the_fiddler
27c8fa8ab2
Fixed ambiguous documentation reference.
2010-10-28 09:31:20 +00:00
the_fiddler
c6f4b4206f
Added missing documentation to OnResize.
2010-10-28 09:00:07 +00:00
the_fiddler
1f4b5be7d0
Synced trunk with 1.0 branch.
2010-10-02 18:52:34 +00:00
the_fiddler
3f8f9b09e3
Synced with 1.0 branch.
2010-03-11 22:53:11 +00:00
the_fiddler
da7e4c7252
Backported bugfixes from 1.0 branch.
2010-02-03 19:04:42 +00:00
the_fiddler
1e56e462ef
Merged GameWindow timing fixes and release documentation from branches/1.0.
2009-11-17 14:54:30 +00:00
kanato
017c9e86d0
Mac OS X Fix for GameWindow to call glContext.Update when resized
2009-11-09 06:51:52 +00:00
the_fiddler
7c82f66942
Fixed spelling of hertz and fps. Fixes issue [ #1333 ]: "Spelling of SI units in documentation and captions". Patch by iRBiS.
2009-11-06 16:46:28 +00:00
the_fiddler
c09c21dc64
Cleaned up a large number of documentation issues.
2009-11-04 20:48:02 +00:00
the_fiddler
852fdc3662
Generate UpdateFrame events even if TargetUpdateFrequency is 0. According to the documentation, setting this value to 0 will result in unconstrained UpdateFrame frequency. Fixes issue [ #1294 ]: "OnUpdateFrame function does not work with maximum update rate".
2009-10-27 22:23:11 +00:00
the_fiddler
895e416ca1
OnLoad/OnUnload should be protected, not public, to conform with the class library design guidelines. This issue was supposed to be fixed in 0.9.9-2, but was apparently overlooked.
2009-10-21 13:33:00 +00:00
the_fiddler
4482a79e84
* GameWindow.cs: Improved implementation of GameWindow.Exit(). It should now be possible to cancel the exit through the IsClosing event.
2009-10-07 16:13:46 +00:00
the_fiddler
e441e9d067
Generate Update/ResizeFrame events whenever the window is moved or resized. Partially fix for issue [ #1218 ]: "[NativeWindow] Avoid modal loop during window resize/movement".
2009-10-07 15:18:53 +00:00
the_fiddler
c0528707c3
Refactored and simplified the Run() loop.
2009-10-07 13:08:13 +00:00
the_fiddler
255cad1f21
Ensure the GameWindow is visible when the Run() method is called.
2009-09-19 21:56:13 +00:00
the_fiddler
98ae93d424
Removed [Obsolete] attribute from Joysticks, Keyboard and Mouse properties until the new input API is ready.
2009-09-04 22:08:51 +00:00
the_fiddler
b89b377119
Applied kvark's latest NativeWindow/GameWindow patch, which improves event handling, the shutdown sequence and documentation, while removing stale code.
2009-09-04 21:27:05 +00:00
the_fiddler
9d3561dc4e
Merged nativewindow branch to trunk.
2009-09-02 13:36:34 +00:00
the_fiddler
1bcc012f35
Implemented INativeWindow.WindowBorderChanged and INativeWindow.WindowStateChanged events.
2009-08-17 09:34:15 +00:00
the_fiddler
3462e80978
Moved OpenTK.Graphics.GL class to the OpenTK.Graphics.OpenGL namespace (reason: necessary for OpenGL|ES support; necessary for support of different OpenGL profiles). OpenTK.Graphics.GL has been moved to the OpenTK.Compatibility library.
...
Removed OpenTK.Graphics.Glu class (reason: deprecated upstream; most functionality provided by OpenTK math; not compatible with OpenGL 3.0+.) OpenTK.Graphics.Glu can be accessed through OpenTK.Compatibility.
Added OpenGL|ES-specific ErrorHelper classes.
Moved OpenTK.Graphics.DisplayDevice and OpenTK.Graphics.DisplayResolution to the root OpenTK namespace (reason: their functionality is not specific and does not depend on OpenTK.Graphics).
Split Graphics*Exception classes into different files.
Made GraphicsErrorException public (reason: necessary for OpenTK.Compatibility).
2009-08-14 13:13:28 +00:00
the_fiddler
67bdd39d08
Added INativeWindow.CreateKeyboardDriver()
...
Added INativeWindow.KeyPress event (KeyPressEventArgs).
Removed INativeWindow.Icon property.
2009-07-19 17:49:51 +00:00
the_fiddler
ad7a8497f2
Moved GameWindowFlags enumeration to its own file.
...
Added GameWindowFlags.Default token.
2009-07-18 08:21:58 +00:00
the_fiddler
e8cf64a177
Added missing XML docs.
2009-06-28 10:49:10 +00:00
the_fiddler
5c60841746
Enabled xml documentation in debug builds.
...
Fixed a few XML documentation warnings.
2009-06-25 11:16:45 +00:00
the_fiddler
f230535dfc
Removed obsolete IResizable, DisplayMode and ColorMode APIs.
...
Marked carbon API class as internal.
Added a large number of missing XML comments.
2009-06-04 11:31:02 +00:00
the_fiddler
7df9a448d6
Merged gw-next2 branch to trunk.
