the_fiddler
af2c2fc64b
Further improvements to suffix trimming regexes. Now matches GetInteger(ui)64 and does not match functions ending in "Coord", "Attrib", "Access" and more.
2011-12-07 00:22:10 +00:00
the_fiddler
22d3b26769
Ensured function names are trimmed using the same code as documentation and function parameters.
...
Improved trimming for functions with '64' suffices.
2011-12-07 00:01:48 +00:00
the_fiddler
21645ac634
GraphicsMode was not set when initializing a DummyGLContext with an explicit handle. Corrected now.
2011-12-06 21:54:20 +00:00
the_fiddler
cba5f45415
Added missing TextureEnvMode.Replace token. Fixes issue [ #2791 ]: "TextureEnvMode.Replace missing".
2011-12-06 21:49:43 +00:00
the_fiddler
656e18ed00
Protect against negative Stopwatch values on buggy systems. Fixes issue [#2740}: "OpenTK freeze in GameWindow main loop, and possible fix. (Copied from Development forum)".
2011-11-03 10:34:57 +00:00
the_fiddler
b73bbd899d
Map libX11 (libX11.so) to libX11.so.6, because the former is not available on Ubuntu without libX11-dev installed.
2011-09-26 13:39:49 +00:00
the_fiddler
b3f846dbc6
Implemented IGraphicsContext.SwapInterval property that supersedes IGraphicsContext.VSync. Fixes issue [ #2671 ]: "Expose SwapInterval to GameWindow".
2011-09-06 12:06:30 +00:00
the_fiddler
f5b3f9167d
Optimized Matrix4(d).Mult for a 7x speedup. Code courtesy of http://www.edais.co.uk/blog/?p=27
2011-09-04 20:52:42 +00:00
the_fiddler
44eb41dade
Fixed coordinate transform for CursorVisible = false on Windows. Fixes issue [ #2416 ]: "Hided mouse cursor problem".
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Removed unnecessary constructors from Win32Rectangle struct.
2011-08-25 13:38:08 +00:00
the_fiddler
585a07358e
Added UniformBlockReferencedByGeometryShader token to ActiveUniformBlockParameter. Fixes issue [ #2616 ]: "ActiveUniformBlockParameter.UniformBlockReferencedByGeometryShader is missing".
2011-07-26 14:09:12 +00:00
the_fiddler
921944ce90
Added ColorWritemask to GetIndexedPName. Fixes issue [ #2509 ]: "Missing GetIndexedPName.ColorWritemask as GetBoolean parameter".
2011-07-26 12:35:50 +00:00
the_fiddler
c7bc4bffe1
Added missing tokens for ARB_texture_buffer_object (core since GL3.1). Fixes issue [ #2615 ]: "GetPName.MaxTextureBufferSize is missing".
2011-07-26 12:14:17 +00:00
the_fiddler
98919ef36d
Regenerated OpenGL bindings using the 06 July 2011 specs and the latest binding generator that includes documentation comments to enums.
2011-07-26 11:56:15 +00:00
the_fiddler
e9939e0dc6
* Quaternion.cs:
...
* Quaterniond.cs: Check for W > 1.0 _or_ W < -1.0 before normalizing
in ToAxisAngle. Resolves issue [#2465 ]: "Quaternion rotation bug".
2011-07-10 14:48:29 +00:00
the_fiddler
46d7abc467
Fixed eglGetProcAddress entry point (was eglCopyBuffer).
2011-05-07 18:52:47 +00:00
the_fiddler
cf4619fe6d
Added PFD_SUPPORT_COMPOSITION on Vista and higher, to avoid inadvertently disabling Aero.
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Allow non-accelerated formats when all accelerated ones fail. Fixes issue [#2224 ]: "Getting GraphicsModeException from WinGraphicsMode constructor".
2011-02-09 00:23:43 +00:00
the_fiddler
4595d424f0
Added missing double-precision radian-to-degree conversion routines.
2011-02-08 20:10:42 +00:00
the_fiddler
36913ab2bb
Add DrawToWindow and SupportOpenGL flags to GetModesARB and check whether Wgl.Arb.ChoosePixelFormat() worked correctly (to avoid undefined results).
2011-01-18 22:34:06 +00:00
the_fiddler
c5e9cea43b
* Egl.cs:
...
* EglContext.cs:
* EglGraphicsMode.cs: Added a parameter to indicate which ES renderer
version we wish to use. Fixes issue [#2247 ]: "CreateEGLGraphicsMode
should select the correct renderer".
2011-01-18 00:29:38 +00:00
the_fiddler
b62effc488
* EglWindowInfo.cs: Corrected error checking for
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CreateWindowSurface. Fixes issue [#2248 ]: "EGL CreateWindowSurface
function is incorrect".
2011-01-17 23:55:48 +00:00
the_fiddler
799b321375
* EglGraphicsMode.cs:
...
Removed unused Egl.GetConfigs call.
2011-01-14 10:28:37 +00:00
the_fiddler
0c27512d5f
* EglGraphicsMode.cs:
...
Added missing RENDERABLE_TYPE bits to EGL mode selection. This is
required by the OpenGL ES spec.
2011-01-14 01:57:59 +00:00
the_fiddler
23f96f4d83
* Configuration.cs:
...
Reverted OpenTK.dll.config extraction on Mono, since it doesn't (and
unfortunately cannot) work. The config file should be bundled with the
application.
