the_fiddler
c9e8d2f686
Fixed the mapping between unsigned and signed wrappers -> entry points (no unsigned <-> signed casting). Regenerated bindings.
2009-03-08 19:19:52 +00:00
the_fiddler
8eaa30ea33
Added pokemoen's enhancements to Extensions sample (return values, parameters).
2009-03-08 19:17:36 +00:00
the_fiddler
9112e7f11c
Regenerated the bindings using the updated generator - equations are now correctly reported.
2009-03-08 18:38:17 +00:00
the_fiddler
a1a0a07f76
Added System.Xml reference.
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Added new documentation files to solution.
2009-03-08 18:11:34 +00:00
the_fiddler
2bf0e4731f
Fixed the path separators so that they work on Unix.
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Improved the output for the doc processor: MathML equations are replaced by their textual representation and whitespace better matches function declarations.
Added new configuration settings for the doc processor and the license.
Removed stale debugging code.
License.txt is now a file, not a resource.
2009-03-08 18:08:35 +00:00
the_fiddler
f918720afd
Added support for inline OpenGL documentation.
2009-03-08 00:46:58 +00:00
the_fiddler
f4b6f1d0f2
Modified Extensions example to request a GL3.0 context.
2009-03-07 18:33:23 +00:00
the_fiddler
fda108701c
Added new GLControl constructors that allow you specify the desired GraphicsContext (OpenGL) version and flags.
2009-03-07 11:03:41 +00:00
the_fiddler
0759beaebf
Added new GameWindow constructors that specify the desired GraphicsContext (OpenGL) version and flags.
2009-03-07 10:49:32 +00:00
the_fiddler
9981b92e5a
Removed unused (duplicate) details field.
2009-03-07 10:46:49 +00:00
the_fiddler
4a2a223751
Added the capability to specify the desired OpenGL version and parameters (debug / forward-compatible context).
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Added OpenGL 3.0 support for GLX contexts.
Added support for creating dummy contexts (useful if you are creating contexts from an external library).
Cleaned up unused and stale code.
2009-03-07 10:36:51 +00:00
the_fiddler
4cfaaf6077
Made extension loading more forgiving (delegates can be either public or non-public now).
2009-03-07 10:20:55 +00:00
the_fiddler
70963b09af
Use Glx.ChooseFBConfig instead of the deprecated Glx.ChooseVisual, if the first is available. This is necessary for OpenGL 3.0 contexts.
2009-03-07 07:16:46 +00:00
the_fiddler
4efee1f1ef
Removed unused types.
2009-03-07 07:14:52 +00:00
the_fiddler
300abf1a1c
Added support for the glx functions ChooseFBConfig, GetVisualFromFBConfig and CreateContextAttribsARB.
2009-03-07 07:13:48 +00:00
the_fiddler
03cf3ee512
WinMM devices with 0 axes and no POV hats are not joysticks/joypads.
2009-03-07 05:55:33 +00:00
kanato
3c1676ee40
Add MacOS code to call gestalt to detect OS version.
2009-03-02 01:49:23 +00:00
the_fiddler
87c04d5bfc
Prepare for 0.9.4 release.
2009-03-01 09:55:22 +00:00
the_fiddler
67f9358bd3
* X11/X11Joystick.cs: Flip vertical axes so that +1 points up.
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* Windows/WinMMJoystick.cs: Move Z-axis before R-axis.
2009-03-01 09:17:19 +00:00
the_fiddler
51e2d93e38
Added support for POV hats with WinMM.
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Reversed vertical axes, so that down is -1 and up is +1.
2009-03-01 08:44:39 +00:00
the_fiddler
1a0c3ff31f
Add description to joysticks opened from the legacy path.
2009-03-01 01:26:04 +00:00
the_fiddler
f46deb7103
Fixed exception when no joystick is present.
2009-03-01 01:20:26 +00:00
the_fiddler
8b31086055
Added missing parameters to joystick event loggers.
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Updated to use the JoystickAxis and JoystickButton enumerations.
