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[Input] Made the Name property public
We can use the name property to implement a hypothetical GamePad.GetName() method in the future.
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@ -100,7 +100,7 @@ namespace OpenTK.Input
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MapItem dpad_l, dpad_r;
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Guid Guid { get { return guid; } set { guid = value; } }
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string Name { get { return name; } set { name = value; } }
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public string Name { get { return name; } set { name = value; } }
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public MapItem A { get { return a; } set { a = value; } }
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public MapItem B { get { return b; } set { b = value; } }
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public MapItem X { get { return x; } set { x = value; } }
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