Commit graph

630 commits

Author SHA1 Message Date
the_fiddler 005a7e924b Implemented X11.X11.Keyboard get property. 2007-08-05 16:30:44 +00:00
the_fiddler 8f5fc9cdd8 Corrected an invalid cast exception in X11Keyboard constructor. 2007-08-05 16:26:01 +00:00
the_fiddler 2b7f7bbc24 Corrected an error, where keysyms were not allocated, causing an NRE. 2007-08-05 16:19:25 +00:00
the_fiddler 25f82c8b84 Corrected spelling errors in X11.CreateWindow enum.
Create event now fires from X11GLNative windows (added CreateWindow.SubStructureNotifyMask).
Changed X11Input window to InputOnly.
2007-08-05 16:15:15 +00:00
the_fiddler 40add1aaef Renamed OpenTK.Input.Keys to OpenTK.Input.Key.
Added keymap to X11/X11Keyboard.cs (not complete).
Added GetKeyboardMapping(), DisplayFlags() and XKey enum to OpenTK.Platform.X11.API.cs
2007-08-05 16:04:39 +00:00
the_fiddler 2357f54af6 Removed exceptions from Fullscreen properties. 2007-08-05 13:51:07 +00:00
the_fiddler a581ee102a Deleted X11/X11WindowInfo.cs It is now called X11/WindowInfo.cs 2007-08-05 13:45:39 +00:00
the_fiddler b630d84add Added IWindowInfo.cs, X11/WindowInfo.cs and Windows/WindowInfo.cs, which hold information regarding a platform specific window object.
Updated everything to not use raw window handles, but rather WindowInfo objects.
Added code that (hopefully) creates an invisible input window for X11.
2007-08-05 13:42:31 +00:00
the_fiddler 0172ff101c Updated documentation on the *GLNative classes. X11/X11GLNative.cs now doesn't create a render window during the constructor call, but rather when CreateWindow is called explicitly. 2007-08-05 10:33:23 +00:00
the_fiddler dce223c738 Added IMouse.cs and Mouse.cs, fixing the compilation on mono. 2007-08-05 10:17:20 +00:00
the_fiddler 4c725a098b Started working around a subtle Mono error regarding types and properties. 2007-08-05 10:07:59 +00:00
the_fiddler ed9c9eac16 Updated IMouse interface. Updated InputDriver implementation of IInputDriver. 2007-08-05 09:59:42 +00:00
the_fiddler 47a3a3f62c Started implementing X11Input.cs, X11Keyboard.cs and X11Mouse.cs drivers. Removed some warnings from X11Api.cs 2007-08-05 09:03:22 +00:00
the_fiddler 73e0509a06 Updated Windows.Api to be CLS-Compliant. 2007-08-05 00:09:42 +00:00
the_fiddler 6898d88a96 Synced with gl3 branch (added Wgl Generator.cs). Bind now builds. 2007-08-04 23:46:06 +00:00
the_fiddler 2f239284a9 Corrected T10_GLSL_Cube.cs build errors. 2007-08-04 23:44:41 +00:00
the_fiddler c855420287 Merged with gl3 branch. Resolved conflicts. Added IMouseDriver.cs 2007-08-04 23:39:56 +00:00
the_fiddler 6812739418 Renamed InputDevices.cs to InputDriver.cs.
Added IMouseDriver.cs and WinRawMouse.
2007-08-04 13:28:16 +00:00
the_fiddler f9ab9f5242 Updated T10_GLSL_Cube to explicitly create a render window.
Added input driver to W01_First_Window. Works perfectly!
Added a debug message to GameWindow.cs, when accessing the opengl Context before creating a render window (this forces render window creation).
2007-08-04 12:17:30 +00:00
the_fiddler 59b503b3c3 Bumped version numbers.
WinRawInput now correctly subclasses WinGLNative or WinGLControl. WinRawKeyboard now correctly responds to events.
Removed T10_GLSL_Cube.cs which was erroneously moved outside the Examples/Tutorial directory.
Updated INativeWindow, IGameWindow and IGLControl interfaces.
Updated examples to use the new GameWindow interface.
Added documentation to GameWindow.
Improved GameWindow error handling. More defensive programming.
2007-08-04 12:09:58 +00:00
