This was caused by calling XDestroyWindow inside Dispose(), or
by processing events after calling XDestroyWindow. Pending events
are now discarded when Close() is called and not cancelled, and
XDestroyWindow is only called if the window exists.
NativeWindowBase will now clear all keyboard keys when losing focus.
This prevents keys from getting stuck when refocusing the window.
[Win] Also fixed WindowState.Maximized when WindowBorder is Hidden and
the window is minimized.
After many hours of fighting with xlib, the monster is slain and
WindowBorder/WindowState changes now take effect without messing
up the window size or position on the desktop.
Phew!
All INativeWindow implementations are now derived from
NativeWindowBase. They no longer implement legacy IInputDriver
themselves, but rather rely on LegacyInputDriver provided by
NativeWindowBase for compatibility. They also implement the new Mouse*
events.
The _NET_FRAME_EXTENTS atom is implemented differently by
different window managers, when window decorations are hidden
with Motif. Unity returns a 0 size, while Gnome 3 returns the
previous size.
This patch removes that ambiguity: when decorations are hidden,
border size becomes zero. This should work everywhere, unless
some window manager decides to troll us by decorating the window
when we explicitly request no decorations. Sigh...
Windows can now be resized programmatically, even when they have
WindowBorder.Fixed. All resizing logic is now consolidated in the
Bounds property, and ConfigureNotify messages are now handled
correctly depending on their source (StructureNotify or
SubStructureNotify.)
It is now possible to pass a non-realized GraphicsMode to the X11GLContext and X11GLNative constructors. A non-realized GraphicsMode is a GraphicsMode with a null Index (i.e. which has not passed through SelectGraphicsMode()).
* Input/IMouseDriver2.cs:
* Platform/X11/X11Mouse.cs:
* Platform/X11/XI2Mouse.cs:
* Platform/X11/Functions.cs:
* Platform/Windows/WMInput.cs:
* Platform/X11/X11GLNative.cs:
* Platform/Windows/WinRawMouse.cs: Added ability to set the position
of the mouse cursor.
[X11] Avoid grabbing the pointer, as this causes unexpected
side-effects (XInput2 stops working, debugging becomes difficult).
We now use XWarpPointer and try to discard the spurious MouseMove
events it generates.
[X11] Make cursor visible when window loses focus, to make debugging
easier. Restore previous state when it regains focus.