Opentk/Source/OpenTK/Input/GamePadMap.cs
thefiddler c2c76f2ab2 [Input] Made the Name property public
We can use the name property to implement a hypothetical
GamePad.GetName() method in the future.
2014-01-02 01:33:57 +01:00

340 lines
12 KiB
C#

#region License
//
// GamePadMapping.cs
//
// Author:
// Stefanos A. <stapostol@gmail.com>
//
// Copyright (c) 2006-2013 Stefanos Apostolopoulos
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Text;
namespace OpenTK.Input
{
enum MapType
{
Unmapped = 0,
Axis,
Button
}
class MapItem
{
MapType map_type;
Nullable<JoystickButton> map_button;
Nullable<JoystickAxis> map_axis;
public MapItem()
{
}
public MapItem(JoystickAxis axis)
{
Type = MapType.Axis;
Axis = axis;
}
public MapItem(JoystickButton button)
{
Type = MapType.Button;
Button = button;
}
public MapType Type
{
get { return map_type; }
private set { map_type = value; }
}
public Nullable<JoystickAxis> Axis
{
get { return map_axis; }
private set { map_axis = value; }
}
public Nullable<JoystickButton> Button
{
get { return map_button; }
private set { map_button = value; }
}
}
class GamePadMap
{
static readonly GamePadMap default_map;
Guid guid;
string name;
MapItem a, b, x, y;
MapItem lshoulder, rshoulder;
MapItem lstick, rstick;
MapItem start, back;
MapItem home;
MapItem axis_lx, axis_ly;
MapItem axis_rx, axis_ry;
MapItem ltrigger, rtrigger;
MapItem dpad_u, dpad_d;
MapItem dpad_l, dpad_r;
Guid Guid { get { return guid; } set { guid = value; } }
public string Name { get { return name; } set { name = value; } }
public MapItem A { get { return a; } set { a = value; } }
public MapItem B { get { return b; } set { b = value; } }
public MapItem X { get { return x; } set { x = value; } }
public MapItem Y { get { return y; } set { y = value; } }
public MapItem LeftShoulder { get { return lshoulder; } set { lshoulder = value; } }
public MapItem RightShoulder { get { return rshoulder; } set { rshoulder = value; } }
public MapItem LeftStick { get { return lstick; } set { lstick = value; } }
public MapItem RightStick { get { return rstick; } set { rstick = value; } }
public MapItem Start { get { return start; } set { start = value; } }
public MapItem Back { get { return back; } set { back = value; } }
public MapItem BigButton { get { return home; } set { home = value; } }
public MapItem LeftAxisX { get { return axis_lx; } set { axis_lx = value; } }
public MapItem LeftAxisY { get { return axis_ly; } set { axis_ly = value; } }
public MapItem RightAxisX { get { return axis_rx; } set { axis_rx = value; } }
public MapItem RightAxisY { get { return axis_ry; } set { axis_ry = value; } }
public MapItem LeftTrigger { get { return ltrigger; } set { ltrigger = value; } }
public MapItem RightTrigger { get { return rtrigger; } set { rtrigger = value; } }
public MapItem DPadUp { get { return dpad_u; } set { dpad_u = value; } }
public MapItem DPadDown { get { return dpad_d; } set { dpad_d = value; } }
public MapItem DPadLeft { get { return dpad_l; } set { dpad_l = value; } }
public MapItem DPadRight { get { return dpad_r; } set { dpad_r = value; } }
public GamePadMap()
{
}
public GamePadMap(string configuration)
{
}
static GamePadMap()
{
GamePadMap map = new GamePadMap();
map.A = new MapItem(JoystickButton.Button0);
map.B = new MapItem(JoystickButton.Button1);
map.X = new MapItem(JoystickButton.Button2);
map.Y = new MapItem(JoystickButton.Button3);
map.LeftShoulder = new MapItem(JoystickButton.Button4);
map.RightShoulder = new MapItem(JoystickButton.Button5);
map.LeftStick = new MapItem(JoystickButton.Button6);
map.RightStick = new MapItem(JoystickButton.Button7);
map.Start = new MapItem(JoystickButton.Button8);
map.Back = new MapItem(JoystickButton.Button9);
map.BigButton = new MapItem(JoystickButton.Button10);
