the_fiddler
35f154cb72
Problem with mouse wheel not getting updated.
2007-09-26 16:12:31 +00:00
the_fiddler
aea2f77892
Polled mouse input through XQueryPointer.
2007-09-26 15:41:14 +00:00
the_fiddler
d6a001f878
Added Title property. Foundation of atoms.
2007-09-26 15:40:22 +00:00
the_fiddler
ff871cff50
Updated Keyboard and Mouse handling. Mouse now uses XQueryPointer. Keyboard relies on X11 events. Still missing mouse delta support.
2007-09-26 11:58:55 +00:00
the_fiddler
42c1affe34
Added X11 Mouse support. X11 Keyboard support is faster now.
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Made GameWindow.Dispose() virtual.
2007-09-25 16:45:12 +00:00
the_fiddler
a25784c84e
Enabled X11Input mouse driver.
2007-09-24 21:23:27 +00:00
the_fiddler
0346c7ba35
InputDriver now correctly interfaces with its mouseDriver.
2007-09-24 21:10:52 +00:00
the_fiddler
97f7f4c7f5
Added X11Mouse driver.
2007-09-24 20:56:50 +00:00
the_fiddler
61102b359d
Work on X11 mouse driver.
2007-09-24 20:10:14 +00:00
the_fiddler
e277e3b272
Windows raw input now works.
2007-09-22 13:13:17 +00:00
the_fiddler
980e7138d2
Work on MouseDriver. Windows raw driver works.
2007-09-21 20:34:07 +00:00
the_fiddler
dbb2d1a3d6
Enhanced WindowInfo API. A WindowInfo struct can now be initialized from any Control, Form, NativeWindow or GameWindow.
2007-09-21 20:07:30 +00:00
the_fiddler
66b046a58c
Added KeyRepeat to IKeyboard.
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Multiple keyboards correctly reported under Windows (Raw input driver).
Corrected some key maps in X11 and Windows Raw keyboards.
2007-09-21 20:03:53 +00:00
the_fiddler
2ca6e6c617
Added OpenTK.Platform.WindowInfo and OpenTK.Platform.IMutableWindowInfo. Split IWindowInfo implementation to IWindowInfo and IMutableWindowInfo. Added several methods.
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X11 and Windows GLControl and GLNative implementation now use IGLContext interfaces instead of direct X11GLContext and WinGLContext. Decouples the two (good!).
Updated all Native, Control, Context classes to use the new interfaces.
2007-09-09 15:10:21 +00:00
the_fiddler
c1fa34087c
Decoupled GLContext from GLControl/GameWindow even more, by using IWindowInfo to pass data between them.
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Implemented the IWindowInfo.GetInfoFrom methods.
Removed said methods from OpenTK/Platform/Utilities.
2007-09-09 11:52:09 +00:00
the_fiddler
105902336e
Glu is now initialized under X11GLNative
2007-09-02 23:18:50 +00:00
the_fiddler
a813684176
Merged with Bind. Added GLU bindings. Corrected OpenGL overload trimming.
2007-09-02 22:52:00 +00:00
the_fiddler
437d8fe627
Updated T10_GLSL_Cube to remove NRE exception on Mono 1.2.x.
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Added debug info to the GL.LoadAll function.
Added W03_Extensions.cs example.
2007-09-02 13:34:44 +00:00
the_fiddler
2f09c15672
Trunk now compiles again.
2007-09-02 00:53:24 +00:00
the_fiddler
017a345927
Merged with bind branch: updated GL.cs wrappers, Glx and Glu implementation suppoort files, faster Bind.
2007-09-02 00:40:43 +00:00
the_fiddler
6ae06d82bd
Added IDisposable to all input drivers.
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Updated Cube.cs to use System.Drawing.Colors.
Improved DefRawInputProc in windows API.cs
2007-08-22 00:30:16 +00:00
the_fiddler
df70c0c531
Corrected a bug where GL.LoadAll wasn't called on time in X11GLNative.
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Moved MakeCurrent call to X11GLNative and WinGLNative, instead of GameWindow.
2007-08-21 12:21:01 +00:00
the_fiddler
7cf8aa3d95
Added AdjustWindowRect to Windows.API. The client are in WinGLNative is now correctly specified.
2007-08-21 12:04:01 +00:00
the_fiddler
9e536a72e0
Improved X11GLControl compatibility - now sets a safe DisplayMode.
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Added utility that control's whether xplatui should throw exceptions on X11 errors.
2007-08-21 10:48:32 +00:00
the_fiddler
e9b2aba8d0
Fixed a CLSCompliance issue.
2007-08-21 09:43:50 +00:00
the_fiddler
8f27150239
Fixed CLS-Compliance.
2007-08-21 09:34:05 +00:00
the_fiddler
0133eb1222
Corrected critical bug in X11/API.cs: VisualInfo.visualid was int where it should have been IntPtr, causing incorrect visuals to be created on 64bit platforms.
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Removed the OnCreate/OnDestroy methods from INativeGLWindow.
Added convenience overloads to OpenTK.OpenGL.GL: Color3 and Color4 can now take a System.Drawing.Color directly.
