the_fiddler
|
0fd6651fd2
|
Fixed issue [#1240]: "Generic ref and out wrappers do not copy results to the reference parameter", by assigning the GCHandle.Target back to the reference parameter.
|
2009-10-17 20:02:53 +00:00 |
|
the_fiddler
|
353ef37dd4
|
Fixed issue [#1240]: "Generic ref and out wrappers do not copy results to the reference parameter", by assigning the GCHandle.Target back to the reference parameter.
|
2009-10-17 20:02:53 +00:00 |
|
the_fiddler
|
0ade61a5cf
|
Added override for GetProgramInfoLog: infolog parameter should have a flow of 'out'.
|
2009-10-17 16:31:33 +00:00 |
|
the_fiddler
|
b2bc058ac9
|
Added override for GetProgramInfoLog: infolog parameter should have a flow of 'out'.
|
2009-10-17 16:31:33 +00:00 |
|
the_fiddler
|
c54d4d180b
|
Added workaround for the "Resize event called before GraphicsContext is ready" issue.
|
2009-10-15 14:52:57 +00:00 |
|
the_fiddler
|
56610f5b20
|
Added workaround for the "Resize event called before GraphicsContext is ready" issue.
|
2009-10-15 14:52:57 +00:00 |
|
the_fiddler
|
723a0dccf2
|
Fixed GetDouble implementation to return correct values (should call GetDouble not GetFloat!) Fixes issue [#1235]: "Matrix4d wrong value on GL.GetDouble".
|
2009-10-15 14:37:26 +00:00 |
|
the_fiddler
|
40aae28300
|
Fixed GetDouble implementation to return correct values (should call GetDouble not GetFloat!) Fixes issue [#1235]: "Matrix4d wrong value on GL.GetDouble".
|
2009-10-15 14:37:26 +00:00 |
|
the_fiddler
|
6a0b75d67c
|
Clarified GrabScreenshot() ObsoleteAttribute message.
|
2009-10-15 14:15:26 +00:00 |
|
the_fiddler
|
8628ef580f
|
Clarified GrabScreenshot() ObsoleteAttribute message.
|
2009-10-15 14:15:26 +00:00 |
|
the_fiddler
|
6d2c0be7b3
|
Support adding new enum definitions through overrides.xml.
|
2009-10-14 22:50:25 +00:00 |
|
the_fiddler
|
04f2ba433a
|
Support adding new enum definitions through overrides.xml.
|
2009-10-14 22:50:25 +00:00 |
|
the_fiddler
|
babb54c00c
|
Avoid translating names that do not need translation (i.e. are not in ALL_CAPS).
|
2009-10-14 22:49:04 +00:00 |
|
the_fiddler
|
eb2d1c3c91
|
Avoid translating names that do not need translation (i.e. are not in ALL_CAPS).
|
2009-10-14 22:49:04 +00:00 |
|
the_fiddler
|
cb1c73e827
|
Added LoadIcon method.
Made SHFILEINFO non-public.
Modified WinGLNative.cs to use Icon.ExctractAssociatedIcon() to set the application icon (needs work).
|
2009-10-14 22:48:19 +00:00 |
|
the_fiddler
|
4abe4416a8
|
Added LoadIcon method.
Made SHFILEINFO non-public.
Modified WinGLNative.cs to use Icon.ExctractAssociatedIcon() to set the application icon (needs work).
|
2009-10-14 22:48:19 +00:00 |
|
the_fiddler
|
a8231a5eb4
|
Added support for setting the application (use SHGetFileInfo to retrieve the correct icon and set it when constructing a new window).
|
2009-10-14 21:50:40 +00:00 |
|
the_fiddler
|
ef1a4488d0
|
Added support for setting the application (use SHGetFileInfo to retrieve the correct icon and set it when constructing a new window).
|
2009-10-14 21:50:40 +00:00 |
|
the_fiddler
|
6ffe87813a
|
Restore previous window size when leaving fullscreen mode.
|
2009-10-14 19:46:39 +00:00 |
|
the_fiddler
|
973839ef2b
|
Restore previous window size when leaving fullscreen mode.
|
2009-10-14 19:46:39 +00:00 |
|
the_fiddler
|
a98c1f9ae2
|
Corrected documentation on the M42 property. Fixes issue [#1227]: "Matrix4.M42 documentation".
|
2009-10-14 18:30:12 +00:00 |
|
the_fiddler
|
83514567f4
|
Corrected documentation on the M42 property. Fixes issue [#1227]: "Matrix4.M42 documentation".
|
2009-10-14 18:30:12 +00:00 |
|
the_fiddler
|
d99fb773f5
|
Fixed documentation on the event args for the Resize event.
Ensure that we call the base method when we override an On* method.
|
2009-10-14 18:25:51 +00:00 |
|
the_fiddler
|
3fbee6a156
|
Fixed documentation on the event args for the Resize event.
Ensure that we call the base method when we override an On* method.
|
2009-10-14 18:25:51 +00:00 |
|
the_fiddler
|
72cb52941e
|
Added missing CreatePerspectiveFieldOfView and CreatePerspectiveOffCenter methods (fixes issue [#1226]: "Matrix4d.CreatePerspectiveFieldOfView").