map.DPadUp = new MapItem(JoystickButton.Button11);
map.DPadDown = new MapItem(JoystickButton.Button12);
map.DPadLeft = new MapItem(JoystickButton.Button13);
map.DPadRight = new MapItem(JoystickButton.Button14);
map.LeftAxisX = new MapItem(JoystickAxis.Axis0);
map.LeftAxisY = new MapItem(JoystickAxis.Axis1);
map.RightAxisX = new MapItem(JoystickAxis.Axis2);
map.RightAxisY = new MapItem(JoystickAxis.Axis3);
map.LeftTrigger = new MapItem(JoystickAxis.Axis4);
map.RightTrigger = new MapItem(JoystickAxis.Axis5);
default_map = map;
}
public static GamePadMap Default
{
get { return default_map; }
}
public static GamePadMap GetConfiguration(Guid guid)
{
GamePadMap map = GamePadMap.Default;
if (GamePadConfigurationDatabase.Configurations.ContainsKey(guid))
{
map = ParseConfiguration(GamePadConfigurationDatabase.Configurations[guid]);
}
return map;
}
// Parses a GamePad configuration string. The string
// follows the rules for SDL2 GameController, outlined here:
// http://wiki.libsdl.org/SDL_GameControllerAddMapping
static GamePadMap ParseConfiguration(string configuration)
{
if (String.IsNullOrEmpty(configuration))
{
throw new ArgumentNullException();
}
// The mapping string has the format "GUID,name,config"
// - GUID is a unigue identifier returned by Joystick.GetGuid()
// - name is a human-readable name for the controller
// - config is a comma-separated list of configurations as follows:
// - [gamepad axis or button name]:[joystick axis, button or hat number]
string[] items = configuration.Split(',');
if (items.Length < 3)
{
throw new ArgumentException();
}
GamePadMap map = new GamePadMap();
map.Guid = new Guid(items[0]);
map.Name = items[1];
for (int i = 2; i < items.Length; i++)
{
string[] config = items[i].Split(':');
MapItem map_item = ParseItem(config[1]);
switch (config[0])
{
case "a":
map.A = map_item;
break;
case "b":
map.B = map_item;
break;
case "x":
map.X = map_item;
break;
case "y":
map.Y = map_item;
break;
case "start":
map.Start = map_item;
break;
case "back":
map.Back = map_item;
break;
case "guide":
map.BigButton = map_item;
break;
case "dpup":
map.DPadUp = map_item;
break;
case "dpdown":
map.DPadDown = map_item;
break;
case "dpleft":
map.DPadLeft = map_item;
break;
case "dpright":
map.DPadRight = map_item;
break;
case "leftshoulder":
map.LeftShoulder = map_item;
break;
case "rightshoulder":
map.RightShoulder = map_item;
break;
case "leftstick":
map.LeftStick = map_item;
break;
case "rightstick":
map.RightStick = map_item;
break;
case "leftx":
map.LeftAxisX = map_item;
break;
case "lefty":
map.LeftAxisY = map_item;
break;
case "rightx":
map.RightAxisX = map_item;
break;
case "righty":
map.RightAxisY = map_item;
break;
case "lefttrigger":
map.LeftTrigger = map_item;
break;
case "righttrigger":
map.RightTrigger = map_item;
break;
default:
Debug.Print("[Input] Invalid GamePad configuration name: {0}", items[i]);
break;
}
}
return map;
}
static MapItem ParseItem(string item)
{
if (String.IsNullOrEmpty(item))
{
return new MapItem();
}
switch (item[0])
{
case 'a':
return new MapItem(ParseAxis(item));
case 'b':
return new MapItem(ParseButton(item));
case 'h':
throw new NotImplementedException();
//return new MapItem(ParseHat(item));
default:
throw new InvalidOperationException("[Input] Invalid GamePad configuration value");
}
}
static JoystickAxis ParseAxis(string item)
{
// item is in the format "a#" where # a zero-based integer number
JoystickAxis axis = JoystickAxis.Axis0;
int id = Int32.Parse(item.Substring(1));
return axis + id;
}
static JoystickButton ParseButton(string item)
{
// item is in the format "b#" where # a zero-based integer nubmer
JoystickButton button = JoystickButton.Button0;
int id = Int32.Parse(item.Substring(1));
return button + id;
}
}
}