the_fiddler
019cf966e3
Renamed IGLContext to IGraphicsContext.
2008-01-31 13:17:42 +00:00
the_fiddler
56cbbb8cbb
Added setter to GLContext.CurrentContext and all implementations, so that the user can clear the context of any thread.
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Updated GameWindow and its implementations to use GraphicsFormat instead of the obsolete DisplayMode.
Updated license.
Updated some docs.
Fixed CLSCopmliant warnings in XRamExtension.cs
2008-01-31 13:15:17 +00:00
the_fiddler
3a026d5d5e
Fullscreen mode changes now work!
2008-01-24 12:36:40 +00:00
the_fiddler
1a100aaff3
Updated everything to use plain (int width, int height parameters) instead of DisplayMode.Width/.Height.
2008-01-23 14:17:09 +00:00
the_fiddler
50f6bd2807
Changed the INativeGLWindow.CreateWindow interface to return an IGLContext instead of a GLContext.
2008-01-15 10:48:48 +00:00
the_fiddler
33d0193e7f
Refactored context creation to be done inside the *GLNative classes, instead of the GameWindow class. Should refactor in the next version.
2008-01-15 10:31:03 +00:00
the_fiddler
1606cbf0e4
Updated INativeGLWindow.CreateWindow to accept a GLContext as argument.
2008-01-11 20:22:08 +00:00
the_fiddler
37c4576fcc
Added PointToClient and PointToScreen functions.
2008-01-06 02:25:33 +00:00
the_fiddler
107951c4d1
Hooks for garbage-collectable OpenGL resources.
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the [...]GLNative classes now use GLContext instead of the platform-specific [...]GLContext implementations.
Updated the IGLContext interface with functions to query the current context.
2007-12-09 18:15:51 +00:00
the_fiddler
ff5540b487
Re-added IInputDriver property.
2007-11-10 18:24:30 +00:00
the_fiddler
32d40b8033
Removed the InputDriver from the INativeGLWindow interface. It now resides lower, in the GameWindow class.
2007-10-19 20:00:45 +00:00
the_fiddler
50e0da4392
INativeGLWindow no longer inherits from IGLcontrol. Fixes build problems, too.
2007-10-15 11:11:38 +00:00
the_fiddler
ae35a395b3
Added Unload event.
2007-09-26 23:13:57 +00:00
the_fiddler
2fc8f35a94
Added Visible and Title properties.
2007-09-26 11:53:41 +00:00
the_fiddler
b30f1069a0
Removed IDisposable from IGLControl
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Added IDisposable to INativeGLWindow
2007-09-02 00:17:59 +00:00
the_fiddler
c47893dae6
Corrected critical bug in X11/API.cs: VisualInfo.visualid was int where it should have been IntPtr, causing incorrect visuals to be created on 64bit platforms.
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Removed the OnCreate/OnDestroy methods from INativeGLWindow.
Added convenience overloads to OpenTK.OpenGL.GL: Color3 and Color4 can now take a System.Drawing.Color directly.
2007-08-21 09:01:24 +00:00
the_fiddler
3833030a9a
Improved shutdown sequence in WinGLNative and GameWindow
2007-08-10 16:55:24 +00:00
the_fiddler
e220f3a71a
Updated Build.exe to correctly generate sharpdev and sharpdev2 projects.
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Removed some unused variables.
Added licensing information.
2007-08-10 09:27:13 +00:00
the_fiddler
e6950a6128
Added Create and Destroy events to NativeGLWindow.
2007-08-06 11:22:18 +00:00
the_fiddler
a707ef91a5
Major updates to shutdown sequence (should correct bug where GameWindow hangs on exit). Enhanced the IGameWindow interface by adding the Keyboard and IsExiting properties.
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Fully implemented keyboard on X11. Renamed some OpenTK keys.
2007-08-06 09:22:04 +00:00
the_fiddler
23403362e9
Added IWindowInfo.cs, X11/WindowInfo.cs and Windows/WindowInfo.cs, which hold information regarding a platform specific window object.
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Updated everything to not use raw window handles, but rather WindowInfo objects.
Added code that (hopefully) creates an invisible input window for X11.
2007-08-05 13:42:31 +00:00