the_fiddler
4d70f64c9a
Hide from ExampleLauncher (not ready yet).
2008-01-15 12:24:36 +00:00
the_fiddler
2b378b5a99
Updated GL.DrawElements to use DrawElementsType instead of Enums.All
2008-01-15 00:03:32 +00:00
the_fiddler
2ad50d33b6
Got rid of some warnings.
2008-01-11 20:54:06 +00:00
the_fiddler
18296ea663
Updated T08_VBO and T10_GLSL_Cube to use the more specific, updated enums.
2008-01-02 01:01:40 +00:00
the_fiddler
37f94717de
Tried to implement some things, but it's broken.
2007-11-06 21:01:35 +00:00
the_fiddler
e556150d2f
Updated to follow the new naming conventions. Fonts tutorial is broken.
2007-11-04 15:32:24 +00:00
the_fiddler
4fa9a71fe6
Added ordering information.
2007-10-20 10:54:40 +00:00
the_fiddler
8a3ad855b0
Updated all examples. Added documentation and generally cleaned them up.
2007-09-26 11:47:30 +00:00
the_fiddler
cc00d875d5
Updated update and render frequencies for all examples.
2007-09-23 12:49:38 +00:00
the_fiddler
a696bbc765
Added constant and variable time-step update logic to GameWindow. Updated examples to use the new GameWindow UpdateFrame and RenderFrame events.
2007-09-23 12:09:42 +00:00
the_fiddler
e361e4c10b
Added timing information to UpdateFrame.
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Removed T02_Resizable_Window.cs and added T02_Vertex_Array_Cube.cs
Added Shapes/Cube.cs to Examples.
2007-09-22 22:01:43 +00:00
the_fiddler
a813684176
Merged with Bind. Added GLU bindings. Corrected OpenGL overload trimming.
2007-09-02 22:52:00 +00:00
the_fiddler
7cf8aa3d95
Added AdjustWindowRect to Windows.API. The client are in WinGLNative is now correctly specified.
2007-08-21 12:04:01 +00:00
the_fiddler
7efeeda3ca
2007-08-20 10:46:37 +00:00
the_fiddler
7a2da17f5c
Updated Build.exe to correctly generate sharpdev and sharpdev2 projects.
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Removed some unused variables.
Added licensing information.
2007-08-10 09:27:13 +00:00
the_fiddler
c67859d7ca
Keyboard handling now plays well with normal event handling on X11.
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One more issue to go: GLControl on X11 throws when calling MakeCurrent.
2007-08-06 12:13:50 +00:00
the_fiddler
863a8e9557
Added Create and Destroy events to NativeGLWindow.
2007-08-06 11:22:18 +00:00
the_fiddler
40add1aaef
Renamed OpenTK.Input.Keys to OpenTK.Input.Key.
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Added keymap to X11/X11Keyboard.cs (not complete).
Added GetKeyboardMapping(), DisplayFlags() and XKey enum to OpenTK.Platform.X11.API.cs
2007-08-05 16:04:39 +00:00
the_fiddler
c855420287
Merged with gl3 branch. Resolved conflicts. Added IMouseDriver.cs
2007-08-04 23:39:56 +00:00
the_fiddler
59b503b3c3
Bumped version numbers.
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WinRawInput now correctly subclasses WinGLNative or WinGLControl. WinRawKeyboard now correctly responds to events.
Removed T10_GLSL_Cube.cs which was erroneously moved outside the Examples/Tutorial directory.
Updated INativeWindow, IGameWindow and IGLControl interfaces.
Updated examples to use the new GameWindow interface.
Added documentation to GameWindow.
Improved GameWindow error handling. More defensive programming.
2007-08-04 12:09:58 +00:00
the_fiddler
2f64fb372e
Major updates to keyboard input. The infrastructure (drivers etc) is ready. Windows raw input works (now implementing multiple devices). The examples need updating for the new input methods.
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Updated the ExampleLauncher to not process exceptions. Updated the IExample interface to contain the Launch method. Updated examples and the ExampleLauncher according to the IExample interface.
Synced with gl3 branch.
2007-08-03 00:14:31 +00:00
the_fiddler
00da3bf3f4
Sycned with gl3 branch.
2007-08-01 21:14:39 +00:00
the_fiddler
6bec9d994b
Sycned with gl3 branch.
2007-08-01 09:32:49 +00:00
the_fiddler
7f9fe25e3a
IKeyboard interface. Updated Keyboard.cs and the examples to use the new interface.
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Major additions to Windows.API: Implemented all functions and structures for Raw Input.
2007-07-26 22:56:55 +00:00
the_fiddler
b4f122ad57
'Merged' windowing branch. Ugly, but it seems to have worked.
2007-07-23 00:15:18 +00:00