Replaced several instances of float values by double equivalents.
|
2009-10-13 21:33:59 +00:00 |
|
the_fiddler
|
34f36d579f
|
Added missing CreatePerspectiveFieldOfView and CreatePerspectiveOffCenter methods (fixes issue [#1226]: "Matrix4d.CreatePerspectiveFieldOfView").
Replaced several instances of float values by double equivalents.
|
2009-10-13 21:33:59 +00:00 |
|
the_fiddler
|
26ec28963e
|
Workaround for modal loop blocking in ENTERMENULOOP event.
|
2009-10-12 13:15:12 +00:00 |
|
the_fiddler
|
d76279565f
|
Workaround for modal loop blocking in ENTERMENULOOP event.
|
2009-10-12 13:15:12 +00:00 |
|
the_fiddler
|
14a23653bf
|
* Enums.cs: Enums now use the inherit from the correct int or long type.
|
2009-10-09 06:03:12 +00:00 |
|
the_fiddler
|
6dd6fedd08
|
* Enums.cs: Enums now use the inherit from the correct int or long type.
|
2009-10-09 06:03:12 +00:00 |
|
the_fiddler
|
2990e45e0b
|
* signatures.xml: Fixed long enum types.
|
2009-10-09 06:01:39 +00:00 |
|
the_fiddler
|
1c36410eb1
|
* signatures.xml: Fixed long enum types.
|
2009-10-09 06:01:39 +00:00 |
|
the_fiddler
|
5a35ee943c
|
* ESCLParser.cs: Fixed long bitfield detection.
|
2009-10-09 06:01:02 +00:00 |
|
the_fiddler
|
201dfab1f3
|
* ESCLParser.cs: Fixed long bitfield detection.
|
2009-10-09 06:01:02 +00:00 |
|
the_fiddler
|
92de857809
|
* ES/ESGenerator.cs: Set enum Type property.
* Structures/Enum.cs: Added enum Type property.
Removed Enum(string) constructor in favor of C# 3.0 syntax (new Enum()
{ Name = ... }).
|
2009-10-09 05:48:10 +00:00 |
|
the_fiddler
|
76dcd00b9f
|
* ES/ESGenerator.cs: Set enum Type property.
* Structures/Enum.cs: Added enum Type property.
Removed Enum(string) constructor in favor of C# 3.0 syntax (new Enum()
{ Name = ... }).
|
2009-10-09 05:48:10 +00:00 |
|
the_fiddler
|
6b436dba39
|
* CL.cs: Removed invalid documentation.
|
2009-10-09 05:41:50 +00:00 |
|
the_fiddler
|
5e95ec9fc4
|
* CL.cs: Removed invalid documentation.
|
2009-10-09 05:41:50 +00:00 |
|
the_fiddler
|
b234593f14
|
* Generator.cs: Use Settings.FunctionPrefix when searching for
documentation (instead of hardcoded "gl" prefix).
|
2009-10-09 05:34:10 +00:00 |
|
the_fiddler
|
3c884568f6
|
* Generator.cs: Use Settings.FunctionPrefix when searching for
documentation (instead of hardcoded "gl" prefix).
|
2009-10-09 05:34:10 +00:00 |
|
the_fiddler
|
479c9f3f10
|
* Main.cs:
* CL/CLGenerator.cs: Made CLGenerator inherit from ESGenerator. Reduces code duplication significantly.
|
2009-10-09 05:25:53 +00:00 |
|
the_fiddler
|
79b6329ff5
|
* Main.cs:
* CL/CLGenerator.cs: Made CLGenerator inherit from ESGenerator. Reduces code duplication significantly.
|
2009-10-09 05:25:53 +00:00 |
|
the_fiddler
|
b76e933355
|
* Specifications/CL10/signatures.xml: Updated specs with information on enum types (long or int).
|
2009-10-09 05:09:23 +00:00 |
|
the_fiddler
|
80e385b98b
|
* Specifications/CL10/signatures.xml: Updated specs with information on enum types (long or int).
|
2009-10-09 05:09:23 +00:00 |
|
the_fiddler
|
9e42be92bb
|
* ESCLParser.cs: OpenCL bitfileds are defines as long, not int. Added 'type' attribute to enums, which can be 'long' or 'int'.
|
2009-10-09 05:08:44 +00:00 |
|
the_fiddler
|
49f9609309
|
* ESCLParser.cs: OpenCL bitfileds are defines as long, not int. Added 'type' attribute to enums, which can be 'long' or 'int'.
|
2009-10-09 05:08:44 +00:00 |
|
the_fiddler
|
01a8748416
|
Post a close message instead of destroying the window outright, when the user calls the Close() method. Ensures that the user can stop the exit sequence through the IsClosing event.
|
2009-10-07 16:18:48 +00:00 |
|
the_fiddler
|
ab138bfb37
|
Post a close message instead of destroying the window outright, when the user calls the Close() method. Ensures that the user can stop the exit sequence through the IsClosing event.
|
2009-10-07 16:18:48 +00:00 |
|
the_fiddler
|
b896d8952c
|
* GameWindow.cs: Improved implementation of GameWindow.Exit(). It should now be possible to cancel the exit through the IsClosing event.
|
2009-10-07 16:13:46 +00:00 |
|
the_fiddler
|
4482a79e84
|
* GameWindow.cs: Improved implementation of GameWindow.Exit(). It should now be possible to cancel the exit through the IsClosing event.
|
2009-10-07 16:13:46 +00:00 |
|