2007-08-21 09:01:24 +00:00
the_fiddler
7d5087f1f8
Improved GLControl event handling on initialization sequence (Resize event is now raised after loading the GL class).
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Improved WinForms.Cube example to hook the GLControl events instead of the parent Form's ones.
Improved Debug output in X11GLContext and X11GLControl
2007-08-20 14:12:57 +00:00
the_fiddler
3b5d61a337
Improved exception handling in GameWindow
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X11GLContext now requests formats with alpha channels. Removed debug output from X11 SwapBuffers.
Corrected X11GLNative window creation (context is now made current). Beautified X11GLNative.cs
2007-08-20 13:47:14 +00:00
the_fiddler
33527aa2c9
Added KeyDown and KeyUp events to IKeyboard and Keyboard.
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Improved input logger test to hook on the aforementioned events.
Removed Debug printing of keys in OpenTK.Input.Keyboard.
Beautified X11Keyboard.cs
Added experimental code to handle X11 keyboard events (not used yet).
2007-08-20 13:45:04 +00:00
the_fiddler
2254388903
Merged with bind branch.
2007-08-20 12:25:48 +00:00
the_fiddler
7efeeda3ca
2007-08-20 10:46:37 +00:00
the_fiddler
9478d51459
Removed unused code files. Changed endings to CRLF.
2007-08-14 16:57:25 +00:00
the_fiddler
2256864b92
Improved shutdown sequence in WinGLNative and GameWindow
2007-08-10 16:55:24 +00:00
the_fiddler
7a2da17f5c
Updated Build.exe to correctly generate sharpdev and sharpdev2 projects.
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Removed some unused variables.
Added licensing information.
2007-08-10 09:27:13 +00:00
the_fiddler
9cd1ca9a67
Fixed X11GLContext.MakeCurrent. X11GLControl was not setting the handle correctly.
2007-08-09 12:14:00 +00:00
the_fiddler
318c8e619d
Debugging X11GLControl crash on MakeCurrent.
2007-08-09 12:06:09 +00:00
the_fiddler
54258c9130
Fixed crash bug in X11GLNative. Almost ready for release. Niar!
2007-08-09 11:07:12 +00:00
the_fiddler
259fea275a
Fixed build error.
2007-08-07 20:59:18 +00:00
the_fiddler
d19466956b
Debugging crash on X11 32bits.
2007-08-07 20:32:26 +00:00
the_fiddler
53f2e4c48f
Updated ToString function for ColorDepth and DisplayMode.
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Corrected two warnings in GLHelper.cs
Updated X11GLContext to use the correct DisplayMode.
2007-08-07 18:08:06 +00:00
the_fiddler
a305f1e6fa
Corrected build error (stray ',')
2007-08-07 17:24:03 +00:00
the_fiddler
c67859d7ca
Keyboard handling now plays well with normal event handling on X11.
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One more issue to go: GLControl on X11 throws when calling MakeCurrent.
2007-08-06 12:13:50 +00:00
the_fiddler
863a8e9557
Added Create and Destroy events to NativeGLWindow.
2007-08-06 11:22:18 +00:00
the_fiddler
f30e7f6df8
Major updates to shutdown sequence (should correct bug where GameWindow hangs on exit). Enhanced the IGameWindow interface by adding the Keyboard and IsExiting properties.
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Fully implemented keyboard on X11. Renamed some OpenTK keys.
2007-08-06 09:22:04 +00:00
the_fiddler
94e738bb9a
Enahnaced X11 keymap. Renamed some OpenTK keys.
2007-08-06 00:08:51 +00:00
the_fiddler
87e85a13c2
Resolved all crash bugs on X11Input.X11Keyboard
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Working on X11 key mapping.
2007-08-05 23:38:59 +00:00
the_fiddler
1c8b39d20a
Added X11 structs and functions from Mono's x11 bindings. Updated several items to use these bindings. Debugging crash on XCheckIfEvent callback.
2007-08-05 23:09:05 +00:00
the_fiddler
2ddcaa15d4
Improved WindowInfo.ToString. Added window mapping for X11Input. Changed the notification mask for X11GLNative
2007-08-05 19:04:06 +00:00
the_fiddler
0fe5712f0c
VisualInfo now copied from parent WindowInfo to child.
2007-08-05 18:52:46 +00:00
the_fiddler
3c5797b15c
Added visual for InputOnly window X11Input
2007-08-05 18:51:07 +00:00
the_fiddler
499e36ae94
Trying to debug why Key events do not reach the X11Input window.
2007-08-05 18:38:16 +00:00
the_fiddler
4c0b710fa6
Slightly changed debug output on Create event (X11GLNative)
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Corrected event hooking in X11Input.
2007-08-05 18:33:38 +00:00
the_fiddler
6ccbfb266e
Hooked up Keyboard event handling in X11Input
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Added ProcessEvents() function to IInputDriver. Does nothing on WinRawInput, but is needed by X11Input
2007-08-05 18:26:14 +00:00
the_fiddler
0531e20287
Added preliminary key handling to X11Keyboard.
