Commit graph

2046 commits

Author SHA1 Message Date
the_fiddler 25c646639b Trap WM_SYSCHAR to avoid generating system beeps on Alt+[Key] combinations. 2009-10-20 11:35:35 +00:00
the_fiddler ddcf5f6e44 Revert WindowBorder and WindowState value changes.
Use Nullable types to detect when WindowBorder and WindowState is not set.
2009-10-19 21:32:33 +00:00
the_fiddler 2b7ed38569 * X11GLNative.cs: Added more defensive checks for the existence of the window before issuing XDestroyWindow.
Do not allow multiple calls to XDestroyWindow once the shutdown sequence has been initialized. Fixes issue [#1190]: "GameWindow dispose on linux".
2009-10-19 19:46:37 +00:00
the_fiddler 162faad8e3 * X11GLNative.cs: Correctly set all necessary ClientMessage fields
for XSendEvent call in Close() method.
2009-10-19 19:03:17 +00:00
the_fiddler 47c1cc69e5 * Functions.cs: Added helper function for XSendEvent, so that we
don't need to cast the EventMask to IntPtr.
2009-10-19 19:02:07 +00:00
the_fiddler e2dd2cb58f * X11GLContext.cs: Correctly set GraphicsMode in constructor (resolves issue [#1175]: "Graphics] GraphicsContext.GraphicsMode property returns null on Linux"). 2009-10-19 18:11:32 +00:00
the_fiddler 38196c57f5 Added dllmap for OpenCL on Linux. 2009-10-19 17:53:59 +00:00
the_fiddler 4e9eb1c6cb Added missing OpenTK.Compatibility.dll.config file. Fixes issue [#1176]: "[Compat] OpenTK.Compatibility is missing dll.config file". 2009-10-19 17:53:47 +00:00
the_fiddler cf859d7694 * OpenCL/VectorAdd.cs: Use hCmdQueue instead of hContext and added
missing CL.EnqueueWriteBuffer calls (patch by mike vasiljevs, fixes
  issue [#1233]: "OpenCL - AddVector.cs - example corrections").
Output calculation results.
2009-10-19 17:45:50 +00:00
the_fiddler a58fe9e70e * GLControlFactory.cs: More defensive checks for null GraphicsModes.
* GLControl.cs: More defensive checks for null GraphicsModes.
Set flags, context version and GraphicsMode before calling
  InitializeComponents(), as the latter might cause the context to be
  created (and we need this information before creating the context).
  Fixes ArgumentNullException on Linux.
2009-10-19 17:38:16 +00:00
the_fiddler 0c9657c5e7 * X11GLNative.cs: Implemented Icon property for WMs that do not
respect _NET_WM_ICON (e.g. Gnome/Metacity/Compiz).
2009-10-19 10:42:28 +00:00
the_fiddler a05d06b2d8 * Functions.cs: Added a number of missing methods relating to
XWMHints, images, pixmaps and root windows.
Implemented Create[Mask|Pixmap]FromImage methods.

