Commit graph

13 commits

Author SHA1 Message Date
thefiddler 742149412e [Input] Fixed button/hat->trigger mapping scale 2014-09-11 12:51:50 +02:00
thefiddler e243316e8e [Input] Cleaned up line endings and joystick hat mapping 2014-07-29 23:21:37 +02:00
Andrew O'Connor fe1d465b85 [Input][SDL] Fix JoystickHat bugs
On SDL, DPad inputs were not correctly translated from joystick
hat inputs.
Updated MappedGamePadDriver so that it will correctly recognize
combined joystick hat directions e.g. DPadLeft should be true when
DownLeft, Left, or UpLeft are returned from the joystick hat.
2014-07-27 14:54:36 +01:00
thefiddler e5cd6a3b9e [Input] Implemented JoystickHat GamePad mapping 2014-07-25 23:26:03 +02:00
thefiddler eeaa3276f1 [Input] Implemented axis-button mappings 2014-01-29 10:39:18 +01:00
thefiddler 8649e4a044 [Input] Added SetVibration() API skeleton 2014-01-02 19:52:00 +01:00
thefiddler 1ccf7e5ad2 [Input] Added PacketNumber property 2014-01-02 19:24:15 +01:00
thefiddler b5d42b7992 [Input] Implemented GetState() and simplified GetCapabilities() 2014-01-02 18:37:53 +01:00
thefiddler bf5d2a738d [Input] Made configuration database non-static 2014-01-02 02:42:51 +01:00
thefiddler fb57a9062d [Input] Renamed GamePadMap to GamePadConfiguration 2014-01-02 01:38:12 +01:00
thefiddler dc1ffab78d [Input] Implemented IGamePadDriver.GetName() 2014-01-02 01:34:21 +01:00
thefiddler a0dad7f698 [Input] Implemented MappedGamePadDriver.GetCapabilities() 2014-01-02 01:13:20 +01:00
Stefanos A 165aa5bde6 Added MappedGamePadDriver skeleton implementation 2013-12-24 17:18:04 +01:00