Commit graph

83 commits

Author SHA1 Message Date
the_fiddler 8a3ad855b0 Updated all examples. Added documentation and generally cleaned them up. 2007-09-26 11:47:30 +00:00
the_fiddler a267b4a381 Vector and example updates. 2007-09-25 21:11:16 +00:00
the_fiddler 4af4ca65c4 Start of T04_Lighting example. Slight updates to T10_GLSL_Cube. Updates to ExampleLauncher exception handling. 2007-09-23 13:38:03 +00:00
the_fiddler cc00d875d5 Updated update and render frequencies for all examples. 2007-09-23 12:49:38 +00:00
the_fiddler 700393b688 Added GameWindow.SwapBuffers(). Fixed T02_Vertex_Array_Cube to 60Hz. 2007-09-23 12:37:07 +00:00
the_fiddler a696bbc765 Added constant and variable time-step update logic to GameWindow. Updated examples to use the new GameWindow UpdateFrame and RenderFrame events. 2007-09-23 12:09:42 +00:00
the_fiddler e361e4c10b Added timing information to UpdateFrame.
Removed T02_Resizable_Window.cs and added T02_Vertex_Array_Cube.cs
Added Shapes/Cube.cs to Examples.
2007-09-22 22:01:43 +00:00
the_fiddler 0712635670 Fixed build. 2007-09-22 15:07:28 +00:00
the_fiddler d757447a8f T04_Lit_Cube not ready yet. 2007-09-02 22:52:56 +00:00
the_fiddler a813684176 Merged with Bind. Added GLU bindings. Corrected OpenGL overload trimming. 2007-09-02 22:52:00 +00:00
the_fiddler 437d8fe627 Updated T10_GLSL_Cube to remove NRE exception on Mono 1.2.x.
Added debug info to the GL.LoadAll function.
Added W03_Extensions.cs example.
2007-09-02 13:34:44 +00:00
the_fiddler 1947662281 T10_GLSL_Cube now really exits when OpenGL 2.0 support is not available.
The ExampleLauncer example TextBox is now docked inside the parent form.
Bumped version numbers.
2007-09-02 08:25:10 +00:00
the_fiddler 2f09c15672 Trunk now compiles again. 2007-09-02 00:53:24 +00:00
the_fiddler 017a345927 Merged with bind branch: updated GL.cs wrappers, Glx and Glu implementation suppoort files, faster Bind. 2007-09-02 00:40:43 +00:00
the_fiddler defa7aa9c5 Updated examples to reflect namespace change of DisplayMode and ColorMode.
Renamed T03_RotatingCube.cs to T03_Immediate_Mode_Cube.cs.
Renamed T07_DisplayLists_Cube.cs to T07_Display_Lists_Flower.cs.
Renamed Cube.cs to W02_Immediate_Mode_Cube.cs
Updated colors in T10_GLSL_Cube and T03_Immediate_Mode_Cube
Add S03_Stack_Imbalance.cs test.
Add T01_Simple_Window.cs and T02_Resizable_Window.cs tutorials.
2007-09-02 00:07:40 +00:00
the_fiddler 7cf8aa3d95 Added AdjustWindowRect to Windows.API. The client are in WinGLNative is now correctly specified. 2007-08-21 12:04:01 +00:00
the_fiddler 7efeeda3ca 2007-08-20 10:46:37 +00:00
the_fiddler 7a2da17f5c Updated Build.exe to correctly generate sharpdev and sharpdev2 projects.
Removed some unused variables.
Added licensing information.
2007-08-10 09:27:13 +00:00
the_fiddler d19466956b Debugging crash on X11 32bits. 2007-08-07 20:32:26 +00:00
the_fiddler c67859d7ca Keyboard handling now plays well with normal event handling on X11.
One more issue to go: GLControl on X11 throws when calling MakeCurrent.
2007-08-06 12:13:50 +00:00
the_fiddler 863a8e9557 Added Create and Destroy events to NativeGLWindow. 2007-08-06 11:22:18 +00:00
the_fiddler 40add1aaef Renamed OpenTK.Input.Keys to OpenTK.Input.Key.
Added keymap to X11/X11Keyboard.cs (not complete).
Added GetKeyboardMapping(), DisplayFlags() and XKey enum to OpenTK.Platform.X11.API.cs
2007-08-05 16:04:39 +00:00
the_fiddler 2357f54af6 Removed exceptions from Fullscreen properties. 2007-08-05 13:51:07 +00:00
the_fiddler 2f239284a9 Corrected T10_GLSL_Cube.cs build errors. 2007-08-04 23:44:41 +00:00
the_fiddler c855420287 Merged with gl3 branch. Resolved conflicts. Added IMouseDriver.cs 2007-08-04 23:39:56 +00:00
the_fiddler f9ab9f5242 Updated T10_GLSL_Cube to explicitly create a render window.
Added input driver to W01_First_Window. Works perfectly!
Added a debug message to GameWindow.cs, when accessing the opengl Context before creating a render window (this forces render window creation).
2007-08-04 12:17:30 +00:00
the_fiddler 59b503b3c3 Bumped version numbers.
WinRawInput now correctly subclasses WinGLNative or WinGLControl. WinRawKeyboard now correctly responds to events.
Removed T10_GLSL_Cube.cs which was erroneously moved outside the Examples/Tutorial directory.
Updated INativeWindow, IGameWindow and IGLControl interfaces.
Updated examples to use the new GameWindow interface.
Added documentation to GameWindow.
Improved GameWindow error handling. More defensive programming.
2007-08-04 12:09:58 +00:00
the_fiddler 2f64fb372e Major updates to keyboard input. The infrastructure (drivers etc) is ready. Windows raw input works (now implementing multiple devices). The examples need updating for the new input methods.
Updated the ExampleLauncher to not process exceptions. Updated the IExample interface to contain the Launch method. Updated examples and the ExampleLauncher according to the IExample interface.
Synced with gl3 branch.
2007-08-03 00:14:31 +00:00
the_fiddler 00da3bf3f4 Sycned with gl3 branch. 2007-08-01 21:14:39 +00:00
the_fiddler 6bec9d994b Sycned with gl3 branch. 2007-08-01 09:32:49 +00:00
the_fiddler 8f90c9d50f Added Windows.API.VirtualKeys enum.
Started VirtualKeus --> OpenTK.Input.Keys keymap .
Removed Keyboard.Key set property.
2007-07-31 21:50:29 +00:00
the_fiddler 7f9fe25e3a IKeyboard interface. Updated Keyboard.cs and the examples to use the new interface.
Major additions to Windows.API: Implemented all functions and structures for Raw Input.
2007-07-26 22:56:55 +00:00
the_fiddler b4f122ad57 'Merged' windowing branch. Ugly, but it seems to have worked. 2007-07-23 00:15:18 +00:00