_TEXTURE_2D = 0x0DE1
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/// </summary>
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Texture2D = ((int)0x0DE1) ,
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/// <summary>
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/// Original was GL_TEXTURE_3D = 0x806F
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/// </summary>
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Texture3D = ((int)0x806F) ,
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/// <summary>
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/// Original was GL_TEXTURE_RECTANGLE = 0x84F5
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/// </summary>
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TextureRectangle = ((int)0x84F5) ,
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/// <summary>
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/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
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/// </summary>
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TextureCubeMap = ((int)0x8513) ,
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/// <summary>
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/// Original was GL_TEXTURE_1D_ARRAY = 0x8C18
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/// </summary>
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Texture1DArray = ((int)0x8C18) ,
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/// <summary>
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/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
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/// </summary>
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Texture2DArray = ((int)0x8C1A) ,
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/// <summary>
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/// Original was GL_TEXTURE_BUFFER = 0x8C2A
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/// </summary>
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TextureBuffer = ((int)0x8C2A) ,
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/// <summary>
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/// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
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/// </summary>
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TextureCubeMapArray = ((int)0x9009) ,
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/// <summary>
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/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
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/// </summary>
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Texture2DMultisample = ((int)0x9100) ,
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/// <summary>
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/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
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/// </summary>
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Texture2DMultisampleArray = ((int)0x9102) ,
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}
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/// <summary>
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/// <summary>
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/// Used in GL.BindImageTexture
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/// Used in GL.BindImageTexture
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/// </summary>
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/// </summary>
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