[Input] Made the Name property public

We can use the name property to implement a hypothetical
GamePad.GetName() method in the future.
This commit is contained in:
thefiddler 2014-01-02 01:33:57 +01:00
parent b056a50e73
commit c2c76f2ab2

View file

@ -100,7 +100,7 @@ namespace OpenTK.Input
MapItem dpad_l, dpad_r;
Guid Guid { get { return guid; } set { guid = value; } }
string Name { get { return name; } set { name = value; } }
public string Name { get { return name; } set { name = value; } }
public MapItem A { get { return a; } set { a = value; } }
public MapItem B { get { return b; } set { b = value; } }
public MapItem X { get { return x; } set { x = value; } }