* Structs.cs: Added ImageFormat enum.
2009-10-19 10:41:41 +00:00
the_fiddler 80350e41d1 Route overloads through GL class instead of calling the Delegates directly. Ensures that automatic error checking will work as expected. 2009-10-19 09:10:32 +00:00
the_fiddler e551881f1b Implemented icon support. 2009-10-18 16:52:07 +00:00
the_fiddler 48c85b313a Indicate whether the window is focused or not. 2009-10-18 15:58:48 +00:00
the_fiddler a3b2211547 Treat 0 as a special value (necessary for internal purposes). 2009-10-18 15:23:22 +00:00
the_fiddler 76ae6999cd Focused property now returns correct values. FocusedChanged event is now correctly raised. 2009-10-18 15:11:41 +00:00
the_fiddler 590789a684 Improved handling if WindowBorder changes when the window is WindowState is Maximized or Fullscreen. Maximized windows now correctly retain their maximized state, while fullscreen windows do not become non-fullscreen when their border is modified. 2009-10-18 14:56:53 +00:00
the_fiddler 6be563211f * API.cs: added MonitorFromWindow/MonitorFromPoint methods.
* WinGLNative.cs: fixed handling of WindowState.Maximized when WindowBorder is Hidden.
    WindowStateChanged events are now correctly raised on all state changes.
2009-10-18 09:42:41 +00:00
the_fiddler c5464bc5d0 Do not print window title to debug stream inside the set_Title property. Instead, log an error only when the method call fails. Fixes issue [#1239]: "Debug.Print in Title property". 2009-10-17 22:02:08 +00:00
the_fiddler 158f1af9d3 Added distinct /overrides/add and /overrides/replace elements.
Added check for the existence of override elements before trying to use them (avoids potential null reference exception).
Regenerated bindings using the latest version of the generator.
2009-10-17 21:49:35 +00:00
the_fiddler 353ef37dd4 Fixed issue [#1240]: "Generic ref and out wrappers do not copy results to the reference parameter", by assigning the GCHandle.Target back to the reference parameter. 2009-10-17 20:02:53 +00:00
the_fiddler b2bc058ac9 Added override for GetProgramInfoLog: infolog parameter should have a flow of 'out'. 2009-10-17 16:31:33 +00:00
the_fiddler 56610f5b20 Added workaround for the "Resize event called before GraphicsContext is ready" issue. 2009-10-15 14:52:57 +00:00
the_fiddler 40aae28300 Fixed GetDouble implementation to return correct values (should call GetDouble not GetFloat!) Fixes issue [#1235]: "Matrix4d wrong value on GL.GetDouble". 2009-10-15 14:37:26 +00:00
the_fiddler 8628ef580f Clarified GrabScreenshot() ObsoleteAttribute message. 2009-10-15 14:15:26 +00:00
the_fiddler 04f2ba433a Support adding new enum definitions through overrides.xml. 2009-10-14 22:50:25 +00:00
the_fiddler eb2d1c3c91 Avoid translating names that do not need translation (i.e. are not in ALL_CAPS). 2009-10-14 22:49:04 +00:00
the_fiddler 4abe4416a8 Added LoadIcon method.
Made SHFILEINFO non-public.
Modified WinGLNative.cs to use Icon.ExctractAssociatedIcon() to set the application icon (needs work).
2009-10-14 22:48:19 +00:00
the_fiddler ef1a4488d0 Added support for setting the application (use SHGetFileInfo to retrieve the correct icon and set it when constructing a new window). 2009-10-14 21:50:40 +00:00
the_fiddler 973839ef2b Restore previous window size when leaving fullscreen mode. 2009-10-14 19:46:39 +00:00
the_fiddler 83514567f4 Corrected documentation on the M42 property. Fixes issue [#1227]: "Matrix4.M42 documentation". 2009-10-14 18:30:12 +00:00
the_fiddler 3fbee6a156 Fixed documentation on the event args for the Resize event.
Ensure that we call the base method when we override an On* method.
2009-10-14 18:25:51 +00:00
the_fiddler 34f36d579f Added missing CreatePerspectiveFieldOfView and CreatePerspectiveOffCenter methods (fixes issue [#1226]: "Matrix4d.CreatePerspectiveFieldOfView").
Replaced several instances of float values by double equivalents.
2009-10-13 21:33:59 +00:00
the_fiddler d76279565f Workaround for modal loop blocking in ENTERMENULOOP event. 2009-10-12 13:15:12 +00:00
the_fiddler 6dd6fedd08 * Enums.cs: Enums now use the inherit from the correct int or long type. 2009-10-09 06:03:12 +00:00
the_fiddler 1c36410eb1 * signatures.xml: Fixed long enum types. 2009-10-09 06:01:39 +00:00
the_fiddler 201dfab1f3 * ESCLParser.cs: Fixed long bitfield detection. 2009-10-09 06:01:02 +00:00
the_fiddler 76dcd00b9f * ES/ESGenerator.cs: Set enum Type property.
* Structures/Enum.cs: Added enum Type property.
Removed Enum(string) constructor in favor of C# 3.0 syntax (new Enum()
  { Name = ... }).
2009-10-09 05:48:10 +00:00
the_fiddler 5e95ec9fc4 * CL.cs: Removed invalid documentation. 2009-10-09 05:41:50 +00:00
the_fiddler 3c884568f6 * Generator.cs: Use Settings.FunctionPrefix when searching for
documentation (instead of hardcoded "gl" prefix).
2009-10-09 05:34:10 +00:00
the_fiddler 79b6329ff5 * Main.cs:
* CL/CLGenerator.cs: Made CLGenerator inherit from ESGenerator. Reduces code duplication significantly.
2009-10-09 05:25:53 +00:00
the_fiddler 80e385b98b * Specifications/CL10/signatures.xml: Updated specs with information on enum types (long or int). 2009-10-09 05:09:23 +00:00
the_fiddler 49f9609309 * ESCLParser.cs: OpenCL bitfileds are defines as long, not int. Added 'type' attribute to enums, which can be 'long' or 'int'. 2009-10-09 05:08:44 +00:00
the_fiddler ab138bfb37 Post a close message instead of destroying the window outright, when the user calls the Close() method. Ensures that the user can stop the exit sequence through the IsClosing event. 2009-10-07 16:18:48 +00:00
the_fiddler 4482a79e84 * GameWindow.cs: Improved implementation of GameWindow.Exit(). It should now be possible to cancel the exit through the IsClosing event. 2009-10-07 16:13:46 +00:00
the_fiddler e441e9d067 Generate Update/ResizeFrame events whenever the window is moved or resized. Partially fix for issue [#1218]: "[NativeWindow] Avoid modal loop during window resize/movement". 2009-10-07 15:18:53 +00:00
the_fiddler c0528707c3 Refactored and simplified the Run() loop. 2009-10-07 13:08:13 +00:00
the_fiddler a6984a7a48 Added timer callback to WM_ENTERSIZEMOVE messages to avoid stalling the rendering during the modal size/move loop (which occurs when the user clicks the window bar or borders). Still need to find a way to notify the frontend (GameWindow) to process queued up UpdateFrame/RenderFrame events. 2009-10-07 13:07:36 +00:00
the_fiddler eaac78008b Added SetTimer, KillTimer and TimerProc bindings. 2009-10-07 13:03:32 +00:00