Commit graph

12 commits

Author SHA1 Message Date
Dean Ellis 69e2f36725 Removed NO_SYSDRAWING in favour of just MINUMAL
Reverted changes to GLControl.cs
Updated sln to not build OpenTK.GLControl in MINIMAL mode
2015-08-12 11:56:12 +01:00
Dean Ellis c7e86d467b Fixed MINIMAL and NO_SYSDRAWING compilation 2015-08-12 11:53:20 +01:00
thefiddler 7eefb3e3ff [SDL] Use h-wheel events 2014-05-12 02:20:52 +02:00
thefiddler bb8dfe4304 [Input] Improve SDL2 and Windows GetCursorState 2014-05-12 02:20:52 +02:00
thefiddler f4a3cab0e0 [Input] Added Mouse.GetCursorPos() (WIP) 2014-05-12 02:20:52 +02:00
thefiddler 94fdf1881c [Platform] Improved mouse interface
- The complete mouse state is now available in mouse events
- Horizontal wheels are now supported
- MouseState now takes up less memory and has a simpler internal
implementation.
2014-05-04 01:29:55 +02:00
thefiddler e85377c350 [Platform] Added support for horizontal wheel 2014-05-03 16:47:03 +02:00
Stefanos A 80f0569f9a Implemented new, leaner SDL2 binding.
The new binding is based on the SDL2.0.1 RC1 headers.
2013-10-24 01:45:13 +02:00
Stefanos A d81bedf5f8 Moved all input processing to Sdl2InputDriver
This reduces the duplication of code between Sdl2NativeWindow and
Sdl2InputDriver. Sdl2InputDriver is now solely responsible for handling
input.
2013-10-04 10:02:19 +02:00
Stefanos A. 5a55cb5cca Implemented SDL2 mouse and keyboard drivers 2013-09-30 12:22:25 +02:00
Stefanos A. 6245ffe3ef Updated license information 2013-09-27 23:07:23 +02:00
thefiddler 6d0b5eb49f Implemented SDL2 platform using sdl2-cs
This is a new platform that can be used then sdl2 is installed on the target system. SDL2 is commercially supported by Valve and provides better support for MacOS compared to our current implementation (Cocoa vs Carbon). It will also help us introduce faster support for new platforms. Existing platforms remain as a fallback and will be automatically used if sdl2 is not installed.

Please note that this is still a work in progress. The new mouse and keyboard API is not supported yet. Due to limitations of sdl2, multiple mice/keyboards are also not supported.
2013-09-27 14:41:37 +02:00