Stefanos A.
aff9719872
[SDL2] Implemented GetWindowWMInfo
2014-01-10 16:55:20 +01:00
thefiddler
3a63496b6d
Merge branch 'gamepad' into develop
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Conflicts:
Source/OpenTK/OpenTK.csproj
2014-01-03 02:23:02 +01:00
thefiddler
53552b0070
[Input] Corrected malformed documentation comments
2014-01-03 02:17:42 +01:00
thefiddler
9e4827bf67
[SDL2] Fixed SDL_JoystickGetGUID capitalization
2014-01-02 02:20:51 +01:00
thefiddler
cd143af60a
[SDL2] Added JoystickGetGUID method
2013-12-31 14:08:28 +01:00
thefiddler
9beb396c9e
[SDL2] Explicitly enable joystick and gamepad events
2013-12-30 17:08:42 +01:00
thefiddler
9171977079
[SDL2] Added missing [SuppressUnamangedCodeSecurity] attribute
2013-12-28 01:04:46 +01:00
thefiddler
c51c4934df
Added GameControllerGetBind APIs
2013-12-24 19:14:54 +01:00
Stefanos A
3660509dee
Added SDL_InitSubSystem method
2013-12-24 17:18:01 +01:00
thefiddler
ee65f81f56
Implemented GameController API bindings
2013-12-24 17:18:00 +01:00
thefiddler
022e5c845c
Implemented SDL2 Joystick and GameController events
2013-12-24 17:17:59 +01:00
Stefanos A
e9f54dc61e
Fixed memory corruption on string return type marshaling
2013-12-15 20:57:25 +01:00
Stefanos A.
c53c0bc66f
Added GetProcAddress(IntPtr) overloads
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This might allow us to improve startup performance, by avoiding string
marshaling during extension loading.
2013-11-28 23:21:19 +01:00
Stefanos A.
48803bb4d6
Fixed #4
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Sdl2InputDriver.Dispose() would call SDL_DelEventWatch with a different
"user_data" parameter than SDL_AdEventWatch. This caused the EventFilter
to remain registered and subsequently crash when closing and reopening a
window.
2013-11-20 09:10:12 +01:00
Stefanos A.
32828ecd8a
Do not call SDL.GetVersion unless requested
2013-11-18 18:35:23 +01:00
parallels
7f921dae47
Merge branch 'master' of https://github.com/thefiddler/opentk into modes
2013-11-09 17:15:05 +01:00
parallels
da684d233e
Swallow DllNotFoundException in Sdl2 constructor
2013-11-09 17:13:24 +01:00
Stefanos A
29fe1052de
Added SDL_GL_GetCurrentContext method and TouchMouseID constant.
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SDL_GL_GetCurrentContext will allow us to replace the weird
implementation in Sdl2Factory.CreateGetCurrentGraphicsContext()
and the latter to disable mouse emulation if we wish to.
Conflicts:
Source/OpenTK/Platform/SDL2/Sdl2.cs
2013-11-08 15:25:42 +01:00
Stefanos A.
be6c583f4f
Implemented Sdl2GraphicsMode..
2013-10-24 09:32:17 +02:00
Stefanos A
80f0569f9a
Implemented new, leaner SDL2 binding.
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The new binding is based on the SDL2.0.1 RC1 headers.
2013-10-24 01:45:13 +02:00
Stefanos A
915ead34cb
Modify dllimport path on Android builds.
2013-10-12 15:17:10 +02:00
Stefanos A
fb86334835
HIDPI support requires SDL > 2.0.0
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SDL_GL_GetDrawableSize was introduced after 2.0.0, so we need to check for that version before we call this method. Fixes MethodNotFounException on vanilla libsdl2-2.0.0 on linux.
2013-10-07 14:17:42 +03:00
Stefanos A
6360156d99
Added Sync object for SDL
2013-10-02 01:13:06 +02:00
Stefanos A
31f2df094b
Fixed invalid version string on git
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Git commit hashcodes are not compatible with the 16bit integer values found in .Net version numbers. Use the git commit count as a version number instead.
2013-10-02 00:05:59 +02:00