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Removed stupid hack in WinRawKeyboard.
2007-08-05 18:10:08 +00:00
the_fiddler
04bbcf03d8
Corrected the OnCreate infinite loop between X11GLNative and X11Input.
2007-08-05 17:54:11 +00:00
the_fiddler
4c38950247
Changed the WindowInfo(WindowInfo parent) constructor to make the newly created window a child of the specified parent. This should be the last bug causing the NRE in X11Input.cs
2007-08-05 17:45:59 +00:00
the_fiddler
ab1ec72170
Corrected what might be the cause of the NRE on X11GLNative.
2007-08-05 17:39:31 +00:00
the_fiddler
19e7aff6ee
Updated X11/X11Input.cs and X11/X11Keyboard.cs. The input window is now a child of the main window, and X11Keyboard now gets the keysym/keycode info.
2007-08-05 17:21:46 +00:00
the_fiddler
91d71b754e
Corrected NRE in X11Keyboard
2007-08-05 16:54:14 +00:00
the_fiddler
a56ababd8b
Corrected NRE in WindowInfo.ToString functions, when referring to non-existent parent.
2007-08-05 16:47:07 +00:00
the_fiddler
a987a5daf6
Overrode ToString in WindowInfo implementations.
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Debugging NRE in X11Keyboard constructor.
2007-08-05 16:44:31 +00:00
the_fiddler
b526c077d5
Added one default keyboard to X11Keyboard keyboard list.
2007-08-05 16:36:33 +00:00
the_fiddler
005a7e924b
Implemented X11.X11.Keyboard get property.
2007-08-05 16:30:44 +00:00
the_fiddler
8f5fc9cdd8
Corrected an invalid cast exception in X11Keyboard constructor.
2007-08-05 16:26:01 +00:00
the_fiddler
2b7f7bbc24
Corrected an error, where keysyms were not allocated, causing an NRE.
2007-08-05 16:19:25 +00:00
the_fiddler
25f82c8b84
Corrected spelling errors in X11.CreateWindow enum.
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Create event now fires from X11GLNative windows (added CreateWindow.SubStructureNotifyMask).
Changed X11Input window to InputOnly.
2007-08-05 16:15:15 +00:00
the_fiddler
40add1aaef
Renamed OpenTK.Input.Keys to OpenTK.Input.Key.
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Added keymap to X11/X11Keyboard.cs (not complete).
Added GetKeyboardMapping(), DisplayFlags() and XKey enum to OpenTK.Platform.X11.API.cs
2007-08-05 16:04:39 +00:00
the_fiddler
2357f54af6
Removed exceptions from Fullscreen properties.
2007-08-05 13:51:07 +00:00
the_fiddler
a581ee102a
Deleted X11/X11WindowInfo.cs It is now called X11/WindowInfo.cs
2007-08-05 13:45:39 +00:00
the_fiddler
b630d84add
Added IWindowInfo.cs, X11/WindowInfo.cs and Windows/WindowInfo.cs, which hold information regarding a platform specific window object.
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Updated everything to not use raw window handles, but rather WindowInfo objects.
Added code that (hopefully) creates an invisible input window for X11.
2007-08-05 13:42:31 +00:00
the_fiddler
0172ff101c
Updated documentation on the *GLNative classes. X11/X11GLNative.cs now doesn't create a render window during the constructor call, but rather when CreateWindow is called explicitly.
2007-08-05 10:33:23 +00:00
the_fiddler
47a3a3f62c
Started implementing X11Input.cs, X11Keyboard.cs and X11Mouse.cs drivers. Removed some warnings from X11Api.cs
2007-08-05 09:03:22 +00:00
the_fiddler
59b503b3c3
Bumped version numbers.
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WinRawInput now correctly subclasses WinGLNative or WinGLControl. WinRawKeyboard now correctly responds to events.
Removed T10_GLSL_Cube.cs which was erroneously moved outside the Examples/Tutorial directory.
Updated INativeWindow, IGameWindow and IGLControl interfaces.
Updated examples to use the new GameWindow interface.
Added documentation to GameWindow.
Improved GameWindow error handling. More defensive programming.
2007-08-04 12:09:58 +00:00
the_fiddler
2f64fb372e
Major updates to keyboard input. The infrastructure (drivers etc) is ready. Windows raw input works (now implementing multiple devices). The examples need updating for the new input methods.
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Updated the ExampleLauncher to not process exceptions. Updated the IExample interface to contain the Launch method. Updated examples and the ExampleLauncher according to the IExample interface.
Synced with gl3 branch.
2007-08-03 00:14:31 +00:00
the_fiddler
8f159aef72
IKeyboard is now public. Updated the GameWindow to not create the Keyboard itself (it is done further up).
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Added all Raw Input structs, functions and enums in Windows.API.
WinRawKeyboard implements IKeyboard using Raw Input on Windows.
2007-07-27 01:20:55 +00:00
the_fiddler
b4f122ad57
'Merged' windowing branch. Ugly, but it seems to have worked.
2007-07-23 00:15:18 +00:00