Commit graph

122 commits

Author SHA1 Message Date
the_fiddler 27c8fa8ab2 Fixed ambiguous documentation reference. 2010-10-28 09:31:20 +00:00
the_fiddler c6f4b4206f Added missing documentation to OnResize. 2010-10-28 09:00:07 +00:00
the_fiddler 1f4b5be7d0 Synced trunk with 1.0 branch. 2010-10-02 18:52:34 +00:00
the_fiddler 3f8f9b09e3 Synced with 1.0 branch. 2010-03-11 22:53:11 +00:00
the_fiddler da7e4c7252 Backported bugfixes from 1.0 branch. 2010-02-03 19:04:42 +00:00
the_fiddler 1e56e462ef Merged GameWindow timing fixes and release documentation from branches/1.0. 2009-11-17 14:54:30 +00:00
kanato 017c9e86d0 Mac OS X Fix for GameWindow to call glContext.Update when resized 2009-11-09 06:51:52 +00:00
the_fiddler 7c82f66942 Fixed spelling of hertz and fps. Fixes issue [#1333]: "Spelling of SI units in documentation and captions". Patch by iRBiS. 2009-11-06 16:46:28 +00:00
the_fiddler c09c21dc64 Cleaned up a large number of documentation issues. 2009-11-04 20:48:02 +00:00
the_fiddler 852fdc3662 Generate UpdateFrame events even if TargetUpdateFrequency is 0. According to the documentation, setting this value to 0 will result in unconstrained UpdateFrame frequency. Fixes issue [#1294]: "OnUpdateFrame function does not work with maximum update rate". 2009-10-27 22:23:11 +00:00
the_fiddler 895e416ca1 OnLoad/OnUnload should be protected, not public, to conform with the class library design guidelines. This issue was supposed to be fixed in 0.9.9-2, but was apparently overlooked. 2009-10-21 13:33:00 +00:00
the_fiddler 4482a79e84 * GameWindow.cs: Improved implementation of GameWindow.Exit(). It should now be possible to cancel the exit through the IsClosing event. 2009-10-07 16:13:46 +00:00
the_fiddler e441e9d067 Generate Update/ResizeFrame events whenever the window is moved or resized. Partially fix for issue [#1218]: "[NativeWindow] Avoid modal loop during window resize/movement". 2009-10-07 15:18:53 +00:00
the_fiddler c0528707c3 Refactored and simplified the Run() loop. 2009-10-07 13:08:13 +00:00
the_fiddler 255cad1f21 Ensure the GameWindow is visible when the Run() method is called. 2009-09-19 21:56:13 +00:00
the_fiddler 98ae93d424 Removed [Obsolete] attribute from Joysticks, Keyboard and Mouse properties until the new input API is ready. 2009-09-04 22:08:51 +00:00
the_fiddler b89b377119 Applied kvark's latest NativeWindow/GameWindow patch, which improves event handling, the shutdown sequence and documentation, while removing stale code. 2009-09-04 21:27:05 +00:00
the_fiddler 9d3561dc4e Merged nativewindow branch to trunk. 2009-09-02 13:36:34 +00:00
the_fiddler 1bcc012f35 Implemented INativeWindow.WindowBorderChanged and INativeWindow.WindowStateChanged events. 2009-08-17 09:34:15 +00:00
the_fiddler 3462e80978 Moved OpenTK.Graphics.GL class to the OpenTK.Graphics.OpenGL namespace (reason: necessary for OpenGL|ES support; necessary for support of different OpenGL profiles). OpenTK.Graphics.GL has been moved to the OpenTK.Compatibility library.
Removed OpenTK.Graphics.Glu class (reason: deprecated upstream; most functionality provided by OpenTK math; not compatible with OpenGL 3.0+.) OpenTK.Graphics.Glu can be accessed through OpenTK.Compatibility.
Added OpenGL|ES-specific ErrorHelper classes.
Moved OpenTK.Graphics.DisplayDevice and OpenTK.Graphics.DisplayResolution to the root OpenTK namespace (reason: their functionality is not specific and does not depend on OpenTK.Graphics).
Split Graphics*Exception classes into different files.
Made GraphicsErrorException public (reason: necessary for OpenTK.Compatibility).
2009-08-14 13:13:28 +00:00
the_fiddler 67bdd39d08 Added INativeWindow.CreateKeyboardDriver()
Added INativeWindow.KeyPress event (KeyPressEventArgs).
Removed INativeWindow.Icon property.
2009-07-19 17:49:51 +00:00
the_fiddler ad7a8497f2 Moved GameWindowFlags enumeration to its own file.
Added GameWindowFlags.Default token.
2009-07-18 08:21:58 +00:00
the_fiddler e8cf64a177 Added missing XML docs. 2009-06-28 10:49:10 +00:00
the_fiddler 5c60841746 Enabled xml documentation in debug builds.
Fixed a few XML documentation warnings.
2009-06-25 11:16:45 +00:00
the_fiddler f230535dfc Removed obsolete IResizable, DisplayMode and ColorMode APIs.
Marked carbon API class as internal.
Added a large number of missing XML comments.
