Commit graph

19 commits

Author SHA1 Message Date
Stefanos A. f4360beb74 Use 16bit depth in GraphicsMode.Default
16bits appear to be better supported than 24bits on virtual machines.
2013-12-16 10:44:37 +01:00
Stefanos A 440e3fe248 Load ES30 and OpenGL4 entry points 2013-11-09 15:07:16 +01:00
Stefanos A. 03c04fd308 Workaround for issues #4 and #6
GraphicsMode.Default used to be set to
(DisplayDevice.Default.BitsPerPixel, 16, 0, 0, 0, 2, false) for improved
compatibility with older systems. However, this appears to be causing
issues with specific modern GPUs. Switch the default mode to (32, 24, 8)
until a more proper solution can be found.
2013-11-07 18:42:17 +01:00
the_fiddler 569c4c86c7 Refactored and simplified DisplayDevice detection (devices are now stored in the platform-specific drivers instead of the frontend).
Made XRR resolution changes more robust.
Resolution changes now refresh the DisplayDevices on Windows.
2010-11-21 20:16:18 +00:00
the_fiddler 88e6aceae0 Synced trunk with 1.0 branch. 2010-10-02 18:52:34 +00:00
the_fiddler 043e0fec2f Fixed race condition in GraphicsMode.Default. 2009-11-03 13:16:59 +00:00
the_fiddler 8b60cc2018 Made GraphicsMode.Index public, as it is necessary when extending OpenTK.
Removed OpenTK.Platform.Utilities.CreateWindowInfo and made the platform-specific CreateWindowInfo methods public (e.g. CreateX11WindowInfo).
Moved Mono Windows.Forms-specific code into X11GLControl.
Removed OpenTK.Platform.Utilities.IsIdle.
Removed obsolete methods from OpenTK.Platform.Utilities.
Marked OpenTK.Platform.Utilities.CreateGraphicsContext as obsolete (use GraphicsContext constructor instead).
Made IWindowInfo implementations private.
2009-09-04 21:11:25 +00:00
the_fiddler d6c4c801e1 Fixed line endings and set svn:eol-style to native and svn:mime-type to text/plain for .cs files. 2009-09-03 19:01:11 +00:00
the_fiddler 0204082308 Modified GraphicsMode.Index to be a nullable property. Modified consuming classes to check Index.HasValue prior to first use. 2009-08-15 16:44:43 +00:00
the_fiddler ffdddf86d6 Made GraphicsMode query non-eager. The GraphicsMode will only be queried on first access of its Index property, for example when creating an X11 window or a new GraphicsContext. 2009-08-15 16:03:54 +00:00
the_fiddler cb661c2dca Merged gw-next2 branch to trunk. 2009-06-02 15:49:39 +00:00
the_fiddler 3637d6ebca Fixed Stencil property in ToString(). 2009-06-01 11:04:37 +00:00
the_fiddler a22019d890 Normalize line endings and set the mime-type=text/plain and eol-style=native properties on all files. 2009-02-22 10:43:35 +00:00
kanato 8b65201145 Initial commit with Mac OS support. 2008-11-04 18:35:17 +00:00
the_fiddler c34440903f Debug message when creating default GraphicsMode. 2008-03-23 12:55:33 +00:00
the_fiddler 4123fbfeab Cache default display mode. 2008-03-23 12:51:41 +00:00
the_fiddler 37c40f16eb Renamed ColorDepth to ColorFormat, to avoid class with System.Drawing.ColorDepth.
Update X11 stack to use System.Windows.Forms.XPlatUI for its Display, Screen and RootWindow.
Fixed mode setting for X11GLControl.
Fixed X11 shutdown (was generating X11 errors).
Added DeviceContext getter to WinWindowInfo.
Made IWindowInfo disposable.
Added documentation to many public methods.
Worked around a Mono 1.2.4 bug with Handle creation on Windows.Forms.Control.
Updated GL.BuildExtensionList to correctly parse GL_VERSION when in indirect rendering mode.
Fixed crash errors in X11GLContext.CreateContext and X11GraphicsMode.
Added a ref overload to Glx.ChooseVisual()
IGraphicsContext.MakeCurrent now takes an IWindowInfo parameter. This allows the user to change to window is context is bound to (untested).
Renamed XyzWindowInfo.Handle to XyzWindowInfo.WindowHandle.
2008-03-03 12:44:56 +00:00
the_fiddler e10d37418f Major update: fixed context construction on X11.
Fixed vsync on X11.
Updated GraphicsContext interface, for better extensibility. Some public functions were moved to IGraphicsContextInternal.
Renamed DisplayDevice.PrimaryDisplay to DisplayDevice.Default.
Updated and documented new GameWindow constructors.
Improved GameWindow.Exit, added GameWindow.ExitAsync() and improved error handling.
Improved GraphicsContext and NativeGLWindow APIs (construction in constructor).
Made ContextHandle public.
2008-03-01 13:15:31 +00:00
the_fiddler 19298179db Renamed file. 2008-02-28 15:26:51 +00:00