2009-06-02 15:49:39 +00:00
kanato
57bd7e623e
Implement PointToScreen via poor man's method of just inverting result from PointToClient.
2009-05-11 02:18:22 +00:00
kanato
d272d0b15c
Correct PointToClient so that returned point is relative to upper left corner of game window, consistent with the documentation.
2009-05-11 02:13:46 +00:00
the_fiddler
c02b693062
Added initial support for GameWindow.PointToClient.
2009-05-07 19:48:22 +00:00
the_fiddler
d4aef922bc
Fixed all known build warnings, apart from missing xml comments.
2009-03-25 21:53:12 +00:00
the_fiddler
0759beaebf
Added new GameWindow constructors that specify the desired GraphicsContext (OpenGL) version and flags.
2009-03-07 10:49:32 +00:00
the_fiddler
2eeb1a7bd9
Implemented JoystickDevice events.
...
Added GameWindow interface to JoystickDevices.
Added HID support to Tests/InputLogger.
2009-03-01 00:28:31 +00:00
the_fiddler
8bb1a85bc1
Added Closing event that can be used to cancel a call to GameWindow.Exit().
...
Made GameWindow.Exit() thread-safe.
ExitAsync() is now privateee (use Exit() instead).
GameWindow.Exit() now correctly works when called from inside the OnLoad method or the Load event.
2009-02-22 15:48:31 +00:00
the_fiddler
69b17fa43f
Normalize line endings and set the mime-type=text/plain and eol-style=native properties on all files.
2009-02-22 10:43:35 +00:00
kanato
c2fd0e5eb2
Merged in macos branch for Mac OS X support.
2009-02-20 18:57:57 +00:00
the_fiddler
829d929ab3
Fixed build warnings.
2008-12-09 10:07:05 +00:00
the_fiddler
dbfc38202b
Library should not use Trace output.
2008-11-23 09:34:33 +00:00
the_fiddler
1682b54efb
Follow recommended Disposable pattern.
2008-07-10 15:20:48 +00:00
the_fiddler
be8eb2d105
Added regions to conform to naming conventions.
2008-06-22 18:07:22 +00:00
the_fiddler
044299d667
Removed unused DestroyWindow function.
2008-05-04 18:54:51 +00:00
the_fiddler
1ee1f81116
Remove GameWindow.Visible property (is there a use case for this, or is it just feature creep?)
2008-05-04 16:34:38 +00:00
the_fiddler
bb2dee8d26
Expose the WindowBorder property.
2008-04-21 20:29:40 +00:00
the_fiddler
d94643c6f2
Added WindowState and WindowBorder support on Windows. Removed GameWindow.Fullscreen property. Removed some chunks of unused code.
2008-04-20 17:54:16 +00:00
the_fiddler
a90a6c6e3d
Added stub for WindowState.
2008-04-13 21:32:04 +00:00
the_fiddler
510125a0fa
2008-04-13 18:44:23 +00:00
the_fiddler
76825a36c7
Updates to GameWindow shutdown and X11 locking behavior.
2008-03-26 19:43:57 +00:00
the_fiddler
034d524a87
Use one display connection for all X11 communication. Seems to fix (not 100%) the crash problems encountered.
2008-03-24 13:12:02 +00:00
the_fiddler
ca68971695
Moved OpenTK.Fonts to from OpenTK OpenTK.Utilities.
...
Added OpenTK.Utilities.dll reference to Examples.
Moved assembly-level attributes from GameWindow.cs to Configuration.cs.
2008-03-08 14:06:59 +00:00
the_fiddler
223c742648
Renamed ColorDepth to ColorFormat, to avoid class with System.Drawing.ColorDepth.
...
Update X11 stack to use System.Windows.Forms.XPlatUI for its Display, Screen and RootWindow.
Fixed mode setting for X11GLControl.
Fixed X11 shutdown (was generating X11 errors).
Added DeviceContext getter to WinWindowInfo.
Made IWindowInfo disposable.
Added documentation to many public methods.
Worked around a Mono 1.2.4 bug with Handle creation on Windows.Forms.Control.
Updated GL.BuildExtensionList to correctly parse GL_VERSION when in indirect rendering mode.
Fixed crash errors in X11GLContext.CreateContext and X11GraphicsMode.
Added a ref overload to Glx.ChooseVisual()
IGraphicsContext.MakeCurrent now takes an IWindowInfo parameter. This allows the user to change to window is context is bound to (untested).
Renamed XyzWindowInfo.Handle to XyzWindowInfo.WindowHandle.
2008-03-03 12:44:56 +00:00
the_fiddler
e477631ad7
Major update: fixed context construction on X11.
...
Fixed vsync on X11.
Updated GraphicsContext interface, for better extensibility. Some public functions were moved to IGraphicsContextInternal.
Renamed DisplayDevice.PrimaryDisplay to DisplayDevice.Default.
Updated and documented new GameWindow constructors.
Improved GameWindow.Exit, added GameWindow.ExitAsync() and improved error handling.
Improved GraphicsContext and NativeGLWindow APIs (construction in constructor).
Made ContextHandle public.
2008-03-01 13:15:31 +00:00