Commit graph

13 commits

Author SHA1 Message Date
Stefanos A 4fd6347de7 Mark untyped overloads as obsolete 2013-11-14 14:10:19 +01:00
thefiddler 8360b7a2ba Generate overloads without strong enums for 1.0 compat
OpenTK 1.0 and Xamarin Android/iOS do not use strongly-typed enums for
OpenGL ES. Generate overloads with the "All" enum in order to maintain
compatibility.
2013-11-11 10:03:24 +01:00
Stefanos A be8f7c6311 Corrected ES 2.0 enums
After the previous commit, several ES 2.0 functions would refer to
enums found in ES 3.0. These enums have been copied to ES 2.0, either
as core enums or as extensions.
2013-11-07 16:25:19 +01:00
Stefanos A 735d05e496 Merged ES2.0 and ES3.0 replacements
ES 3.0 includes ES 2.0 verbatim. We can significantly reduce
duplication by using the same <replace> node for both APIs. Note that
the enumerations must remain separate, as ES 2.0 and 3.0 support
different tokens.
2013-11-07 11:37:51 +01:00
Stefanos A 2511cb1086 Implemented support for <overload> element
The <overload> element simplifies the addition of overloads for
backwards compatibility. It is defined similar to the <replace>
element, but instead of replacing the parameters of a function
in-place, it adds a new overload and modifies the overload instead.
2013-11-05 08:55:52 +01:00
Stefanos A 25b9939263 Strongly-typed enums for ES 3.0 (WIP6)
Implemented strongly-typed enums for sections: Selecting a Buffer for
Writing, Fine Control of Buffer Updates, Clearing the Buffers.
2013-11-04 23:25:02 +01:00
Stefanos A 372dac9c48 Strongly-typed enums for ES 3.0 (WIP5)
Implemented sections: Stencil Test, Depth Buffer Test, Blending.
2013-11-04 23:01:25 +01:00
Stefanos A 20e70062f8 Strongly-typed enums for ES 3.0 (WIP3)
Implemented sections: Texturing, Sampler Objects, Sampler Queries,
Texture Image Specification.
2013-11-04 19:49:25 +01:00
Stefanos A 9b5be9300b Strongly-typed enums for ES 3.0 (WIP2)
Added strongly-typed enums for sections: Vertices, Shaders and
Programs. Added a number of missing enums for ES 2.0. Normalized
several APIs between OpenGL and OpenGL ES.
2013-11-04 00:04:09 +01:00
Stefanos A af78a01643 Strongly-typed enums for ES 3.0 (WIP)
Implemented strongly-typed enums for sections: Buffer Objects,
Asynchronous Queries, Transform Feedback, ReadingandCopying Pixels and
Rasterization.
2013-11-03 21:30:25 +01:00
Stefanos A 7322828304 Regenerated the bindings using the latest specs 2013-11-03 20:36:22 +01:00
Stefanos A. 6f08995963 Added PrimitiveType <=> BeginMode overloads
Khronos renamed BeginMode to PrimitiveType starting with GL 4.4.
OpenTK now has overloads for both flavors.
2013-11-03 16:11:39 +01:00
Stefanos A 7c3e29012f Bindings for GL4.4, ES1.1, ES2.0 and ES3.0
The new bindings are based on the fresh gl.xml registry by the Khronos
group.
2013-11-03 12:34:19 +01:00