the_fiddler 2f64fb372e Major updates to keyboard input. The infrastructure (drivers etc) is ready. Windows raw input works (now implementing multiple devices). The examples need updating for the new input methods.
Updated the ExampleLauncher to not process exceptions. Updated the IExample interface to contain the Launch method. Updated examples and the ExampleLauncher according to the IExample interface.
Synced with gl3 branch.
2007-08-03 00:14:31 +00:00
the_fiddler a3bfafc04a Synced with gl3 branch. 2007-08-02 14:51:06 +00:00
the_fiddler 2b871325ea Synced with gl3 branch. 2007-08-01 22:28:54 +00:00
the_fiddler 00da3bf3f4 Sycned with gl3 branch. 2007-08-01 21:14:39 +00:00
the_fiddler de43ff5f1f 2007-08-01 20:29:05 +00:00
the_fiddler a1312b7d20 2007-08-01 20:28:45 +00:00
the_fiddler 6bec9d994b Sycned with gl3 branch. 2007-08-01 09:32:49 +00:00
the_fiddler f4d6347832 Sycned with gl3 branch. 2007-08-01 09:31:14 +00:00
the_fiddler 3036a6184f Sycned with gl3 branch. 2007-08-01 09:30:38 +00:00
the_fiddler 536d6d9e8e Synced with gl3 branch. 2007-08-01 09:30:14 +00:00
the_fiddler 7efb21c4f8 Bumped version number. 2007-08-01 09:29:53 +00:00
the_fiddler 6918bf0997 Ignore items. 2007-08-01 09:28:31 +00:00
the_fiddler 34e3e388c4 Merged with gl3 branch. 2007-08-01 09:27:57 +00:00
the_fiddler 8f90c9d50f Added Windows.API.VirtualKeys enum.
Started VirtualKeus --> OpenTK.Input.Keys keymap .
Removed Keyboard.Key set property.
2007-07-31 21:50:29 +00:00
the_fiddler 732c582874 Added debug messages to ExampleLauncher. 2007-07-27 12:06:32 +00:00
the_fiddler 43a37e3ac2 Fixed Raw Input keyboard registration under windows.
Fixed marshalling in GetRawInputData.
2007-07-27 01:37:12 +00:00
the_fiddler 8f159aef72 IKeyboard is now public. Updated the GameWindow to not create the Keyboard itself (it is done further up).
Added all Raw Input structs, functions and enums in Windows.API.
WinRawKeyboard implements IKeyboard using Raw Input on Windows.
2007-07-27 01:20:55 +00:00
the_fiddler 7f9fe25e3a IKeyboard interface. Updated Keyboard.cs and the examples to use the new interface.
Major additions to Windows.API: Implemented all functions and structures for Raw Input.
2007-07-26 22:56:55 +00:00
the_fiddler 5538271778 Documentation updates. 2007-07-23 00:34:00 +00:00
the_fiddler b4f122ad57 'Merged' windowing branch. Ugly, but it seems to have worked. 2007-07-23 00:15:18 +00:00
the_fiddler 21c5ed147f Deleted trunk - could not merge windowing branch. 2007-07-23 00:01:30 +00:00
the_fiddler 39cff99e27 Updated information in preparation of release. 2007-07-01 11:30:55 +00:00
the_fiddler b632f678a9 Synced OpenTK.OpenGL.Bind and OpenTK.OpenGL.GL to latest Tao beta (2.1.3.6 and 2.1.0.7 respectively).
Added Enums.GLenum which contains all OpenGL enumerants. Functions with GLenum parameters now do not take ints but Enums.GLenum.

Added ref/out overloads.
2007-07-01 10:54:46 +00:00
the_fiddler c8df7dc23e 2007-06-30 08:17:24 +00:00
the_fiddler 6e730db020 2007-06-30 08:17:14 +00:00
the_fiddler 44b4a1348b Corrected file copy on linux. 2007-06-30 08:15:08 +00:00
the_fiddler 9d1fb03f8b Workaround for nant on linux. 2007-06-30 08:12:47 +00:00
the_fiddler 0a5d09a9c0 New build system now copies examples, exes and libs to the output folders. 2007-06-30 08:06:41 +00:00
the_fiddler b4b3d83f67 Updated Build.cs to use Path.Combine (fixes issues under linux). Fixed
Prebuild.xml to correctly reference text files. Tested under linux.
2007-06-30 07:14:34 +00:00
the_fiddler df23e096ab Build.cs now uses mono to invoke Prebuild.exe on Unix systems. 2007-06-30 07:01:04 +00:00