the_fiddler
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5467bc9567
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Fixed issue with multiple GLControls becoming invisible. Simplified GLControl, the platform dependent code now resides in GLContext and WindowInfo - GLControl itself is platform independent, just like GameWindow. This allowed to remove IGLControl.cs, WinGLControl.cs, X11GLControl.cs and DummyGLControl.cs
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2007-10-05 06:52:40 +00:00 |
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the_fiddler
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184b3cee0d
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Sped up GL.LoadAll() and GL.Load() functions.
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2007-09-05 19:53:48 +00:00 |
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the_fiddler
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b4f122ad57
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'Merged' windowing branch. Ugly, but it seems to have worked.
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2007-07-23 00:15:18 +00:00 |
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