Commit graph

25 commits

Author SHA1 Message Date
Stefanos A. a3bd227e20 Cleaned up Generator class tree
This significantly reduces the amount of duplicated code between
Generator implementations.
2013-10-31 00:18:07 +01:00
the_fiddler 5f4487e87b Added support for different per-language typemaps. 2011-12-02 13:12:53 +00:00
the_fiddler b67f479c6c * Main.cs:
* ES/ESGenerator.cs: Improved handling of default namespace to avoid
  clash with user overrides.
2010-12-05 02:19:47 +00:00
the_fiddler 0eef1c3629 Saner handling of various settings.
Improved C++ spec writer (still needs a lot of work).
2010-12-03 12:06:36 +00:00
the_fiddler 58bebc8315 Fixed handling of output path. 2010-12-03 09:42:12 +00:00
the_fiddler 2dd61c6afd Moved overrides file to Settings class. 2010-12-03 09:02:55 +00:00
the_fiddler c3bfa7dc9a Moved output filenames to Settings class. 2010-12-02 21:58:49 +00:00
the_fiddler 0ce332b318 Refactored spec reading / writing functionality into its own classes.
Removed legacy spec reader.
2010-12-02 21:36:05 +00:00
the_fiddler c57853abb6 Resolved token conflicts in favor of tokens without reference. 2010-11-19 11:29:02 +00:00
the_fiddler 4d49dc26fc Read deprecated attribute. 2010-10-13 23:06:50 +00:00
the_fiddler 137818d10c Moved enum, constant, delegate and function transformations to EnumProcessor and FuncProcessor respectively.
Removed global enum, delegate and function collections.
Simplified loading process and removed global Initialize() methods.
Read "count" attributes for function parameters in overrides.xml.
Disabled wgl/glx/glu generators.
Removed large amounts of stale code.
2010-10-13 21:41:06 +00:00
the_fiddler 745dae3dbe Added support for token overrides. 2010-10-12 16:41:21 +00:00
the_fiddler 88e6aceae0 Synced trunk with 1.0 branch. 2010-10-02 18:52:34 +00:00
the_fiddler 9223285fd7 Added correct enum types for GetString and ShaderBinary.
Added EnableCap tokens to GetPName, in accordance to specs.
2009-10-23 07:19:09 +00:00
the_fiddler 239d98e860 Added distinct /overrides/add and /overrides/replace elements.
Added check for the existence of override elements before trying to use them (avoids potential null reference exception).
Regenerated bindings using the latest version of the generator.
2009-10-17 21:49:35 +00:00
the_fiddler 6d2c0be7b3 Support adding new enum definitions through overrides.xml. 2009-10-14 22:50:25 +00:00
the_fiddler 92de857809 * ES/ESGenerator.cs: Set enum Type property.
* Structures/Enum.cs: Added enum Type property.
Removed Enum(string) constructor in favor of C# 3.0 syntax (new Enum()
  { Name = ... }).
2009-10-09 05:48:10 +00:00
the_fiddler d6c4c801e1 Fixed line endings and set svn:eol-style to native and svn:mime-type to text/plain for .cs files. 2009-09-03 19:01:11 +00:00
the_fiddler 924ec8179e * ES/ESGenerator.cs: Changed default output namespace to 'GL'. 2009-08-26 07:52:58 +00:00
the_fiddler beac0d41d1 Applied Jonathan's patch for output directories. 2009-08-25 15:46:22 +00:00
the_fiddler 43e0e2c5e5 Applied Barlog's 02_Bind_2172_ShortenQualifierReferences patch. 2009-08-21 20:28:14 +00:00
the_fiddler c487a382e1 Applied Barlog's refactoring patch for using directives. 2009-08-17 12:28:22 +00:00
the_fiddler cdde2893f6 Added support for enum overrides.
Enabled enum overrides in the CL and ES generators.
Function parameters now follow enum overrides (for example, if function Foo takes enum Bar and enum Bar is overriden to Baz, this change will be reflected on function Foo).
Changed default CLGenerator settings to not generate debug helpers.
2009-08-11 14:12:20 +00:00
the_fiddler ab26b80e2d Modified Type.Pointer property to be an integer instead of a boolean.
Improved handling of string arrays.
Added handling of flow direction to ESGenerator and Delegate.TranslateParameters().
Moved FlowDirection enum outside of Parameter class.
2009-07-15 22:33:26 +00:00
the_fiddler 92374cff09 Renamed GlesGenerator.cs to ESGenerator.cs.
Minor changes to match the new xml specs (the root node is now 'signatures').
2009-07-15 14:59:10 +00:00
Renamed from Source/Bind/GLES/GlesGenerator.cs (Browse further)