the_fiddler
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a7ce3c0c4e
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Use managed Stack<Matrix4> instead of the OpenGL matrix stack, as the latter may be broken in some driver implementations (e.g. S3 graphics twister).
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2009-05-11 10:32:15 +00:00 |
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the_fiddler
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c62f510927
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Reset texture matrix in GL1TextOutputProvider .Begin() and restore in GL1TextOutputProvider .End(). Fixes bug [#810] "Bad texture matrix in TextPrinter" (http://www.opentk.com/node/810)).
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2009-05-05 20:13:21 +00:00 |
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the_fiddler
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74d5fc8f40
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Fixed GL1.1 fallback when GL.BlendColor is not supported.
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2009-02-28 22:33:30 +00:00 |
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the_fiddler
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69b17fa43f
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Normalize line endings and set the mime-type=text/plain and eol-style=native properties on all files.
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2009-02-22 10:43:35 +00:00 |
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the_fiddler
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18a6ad3247
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Applied rdrake's patch:
* fixes output with TextQuality.High and a non-white current color.
* pushes/pops CurrentBit attribute when rendering text.
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2009-02-14 08:12:14 +00:00 |
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the_fiddler
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db690b144f
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Merged text branch and updated changelog.
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2009-02-13 19:09:38 +00:00 |
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