2009-03-01 01:18:00 +00:00
the_fiddler
44e4971a38
Added JoystickAxis and JoystickButton enumerations, as well as their respective collections.
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Implemented necessary Poll() functions.
2009-03-01 01:17:24 +00:00
the_fiddler
2eeb1a7bd9
Implemented JoystickDevice events.
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Added GameWindow interface to JoystickDevices.
Added HID support to Tests/InputLogger.
2009-03-01 00:28:31 +00:00
the_fiddler
6118f4fdec
Initial joystick support (not public yet).
2009-02-28 23:11:27 +00:00
the_fiddler
837ea0d90c
Removed unused code.
2009-02-28 23:10:25 +00:00
the_fiddler
74d5fc8f40
Fixed GL1.1 fallback when GL.BlendColor is not supported.
2009-02-28 22:33:30 +00:00
the_fiddler
8112f6df52
Prompt for input when none is given.
2009-02-28 22:01:39 +00:00
the_fiddler
e40522aa93
Updated mergeinfo.
2009-02-28 21:08:34 +00:00
the_fiddler
047eee206c
Improved Mono support.
2009-02-28 20:49:58 +00:00
the_fiddler
7a4e5bb4c4
Moved to the Tests namespace.
2009-02-28 20:42:25 +00:00
the_fiddler
8a53a142bb
Massively improved example: more information displayed, better layout.
2009-02-28 20:40:10 +00:00
the_fiddler
89bfdd4568
Implemented GL.SupportsFunction(MethodInfo).
2009-02-28 20:00:34 +00:00
the_fiddler
132c2ab856
Merged initial GL3 support from branches/gl3.
2009-02-28 19:56:08 +00:00
the_fiddler
cf20b474f6
Added support for wglCreateContextAttribsARB.
2009-02-28 19:51:58 +00:00
the_fiddler
f84cc5678f
Merged changes from gl3 branch.
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Added [AutoGenerated] attribute to all bindings.
2009-02-28 19:30:48 +00:00
the_fiddler
3656003844
Now prints the OpenTK license and adds the [AutoGenerated] attribute to the generated bindings.
2009-02-28 19:29:34 +00:00
the_fiddler
08bf5e52ad
Merged changes from gl3 branch.
2009-02-28 18:50:16 +00:00
the_fiddler
bc865f5f54
Print usage instructions on invalid or missing arguments.
2009-02-28 16:26:25 +00:00
the_fiddler
75b0e0b937
Improved the ignore list.
2009-02-28 15:37:51 +00:00
the_fiddler
eb8358a215
Set eol-style: native and mime-type: text/plain properties.
2009-02-28 15:28:16 +00:00
the_fiddler
a3d1902ab2
Bumped version number to 0.9.3.
2009-02-22 16:25:45 +00:00
the_fiddler
0b83a9f934
Updated Changelog.txt in preparation for the 0.9.3 release.
2009-02-22 16:22:43 +00:00
the_fiddler
4e87c23421
Updated Changelog.txt and Release.txt in preparation for the 0.9.3 release.
2009-02-22 16:16:42 +00:00
the_fiddler
37755cb398
Check that OpenGL resources have really been allocated, before deleting them in Unload().
2009-02-22 16:01:29 +00:00
the_fiddler
6e5eaf4653
Set SVN mime-type to text/plain and eol-style to native.
2009-02-22 15:51:06 +00:00
the_fiddler
5dfa3e4de2
Check whether EXT_framebuffer_object is supported and abort if it is not.
2009-02-22 15:50:08 +00:00
the_fiddler
5e85dfc40e
Use GameWindow.Exit() instead of GameWindow.ExitAsync().
2009-02-22 15:49:33 +00:00
the_fiddler
8bb1a85bc1
Added Closing event that can be used to cancel a call to GameWindow.Exit().
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Made GameWindow.Exit() thread-safe.
ExitAsync() is now privateee (use Exit() instead).
GameWindow.Exit() now correctly works when called from inside the OnLoad method or the Load event.
2009-02-22 15:48:31 +00:00