GetIconInfo
(https://msdn.microsoft.com/en-us/library/windows/desktop/ms648070(v=vs.85).aspx)
creates bitmaps that must be deleted after the call to
CreateIconIndirect, which copies the bitmaps to the icon it creates.
bmpIcon created by Bitmap.GetHicon is now destroyed after being used.
The return value of SetCursor was used to retrieve the last cursor, as
it could have been set by another library (Some UI libraries change the
cursor using the .net Cursor) this could of leaked the cursor we created
and now lost track of. We now delete the handle we had set, not the one
returned by SetCursor.
Polling joyGetCaps is very very slow, so we should not do that every
time GetCapabilities is called. Instead, we should call joyGetCaps once
and cache the results.
We need to find a different way to implement hotplugging.
NativeWindowBase will now clear all keyboard keys when losing focus.
This prevents keys from getting stuck when refocusing the window.
[Win] Also fixed WindowState.Maximized when WindowBorder is Hidden and
the window is minimized.
- The complete mouse state is now available in mouse events
- Horizontal wheels are now supported
- MouseState now takes up less memory and has a simpler internal
implementation.
All INativeWindow implementations are now derived from
NativeWindowBase. They no longer implement legacy IInputDriver
themselves, but rather rely on LegacyInputDriver provided by
NativeWindowBase for compatibility. They also implement the new Mouse*
events.
WindowProc returns an IntPtr not a bool, so let Handle* functions return
IntPtr?. If they return a value we return that, if they return null we
call DefWindowProc and return the result from that.
Calling SetCursor on mouse moves is not enough, we need to respond to
SETCURSOR messages. If we have a custom cursor we need to call SetCursor
and then NOT call DefWindowProc, otherwise we just call DefWindowProc
for the forms default cursor.
This patch adds a workaround for WM_STYLECHANGED messages that are not
delivered when running on Mono/Windows. If we detect Mono, then we call
HandleStyleChanged() directly in order to update the internal state of
our WinGLNative instance.
Don't filter window messages passed to our window (see
http://blogs.msdn.com/b/oldnewthing/archive/2005/02/09/369804.aspx).
Additionally, return the correct values for all messages we are actually
handling and clean up unmanaged memory after we are done with the
window.
Instead of combining PeekMessage+GetMessage, we can simply call
PeekMessage(Remove) to achieve the same effect. This also allows us to
remove the IsIdle property, which is no longer used anywhere.
When we enter the modal resize loop on Windows with ClipCursor set, we
cause a feedback loop where every resize causes the cursor to move and
every move causes a new resize. To fix this, we need to ungrab the
cursor when we are enter the modal loop.
This significantly improves the usability of keyboard input, by allowing
a common input scheme to be used on different keyboard layouts. Text
input will be facilitated through a new API.