the_fiddler
0dbf3c04b2
Added IDisposable to all input drivers.
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Updated Cube.cs to use System.Drawing.Colors.
Improved DefRawInputProc in windows API.cs
2007-08-22 00:30:16 +00:00
the_fiddler
7b1d590819
Improved GLControl event handling on initialization sequence (Resize event is now raised after loading the GL class).
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Improved WinForms.Cube example to hook the GLControl events instead of the parent Form's ones.
Improved Debug output in X11GLContext and X11GLControl
2007-08-20 14:12:57 +00:00
the_fiddler
ffe8ce7795
Merged with bind branch.
2007-08-20 12:25:48 +00:00
the_fiddler
ac2a2f9a70
Improved opengl overload trimming.
2007-08-10 20:16:05 +00:00
the_fiddler
3833030a9a
Improved shutdown sequence in WinGLNative and GameWindow
2007-08-10 16:55:24 +00:00
the_fiddler
8e88fd9393
Keyboard handling now plays well with normal event handling on X11.
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One more issue to go: GLControl on X11 throws when calling MakeCurrent.
2007-08-06 12:13:50 +00:00
the_fiddler
4ceea208ac
Bumped version numbers.
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WinRawInput now correctly subclasses WinGLNative or WinGLControl. WinRawKeyboard now correctly responds to events.
Removed T10_GLSL_Cube.cs which was erroneously moved outside the Examples/Tutorial directory.
Updated INativeWindow, IGameWindow and IGLControl interfaces.
Updated examples to use the new GameWindow interface.
Added documentation to GameWindow.
Improved GameWindow error handling. More defensive programming.
2007-08-04 12:09:58 +00:00
the_fiddler
d5022b1b56
Sycned with gl3 branch.
2007-08-01 21:14:39 +00:00
the_fiddler
c373f6c063
Sycned with gl3 branch.
2007-08-01 09:32:49 +00:00
the_fiddler
3d23105b0d
'Merged' windowing branch. Ugly, but it seems to have worked.
2007-07-23 00:15:18 +00:00