the_fiddler
029957c03a
* EnumProcessor.cs:
...
* FuncProcessor.cs: Corrected the XPath for signature overrides.
2010-12-06 11:53:50 +00:00
the_fiddler
177813e47a
* FuncProcessor.cs:
...
* Structures/Parameter.cs: Avoid qualifying IntPtr fully ((a) it's
unnecessary, since we have "using System;" already and (b) the
namespace qualification is not portable to C++).
2010-12-05 15:53:04 +00:00
the_fiddler
82ba7143bb
* Main.cs:
...
* Settings.cs:
* FuncProcessor.cs:
* Structures/Type.cs:
* Structures/Constant.cs:
* Structures/Delegate.cs: Do not hardcode namespace separator to ".".
2010-12-05 15:45:23 +00:00
the_fiddler
f9365a4cc4
Merged gl4 branch into trunk
2010-12-04 21:51:40 +00:00
the_fiddler
057dfb9448
Handle multiple /signatures/add statements in the same file.
...
Trim enum and constant names before adding them to the relevant collection.
Fixed handling of extensions in enum names.
2010-12-03 11:24:58 +00:00
the_fiddler
94cd438166
Use identical XPath for signatures.xml and overrides.xml to unify and simplify their handlers.
2010-12-03 09:45:20 +00:00
the_fiddler
a55102ef2f
Allow exact function name overrides for extension functions.
2010-11-21 16:03:37 +00:00
the_fiddler
5a3cbeb3ef
Allow function overrides on exact names, too (i.e. PatchParameteri vs PatchParameter).
2010-11-21 11:26:12 +00:00
the_fiddler
137818d10c
Moved enum, constant, delegate and function transformations to EnumProcessor and FuncProcessor respectively.
...
Removed global enum, delegate and function collections.
Simplified loading process and removed global Initialize() methods.
Read "count" attributes for function parameters in overrides.xml.
Disabled wgl/glx/glu generators.
Removed large amounts of stale code.
2010-10-13 21:41:06 +00:00
the_fiddler
4e8c643c39
Added GL4Generator that utilizes xml files instead of spec files.
...
Made GL4Generator the default.
Added FuncProcessor that will contain all function transforms.
2010-10-12 17:39:14 +00:00