thefiddler
e433aad4b4
[ES] ES10 does not require initialization
...
It consists solely of DllImports that will be initialized on first use,
regardless of the existence of an OpenGL context.
2014-04-25 14:50:55 +02:00
Stefanos A.
657c447737
Hooked up new loading mechanism
2013-11-24 13:58:12 +01:00
Stefanos A
440e3fe248
Load ES30 and OpenGL4 entry points
2013-11-09 15:07:16 +01:00
the_fiddler
2d4b962d2c
Renamed internal BindingsBase.LoadAll/Load methods to LoadEntryPoints/LoadEntryPoint, in order to avoid name clashes with the static GL.LoadAll() method.
...
Added GraphicsContext() constructor that takes an existing, valid OpenGL context. This can be used for interop with third-party toolkits which create the OpenGL context themselves.
2009-11-04 16:49:56 +00:00
the_fiddler
0089e89202
Added EmbeddedGraphicsContext as the foundation of all ES context implementations and modified EglContext to inherit from this.
2009-08-25 10:36:14 +00:00