2010-12-14 11:53:29 +00:00
the_fiddler
e7aef8537c
* Toolkit.cs, Configuration.cs:
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Made initialization thread-safe.
2010-12-08 08:58:52 +00:00
the_fiddler
f7cce64eed
* Configuration.cs:
...
Added missing namespace to embedded resource name. Embedded OpenTK.dll.config now loads correctly.
2010-12-08 08:06:01 +00:00
the_fiddler
3181275d1e
* Configuration.cs:
...
Made handling of OpenTK.dll.config more robust (still doesn't work, however).
2010-12-08 08:00:44 +00:00
the_fiddler
c000fd4bb4
Synced with newest version of the binding generator: use IntPtr instead of System.IntPtr; update license text.
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Reverted breaking change to Gl3Dfx* enums (the gl4 branch turned those into Gl3dfx).
2010-12-06 14:33:33 +00:00
the_fiddler
ddb0f67048
Synced gl4 branch with trunk.
2010-12-04 19:02:50 +00:00
the_fiddler
2412757397
Added documentation for IsConnected and added (disabled) IsLedOn/IsLedOff methods.
2010-12-03 12:40:10 +00:00
the_fiddler
6470f1da3a
Disabled GetDeviceName until the correct cross-platform API can be determined.
2010-12-03 12:39:42 +00:00
the_fiddler
140a278b3e
Do not try to register device when device description is empty.
2010-12-03 12:29:01 +00:00
the_fiddler
e9505ccb96
Updated using the latest version of the generator, which improves documentation and handling of extension names in enums.
2010-12-03 11:28:16 +00:00
the_fiddler
bdde353a9e
Added ARB/EXT ProgramParameter overloads for compatibility with opentk-1.0-2010-10-06.
2010-12-02 20:53:59 +00:00
the_fiddler
223c911bf9
* Platform/MacOS/HIDInput.cs, Platform/MacOS/MacOSFactory.cs:
...
Added support for raw keyboard input.
2010-11-30 23:23:42 +00:00
the_fiddler
e75e4a64b8
* Platform/MacOS/CarbonGLNative.cs:
...
Fixed handling of key repeat.
Fixed crash when unknown key is pressed.
2010-11-30 23:22:56 +00:00
the_fiddler
24af8471c9
* MacOS/CarbonGLNative.cs:
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Removed unnecessary debug information.
2010-11-26 13:32:52 +00:00
the_fiddler
6078b4530a
* EventInfo.cs, AglContext.cs, MacOSKeyMap.cs, Application.cs,
...
CarbonInput.cs, CarbonGLNative.cs, MacOSException.cs,
CarbonBindings/Agl.cs, CarbonBindings/CarbonAPI.cs,
CarbonBindings/MacOSKeys.cs, CarbonBindings/SpeechChannel.cs,
CarbonBindings/CoreFoundation.cs,
CarbonBindings/QuartzDisplayServicesAPI.cs:
Normalized licensing information.
2010-11-26 11:41:45 +00:00
the_fiddler
db6cc338f5
* Platform/MacOS/CarbonGLNative.cs:
...
Implemented CursorVisible property. Aligned mouse behavior to win32 &
x11. General code cleanup.
2010-11-26 11:01:51 +00:00
the_fiddler
37a744acb3
* Platform/MacOS/CarbonBindings/QuartzDisplayServicesAPI.cs:
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Added support for mouse control.
2010-11-26 11:00:57 +00:00
the_fiddler
96791683d0
* Platform/MacOS/CarbonBindings/CarbonAPI.cs:
...
Added support for mouse delta events.
2010-11-26 11:00:27 +00:00
the_fiddler
7f0212a5fe
Disabled event suppression after cursor movements.
2010-11-26 10:59:08 +00:00
the_fiddler
1a3df17dff
Implemented SetPosition in terms of CGWarpMouseCursorPosition.
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Added constructors to HIPoint.
2010-11-25 00:30:16 +00:00
the_fiddler
5caf6204de
Implemented new multi-mouse API on Mac
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OS X.
2010-11-24 23:49:40 +00:00
the_fiddler
9c8247c13a
* Vector4.cs: Fixed doc comment to refer to the single-precision
...
version of the structure, rather than the double-precision one.
2010-11-24 21:15:38 +00:00
the_fiddler
4bc0db1d10
Updated documentation on Vector4(Vector3) constructor to state that the w component is initialized to 0.
2010-11-24 20:50:47 +00:00
the_fiddler
898315a58f
Use main run loop for input callbacks. This way we don't have to run the loop ourselves.
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Unregister callbacks for removed devices.
2010-11-24 13:13:14 +00:00
the_fiddler
6a4b41d975
Device discovery now works correctly. Added support for input value callbacks.
2010-11-24 12:50:08 +00:00
the_fiddler
7a83b5decb
* MacOSGraphicsMode.cs:
...
* CarbonBindings/Agl.cs: Added AGL-based GraphicsMode detection on Mac
OS X. Fixes issue [#1679 ]: "GraphicsMode returns hardcoded mode on
Mac OS X".
2010-11-24 00:55:19 +00:00
the_fiddler
4f041bca92
[Win32] Implemented Mouse.SetPosition via SetCursorPos. This was refreshingly simple, the function works exactly as expected! (unlike XWarpPointer on X11)
2010-11-23 22:10:49 +00:00
the_fiddler
d408fd54ce
Avoid loading Wgl entry points automatically. This is now explicitly done through WinGLContext.
2010-11-23 22:08:53 +00:00