Commit graph

151 commits

Author SHA1 Message Date
thefiddler e0a3b73130 Cleaned up the remaining obsolete warnings 2014-07-21 16:49:24 +02:00
thefiddler 461fbce45f Cleaned up a number of obsolete warnings 2014-07-21 16:39:58 +02:00
thefiddler f2dc40abdd [OpenTK] Query the driver for VSyncMode getter
Otherwise, the user could call Context.SwapInterval directly, causing
the vsync property to fall out of sync.
2014-04-29 08:31:47 +02:00
thefiddler 40a8a6d915 [GameWindow] Do not override Target*Frequency in GameWindow.Run()
This patch makes the following code work as expected:
```csharp
var gw = new GameWindow();
gw.TargetRenderFrequency = 60;
gw.Run();
```
Fixes issue #69
2014-03-06 14:16:30 +01:00
thefiddler 73e3b66038 [OpenTK] Use LegacyJoystickDriver for IJoystickDriver implementation 2014-01-14 23:53:24 +01:00
Stefanos A. 0c9b612bff [OpenTK] Increase max Update/RenderFrame rates
Given the new 144Hz monitors on the market today, it makes sense to
increase the Update/RenderFrame limit from 200Hz to 500Hz.
2014-01-14 14:20:38 +01:00
Stefanos A. 1f44cf27a1 [OpenTK] Do not hang when update rate too high
OpenTK will now detect when an UpdateFrame handler is consistently
taking too long to finish, and stop raising UpdateFrame events. This
gives ProcessEvents() a chance to execute and will protect the
application from hanging up.
2014-01-14 13:55:24 +01:00
Stefanos A. 95d71bc0cc [OpenTK] Respect a TargetUpdatePeriod of zero 2014-01-14 13:33:41 +01:00
Stefanos A. 97e49b76b2 [OpenTK] Fix UpdateFrame quantization error
The UpdateFrame event rate will now match TargetUpdatePeriod even if
vsync is enabled. Previously, it would be quantized to a multiple or
integer fraction of of the vsync rate.
2014-01-14 13:04:30 +01:00
Stefanos A. 3eccb89821 [OpenTK] Remove Thread.Sleep() from loop timing 2014-01-13 11:36:56 +01:00
Stefanos A. b3554bb74c [OpenTK] Simplified update and render loops 2014-01-13 11:22:33 +01:00
Stefanos A. fca9f930e4 [OpenTK] Fix UpdateFrame loop condition
Multiple UpdateFrame events should be raised to match the desired
TargetUpdateFrequency, when TargetUpdateFrequency > 0. The loop would
incorrectly check for TargetRenderFrequency instead.

Affects issue #43
2014-01-12 21:37:18 +01:00
Stefanos A. c31f64f7e1 [OpenTK] Frameskip needs TargetUpdateFrequency!=0 2014-01-11 01:46:38 +01:00
Stefanos A. 7f64945079 [OpenTK] Do not raise *Frame events when time = 0
Affects issue #40
2014-01-09 00:51:09 +01:00
Stefanos A. b6a806a568 [OpenTK] Improved timing stability
OpenTK now directly calculates the elapsed time between UpdateFrame
(RenderFrame) events and compares that directly to TargetUpdatePeriod
(TargetRenderPeriod). This significantly simplifies the implementation
and improves timing stability.
2014-01-07 22:09:02 +01:00
Stefanos A. 6e03d501ae [OpenTK] Fixed Update/RenderTime calculation
These values should only be re-calculated when an Update/RenderFrame
event is raised. Otherwise, they should retain their previous values.
2014-01-07 15:55:11 +01:00
thefiddler 99df27b635 [OpenTK] Corrected GameWindow.Update/RenderFrequency information 2014-01-07 09:11:55 +01:00
thefiddler 56a3dd91e5 [OpenTK] Implemented GameWindow.UpdateTime and RenderTime properties 2014-01-07 09:09:43 +01:00
thefiddler 3856fcd48e [OpenTK] More robust timing for UpdateFrame and RenderFrame
FrameEventArgs.Time should no longer drift from clock time measured
outside GameWindow.
2014-01-07 08:52:02 +01:00
Stefanos A. 83f54f70aa [OpenTK] Simplify and improve timing calculations
This patch modifies GameWindow.Run() to use a single stopwatch instead
of two separate stopwatches for timing UpdateFrame and RenderFrame
events.

It improves timing accuracy for issue #20 (FrameEventArgs.Time
Inconsistencies)
2014-01-06 01:57:54 +01:00
thefiddler 6d0b5eb49f Implemented SDL2 platform using sdl2-cs
This is a new platform that can be used then sdl2 is installed on the target system. SDL2 is commercially supported by Valve and provides better support for MacOS compared to our current implementation (Cocoa vs Carbon). It will also help us introduce faster support for new platforms. Existing platforms remain as a fallback and will be automatically used if sdl2 is not installed.

