Commit graph

324 commits

Author SHA1 Message Date
the_fiddler 3a44869fd2 Updated with the latest generator. Disabled missing XML doc warnings. 2008-01-15 00:42:29 +00:00
the_fiddler 70c5a96a5e Merged with OpenAL branch. 2008-01-15 00:24:15 +00:00
the_fiddler 14df5f4991 Bumped version number. 2008-01-15 00:11:05 +00:00
the_fiddler 828fa2ebc2 Fixed window destruction. 2008-01-15 00:10:56 +00:00
the_fiddler ec870dc053 Updated GL.DrawElements to use DrawElementsType instead of Enums.All 2008-01-15 00:10:31 +00:00
the_fiddler 762ea8f1bb Set window on top during creation. 2008-01-15 00:02:58 +00:00
the_fiddler 5498022742 Fixed an issue where WMInput did not detach on the Destroy message, causing the application to stay open. 2008-01-14 23:44:22 +00:00
the_fiddler 42c205db00 Fixed a GameWindow exit bug, where the GameWindow didn't send the destroy message on GameWindow.Exit(). 2008-01-14 23:43:56 +00:00
the_fiddler 165f36f6c0 Updated bindings with the last generator version. 2008-01-14 23:43:13 +00:00
the_fiddler 876b5139ef Fixed GLContext creation on Windows. 2008-01-14 22:38:09 +00:00
the_fiddler 27748a065d Removed GluOld. 2008-01-11 21:38:30 +00:00
the_fiddler c11735a22f Got rid of some warnings. 2008-01-11 20:54:06 +00:00
the_fiddler d8eedf31b6 Solved context creation on windows. 2008-01-11 20:37:09 +00:00
the_fiddler 2eb7158ee1 Cast to obtain Context.Mode (which is an internal interface now). 2008-01-11 20:36:43 +00:00
the_fiddler 11126c8a84 Resolved crash on second context creation. Explicitly implemented internal interfaces. 2008-01-11 20:31:59 +00:00
the_fiddler 1c6c2c4776 Major update. Explicitly implemented internal interfaces. 2008-01-11 20:24:48 +00:00
the_fiddler 589e6ad813 Now uses GLContext directly, instead of WinGLContext. 2008-01-11 20:24:20 +00:00
the_fiddler 2cc221998c Hacks to get the visual before creating a context. 2008-01-11 20:23:41 +00:00
the_fiddler 408bdc3f3c CreateWindow now takes a GLContext. 2008-01-11 20:23:17 +00:00
the_fiddler dcafbcf8a1 Split items that should be internal in different interfaces, for explicit implementations. 2008-01-11 20:22:46 +00:00
the_fiddler 1606cbf0e4 Updated INativeGLWindow.CreateWindow to accept a GLContext as argument. 2008-01-11 20:22:08 +00:00
the_fiddler 47aa1f27a9 Documentation update. 2008-01-11 20:21:32 +00:00
the_fiddler 887bfaafa4 Deleted some whitespace. 2008-01-11 20:20:42 +00:00
the_fiddler e96298d2a8 Initial commit of OpenTK.OpenAL. 2008-01-11 20:13:18 +00:00
the_fiddler 523b712cec Fixed NRE on mode.ToString(). 2008-01-06 11:02:38 +00:00
the_fiddler 8818828511 Bumped version number. 2008-01-06 10:58:05 +00:00
the_fiddler e439322f18 Minor cosmetic change. 2008-01-06 10:40:50 +00:00
the_fiddler 08d4bb7745 Updated documentation. 2008-01-06 10:38:44 +00:00
the_fiddler 8609b7dc39 Fixed GetRawInputData call. 2008-01-06 02:35:57 +00:00
the_fiddler da2cbe315e Force DoubleBuffered attribute to false. 2008-01-06 02:30:12 +00:00
the_fiddler 6952638538 GameWindow.Exit() now works when called from a different thread. 2008-01-06 02:29:54 +00:00
the_fiddler 6ef09165b2 Added PointToClient and PointToScreen placeholders. 2008-01-06 02:29:14 +00:00
the_fiddler 3f705cba4b Implemented mouse and keyboard driver. 2008-01-06 02:28:51 +00:00
the_fiddler fabd24a6ea Fixed starting coordinates (should now report position in absolute coordinates.) Updated data packet handling. 2008-01-06 02:28:27 +00:00
the_fiddler 8505d5801e Moved KeyMap from WinRawKeyboard to its own class. 2008-01-06 02:27:03 +00:00
the_fiddler 335664ff74 Changed all public items to internal. 2008-01-06 02:26:11 +00:00
the_fiddler 2f4afe34f5 Added PointToClient and PointToScreen functions. Changed default input driver implementation from RawInput to WMInput due to invalid RawInput data. 2008-01-06 02:25:56 +00:00
the_fiddler 37c4576fcc Added PointToClient and PointToScreen functions. 2008-01-06 02:25:33 +00:00
the_fiddler 3740766589 Changed all public items to internal. 2008-01-06 02:24:49 +00:00
the_fiddler 4ddc6222f5 Changed all public classes to internal. Added missing WM_* mouse events. Added functions to get mouse position. Updated the RawInput structures. 2008-01-06 02:24:33 +00:00
the_fiddler fdea11cf6b Use System.Drawing.Point to hold mouse coords internally. Add property to get mouse position as a System.Drawing.Point. 2008-01-06 02:22:16 +00:00
the_fiddler bcd982302a Changed internal IPrinterImplementation.cs interface to facilitate non-cached rendering. 2008-01-06 02:19:53 +00:00
the_fiddler 4b51e1c0e6 Fixed GetShader to use the new enums. Added PointParameter helper overload. 2008-01-04 17:16:43 +00:00
the_fiddler 8b83fc8af1 Updated bindings with specific enums. 2008-01-04 17:07:58 +00:00
the_fiddler 003b27e07e Update VboTextPrinter to use the updated Buffer Object enums. 2008-01-02 01:06:03 +00:00
the_fiddler 408c66dd5d Fixed Perspective implementation. 2007-12-31 12:16:39 +00:00
the_fiddler 607c6b23aa Glu.ErrorString overloaded to accept the OpenGL ErrorCode enum.
Minor cosmetic fixes.
2007-12-09 19:55:34 +00:00
the_fiddler 350c0a5b62 GL.Color3 and GL.Color4 overloaded to accept Vector3 and Vector4 structs. 2007-12-09 19:54:47 +00:00
the_fiddler 0a26f7693e Clarified KeyboardDevice.KeyRepeat documentation. 2007-12-09 19:54:08 +00:00
the_fiddler 107951c4d1 Hooks for garbage-collectable OpenGL resources.
the [...]GLNative classes now use GLContext instead of the platform-specific [...]GLContext implementations.
Updated the IGLContext interface with functions to query the current context.
2007-12-09 18:15:51 +00:00