Commit graph

6 commits

Author SHA1 Message Date
Jarl Gullberg 016799060a
Use explicit modifiers for iOS code. 2017-07-28 12:06:13 +02:00
Jarl Gullberg e7620a11b4
Remove regions from iOS and correct brace style. 2017-07-28 12:01:28 +02:00
Austin Chen 3686203a6a Fix broken Android and iOS builds 2017-07-19 00:24:43 -07:00
Tzach Shabtay 269c336719 IOS- added a method to resize the buffer on device rotation
This allows to keep aspect ratio when rotating to landscape, see here:
http://stackoverflow.com/questions/20326947/opengl-what-need-to-reconfig
-when-rotate-screen, and also here:
https://gamedev.stackexchange.com/questions/75965/how-do-i-reconfigure-m
y-gles-frame-buffer-after-a-rotation
2017-03-22 23:30:48 -04:00
Tzach Shabtay 2b15ae3700 IOS- fixed crash on first tick
FrameEventArgs throws an exception when setting the Time to a value <=
0. With that knowledge, both the Android and the IOS implementations
had a bug when setting the time.
On IOS, that bug would cause a crash on the first tick, as the first
tick would always set to 0.
On Android the bug was probably harmless but there was a redundant
check there (and also removed the unneeded allocation that was there on
every tick).
2017-03-19 23:49:09 -04:00
varon 468542c3db Moved OpenTK to source folder 2016-07-17 21:36:42 +02:00
Renamed from Source/OpenTK/Platform/iPhoneOS/iPhoneOSGameView.cs (Browse further)