kanato
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231f83186a
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AGL Fullscreen: Try to create a full screen context first, failing that create a non-fullscreen context.
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2009-02-11 08:03:46 +00:00 |
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kanato
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8cc99350de
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Minor refactoring and commenting in AglContext.cs.
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2009-02-03 08:21:52 +00:00 |
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kanato
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b6642764eb
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Fix loss of first frame with GLControl.
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2009-02-03 08:14:55 +00:00 |
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kanato
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1a4a3238c2
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Updates for full screen support in Mac OS X.
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2009-02-03 07:45:58 +00:00 |
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kanato
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74707ccdfd
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Updates to macos fullscreen.
Resolution switching is now accompanied by a call to CGDisplayCapture.
A secondary fullscreen context is created for going full screen.
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2009-01-27 18:27:44 +00:00 |
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kanato
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34e283367d
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Corrected device handle passed to aglChoosePixelFormat.
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2009-01-20 04:34:24 +00:00 |
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kanato
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e6c736e7ec
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Removed fullscreen flag.
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2009-01-19 07:05:45 +00:00 |
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kanato
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874896fd2f
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Fix number of devices in call to aglChoosePixelFormat.
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2009-01-15 05:25:00 +00:00 |
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kanato
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083caef1c1
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Mac OS updates:
Window State support (minimize and maximize)
Preliminary full screen support.
Preliminary support for changing the screen resolution.
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2009-01-14 19:52:15 +00:00 |
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kanato
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23f4858e2c
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Added debugging information for pixel formats.
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2008-12-29 01:31:21 +00:00 |
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kanato
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d3001f8a26
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Correct position of buffer rect to be within the GLControl.
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2008-12-09 20:10:24 +00:00 |
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kanato
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11430665f3
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First commit which includes support for drawing to a WinForms control.
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2008-12-09 19:44:18 +00:00 |
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kanato
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8b65201145
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Initial commit with Mac OS support.
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2008-11-04 18:35:17 +00:00 |
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