Please note that this is still a work in progress. The new mouse and keyboard API is not supported yet. Due to limitations of sdl2, multiple mice/keyboards are also not supported.
2013-09-27 14:41:37 +02:00
the_fiddler 7bcbfc7072 Added conditional compilation and the necessary classes to compile OpenTK without referencing System.Drawing.dll. To build without System.Drawing, add "MINIMAL" to the conditional compilation symbols. Note that this is an experimental feature that will result in a source- and binary-incompatible dll. 2011-12-08 00:03:14 +00:00
the_fiddler 656e18ed00 Protect against negative Stopwatch values on buggy systems. Fixes issue [#2740}: "OpenTK freeze in GameWindow main loop, and possible fix. (Copied from Development forum)". 2011-11-03 10:34:57 +00:00
the_fiddler b3f846dbc6 Implemented IGraphicsContext.SwapInterval property that supersedes IGraphicsContext.VSync. Fixes issue [#2671]: "Expose SwapInterval to GameWindow". 2011-09-06 12:06:30 +00:00
the_fiddler 5512776943 Fixed potential race condition when raising events: an event might be modified to null after the null check and before being raised. 2010-10-28 09:37:57 +00:00
the_fiddler f6bf0c95c6 Fixed ambiguous documentation reference. 2010-10-28 09:31:20 +00:00
the_fiddler 19287142d3 Added missing documentation to OnResize. 2010-10-28 09:00:07 +00:00
the_fiddler 88e6aceae0 Synced trunk with 1.0 branch. 2010-10-02 18:52:34 +00:00
the_fiddler bca3751e8b Synced with 1.0 branch. 2010-03-11 22:53:11 +00:00
the_fiddler 53b84d18d4 Backported bugfixes from 1.0 branch. 2010-02-03 19:04:42 +00:00
the_fiddler d00cc6bd86 Merged GameWindow timing fixes and release documentation from branches/1.0. 2009-11-17 14:54:30 +00:00
kanato 8bd20009b2 Mac OS X Fix for GameWindow to call glContext.Update when resized 2009-11-09 06:51:52 +00:00
the_fiddler 67fed8705f Fixed spelling of hertz and fps. Fixes issue [#1333]: "Spelling of SI units in documentation and captions". Patch by iRBiS. 2009-11-06 16:46:28 +00:00
the_fiddler fa81d3daa8 Cleaned up a large number of documentation issues. 2009-11-04 20:48:02 +00:00
the_fiddler 68b2a5942b Generate UpdateFrame events even if TargetUpdateFrequency is 0. According to the documentation, setting this value to 0 will result in unconstrained UpdateFrame frequency. Fixes issue [#1294]: "OnUpdateFrame function does not work with maximum update rate". 2009-10-27 22:23:11 +00:00
the_fiddler 15cad88758 OnLoad/OnUnload should be protected, not public, to conform with the class library design guidelines. This issue was supposed to be fixed in 0.9.9-2, but was apparently overlooked. 2009-10-21 13:33:00 +00:00
the_fiddler b896d8952c * GameWindow.cs: Improved implementation of GameWindow.Exit(). It should now be possible to cancel the exit through the IsClosing event. 2009-10-07 16:13:46 +00:00
the_fiddler 64c6148f53 Generate Update/ResizeFrame events whenever the window is moved or resized. Partially fix for issue [#1218]: "[NativeWindow] Avoid modal loop during window resize/movement". 2009-10-07 15:18:53 +00:00
the_fiddler a028460f53 Refactored and simplified the Run() loop. 2009-10-07 13:08:13 +00:00
the_fiddler 59f9746665 Ensure the GameWindow is visible when the Run() method is called. 2009-09-19 21:56:13 +00:00
the_fiddler 572baf16be Removed [Obsolete] attribute from Joysticks, Keyboard and Mouse properties until the new input API is ready. 2009-09-04 22:08:51 +00:00
the_fiddler c730a706a6 Applied kvark's latest NativeWindow/GameWindow patch, which improves event handling, the shutdown sequence and documentation, while removing stale code. 2009-09-04 21:27:05 +00:00
the_fiddler 7970282d7b Ensured System.Windows.Forms.NativeWindow is resolved correctly.
Renamed OpenTK.NativeWindow0 to OpenTK.NativeWindow.
2009-08-21 19:34:20 +00:00
the_fiddler 3095504dd1 Removed GameWindowExitException.
Modified Exit() method to call Close() instead of disposing of the GameWindow.
Check and exit main loop if Exists == false.
2009-08-20 22:26:31 +00:00
the_fiddler 618aa34df8 Committed initial NativeWindow implementation. 2009-08-20 22:22:38 +00:00
the_fiddler 5e80a061b8 Implemented INativeWindow.WindowBorderChanged and INativeWindow.WindowStateChanged events. 2009-08-17 09:34:15 +00:00
the_fiddler 0e02f67749 Moved OpenTK.Graphics.GL class to the OpenTK.Graphics.OpenGL namespace (reason: necessary for OpenGL|ES support; necessary for support of different OpenGL profiles). OpenTK.Graphics.GL has been moved to the OpenTK.Compatibility library.
Removed OpenTK.Graphics.Glu class (reason: deprecated upstream; most functionality provided by OpenTK math; not compatible with OpenGL 3.0+.) OpenTK.Graphics.Glu can be accessed through OpenTK.Compatibility.
Added OpenGL|ES-specific ErrorHelper classes.
Moved OpenTK.Graphics.DisplayDevice and OpenTK.Graphics.DisplayResolution to the root OpenTK namespace (reason: their functionality is not specific and does not depend on OpenTK.Graphics).
Split Graphics*Exception classes into different files.
Made GraphicsErrorException public (reason: necessary for OpenTK.Compatibility).
2009-08-14 13:13:28 +00:00
the_fiddler 4847646cc8 Added INativeWindow.CreateKeyboardDriver()
Added INativeWindow.KeyPress event (KeyPressEventArgs).
Removed INativeWindow.Icon property.
2009-07-19 17:49:51 +00:00
the_fiddler 57e4bb85bd Moved GameWindowFlags enumeration to its own file.
Added GameWindowFlags.Default token.
2009-07-18 08:21:58 +00:00
the_fiddler 1bdc6b6634 Added missing XML docs. 2009-06-28 10:49:10 +00:00