2009-06-04 11:31:02 +00:00
the_fiddler 7df9a448d6 Merged gw-next2 branch to trunk. 2009-06-02 15:49:39 +00:00
kanato 57bd7e623e Implement PointToScreen via poor man's method of just inverting result from PointToClient. 2009-05-11 02:18:22 +00:00
kanato d272d0b15c Correct PointToClient so that returned point is relative to upper left corner of game window, consistent with the documentation. 2009-05-11 02:13:46 +00:00
the_fiddler c02b693062 Added initial support for GameWindow.PointToClient. 2009-05-07 19:48:22 +00:00
the_fiddler d4aef922bc Fixed all known build warnings, apart from missing xml comments. 2009-03-25 21:53:12 +00:00
the_fiddler 0759beaebf Added new GameWindow constructors that specify the desired GraphicsContext (OpenGL) version and flags. 2009-03-07 10:49:32 +00:00
the_fiddler 2eeb1a7bd9 Implemented JoystickDevice events.
Added GameWindow interface to JoystickDevices.
Added HID support to Tests/InputLogger.
2009-03-01 00:28:31 +00:00
the_fiddler 8bb1a85bc1 Added Closing event that can be used to cancel a call to GameWindow.Exit().
Made GameWindow.Exit() thread-safe.
ExitAsync() is now privateee (use Exit() instead).
GameWindow.Exit() now correctly works when called from inside the OnLoad method or the Load event.
2009-02-22 15:48:31 +00:00
the_fiddler 69b17fa43f Normalize line endings and set the mime-type=text/plain and eol-style=native properties on all files. 2009-02-22 10:43:35 +00:00
kanato c2fd0e5eb2 Merged in macos branch for Mac OS X support. 2009-02-20 18:57:57 +00:00
the_fiddler 829d929ab3 Fixed build warnings. 2008-12-09 10:07:05 +00:00
the_fiddler dbfc38202b Library should not use Trace output. 2008-11-23 09:34:33 +00:00
the_fiddler 1682b54efb Follow recommended Disposable pattern. 2008-07-10 15:20:48 +00:00
the_fiddler be8eb2d105 Added regions to conform to naming conventions. 2008-06-22 18:07:22 +00:00
the_fiddler 044299d667 Removed unused DestroyWindow function. 2008-05-04 18:54:51 +00:00
the_fiddler 1ee1f81116 Remove GameWindow.Visible property (is there a use case for this, or is it just feature creep?) 2008-05-04 16:34:38 +00:00
the_fiddler bb2dee8d26 Expose the WindowBorder property. 2008-04-21 20:29:40 +00:00
the_fiddler d94643c6f2 Added WindowState and WindowBorder support on Windows. Removed GameWindow.Fullscreen property. Removed some chunks of unused code. 2008-04-20 17:54:16 +00:00
the_fiddler a90a6c6e3d Added stub for WindowState. 2008-04-13 21:32:04 +00:00
the_fiddler 510125a0fa 2008-04-13 18:44:23 +00:00
the_fiddler 76825a36c7 Updates to GameWindow shutdown and X11 locking behavior. 2008-03-26 19:43:57 +00:00
the_fiddler 034d524a87 Use one display connection for all X11 communication. Seems to fix (not 100%) the crash problems encountered. 2008-03-24 13:12:02 +00:00
the_fiddler ca68971695 Moved OpenTK.Fonts to from OpenTK OpenTK.Utilities.
Added OpenTK.Utilities.dll reference to Examples.
Moved assembly-level attributes from GameWindow.cs to Configuration.cs.
2008-03-08 14:06:59 +00:00
the_fiddler 223c742648 Renamed ColorDepth to ColorFormat, to avoid class with System.Drawing.ColorDepth.
Update X11 stack to use System.Windows.Forms.XPlatUI for its Display, Screen and RootWindow.
Fixed mode setting for X11GLControl.
Fixed X11 shutdown (was generating X11 errors).
Added DeviceContext getter to WinWindowInfo.
Made IWindowInfo disposable.
Added documentation to many public methods.
Worked around a Mono 1.2.4 bug with Handle creation on Windows.Forms.Control.
Updated GL.BuildExtensionList to correctly parse GL_VERSION when in indirect rendering mode.
Fixed crash errors in X11GLContext.CreateContext and X11GraphicsMode.
Added a ref overload to Glx.ChooseVisual()
IGraphicsContext.MakeCurrent now takes an IWindowInfo parameter. This allows the user to change to window is context is bound to (untested).
Renamed XyzWindowInfo.Handle to XyzWindowInfo.WindowHandle.
2008-03-03 12:44:56 +00:00
the_fiddler e477631ad7 Major update: fixed context construction on X11.
Fixed vsync on X11.
Updated GraphicsContext interface, for better extensibility. Some public functions were moved to IGraphicsContextInternal.
Renamed DisplayDevice.PrimaryDisplay to DisplayDevice.Default.
Updated and documented new GameWindow constructors.
Improved GameWindow.Exit, added GameWindow.ExitAsync() and improved error handling.
Improved GraphicsContext and NativeGLWindow APIs (construction in constructor).
Made ContextHandle public.
2008-03-01 13:15:31 +00:00