the_fiddler
21d6030a6a
Corrected Windows.API.RawMouse class. Mouse input now works!
2007-09-21 22:39:16 +00:00
the_fiddler
0424887db2
Corrected some struct definitions in Windows.API
2007-09-21 20:31:47 +00:00
the_fiddler
5e28f31660
Improved GL loading speed.
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Added background worker thread to W03_Extensions.
Added debug output to failed WinGLContext.MakeCurrent() calls.
Removed object field from Windows.MSG struct.
2007-09-03 21:47:34 +00:00
the_fiddler
b89d2231d4
Changed API.* to * in order to reflect changes in OpenTK.Platform.Windows.API.
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Improved Disposable pattern implementation in most Windows classes.
2007-09-02 00:16:22 +00:00
the_fiddler
6ae06d82bd
Added IDisposable to all input drivers.
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Updated Cube.cs to use System.Drawing.Colors.
Improved DefRawInputProc in windows API.cs
2007-08-22 00:30:16 +00:00
the_fiddler
7cf8aa3d95
Added AdjustWindowRect to Windows.API. The client are in WinGLNative is now correctly specified.
2007-08-21 12:04:01 +00:00
the_fiddler
2254388903
Merged with bind branch.
2007-08-20 12:25:48 +00:00
the_fiddler
2e467d1aa3
Added wgl binding generator.
2007-08-12 16:14:23 +00:00
the_fiddler
40add1aaef
Renamed OpenTK.Input.Keys to OpenTK.Input.Key.
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Added keymap to X11/X11Keyboard.cs (not complete).
Added GetKeyboardMapping(), DisplayFlags() and XKey enum to OpenTK.Platform.X11.API.cs
2007-08-05 16:04:39 +00:00
the_fiddler
73e0509a06
Updated Windows.Api to be CLS-Compliant.
2007-08-05 00:09:42 +00:00
the_fiddler
59b503b3c3
Bumped version numbers.
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WinRawInput now correctly subclasses WinGLNative or WinGLControl. WinRawKeyboard now correctly responds to events.
Removed T10_GLSL_Cube.cs which was erroneously moved outside the Examples/Tutorial directory.
Updated INativeWindow, IGameWindow and IGLControl interfaces.
Updated examples to use the new GameWindow interface.
Added documentation to GameWindow.
Improved GameWindow error handling. More defensive programming.
2007-08-04 12:09:58 +00:00
the_fiddler
2f64fb372e
Major updates to keyboard input. The infrastructure (drivers etc) is ready. Windows raw input works (now implementing multiple devices). The examples need updating for the new input methods.
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Updated the ExampleLauncher to not process exceptions. Updated the IExample interface to contain the Launch method. Updated examples and the ExampleLauncher according to the IExample interface.
Synced with gl3 branch.
2007-08-03 00:14:31 +00:00
the_fiddler
8f90c9d50f
Added Windows.API.VirtualKeys enum.
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Started VirtualKeus --> OpenTK.Input.Keys keymap .
Removed Keyboard.Key set property.
2007-07-31 21:50:29 +00:00
the_fiddler
43a37e3ac2
Fixed Raw Input keyboard registration under windows.
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Fixed marshalling in GetRawInputData.
2007-07-27 01:37:12 +00:00
the_fiddler
8f159aef72
IKeyboard is now public. Updated the GameWindow to not create the Keyboard itself (it is done further up).
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Added all Raw Input structs, functions and enums in Windows.API.
WinRawKeyboard implements IKeyboard using Raw Input on Windows.
2007-07-27 01:20:55 +00:00
the_fiddler
7f9fe25e3a
IKeyboard interface. Updated Keyboard.cs and the examples to use the new interface.
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Major additions to Windows.API: Implemented all functions and structures for Raw Input.
2007-07-26 22:56:55 +00:00
the_fiddler
b4f122ad57
'Merged' windowing branch. Ugly, but it seems to have worked.
2007-07-23 00:15:18 +00:00