the_fiddler
b80b920f90
Significant improvements to the Java wrappers: generate a package, improve wrapper generation taking into account lack of ref/out parameters.
2011-12-05 11:54:06 +00:00
the_fiddler
b394962854
Use Parameter.RawName when accessing the spec xml files (these files are platform-agnostic, so parameter names are not escaped!)
2011-12-05 11:52:28 +00:00
the_fiddler
e8b53ade10
Use Parameter.RawName when accessing the spec xml files (these files are platform-agnostic, so parameter names are not escaped!)
2011-12-05 11:52:28 +00:00
the_fiddler
b418ef0f2c
Made the escape character for reserved keywords customizable. (C# uses '@' and Java/C++ use '_' by default). Updated the Parameter class to return escaped names by default and added a RawName parameter to access the raw names.
2011-12-05 11:49:59 +00:00
the_fiddler
154ce76303
Made the escape character for reserved keywords customizable. (C# uses '@' and Java/C++ use '_' by default). Updated the Parameter class to return escaped names by default and added a RawName parameter to access the raw names.
2011-12-05 11:49:59 +00:00
the_fiddler
efc4f15033
Added missing function declarations (WIP).
2011-12-02 14:49:26 +00:00
the_fiddler
6443b271dd
Added missing function declarations (WIP).
2011-12-02 14:49:26 +00:00
the_fiddler
5f4487e87b
Added support for different per-language typemaps.
2011-12-02 13:12:53 +00:00
the_fiddler
1fa6a05c60
Added support for different per-language typemaps.
2011-12-02 13:12:53 +00:00
the_fiddler
d66f9656be
Added preliminary Java wrapper generation. Heavy work-in-progress.
2011-12-02 11:27:04 +00:00
the_fiddler
6f1b8c11a2
Added preliminary Java wrapper generation. Heavy work-in-progress.
2011-12-02 11:27:04 +00:00
the_fiddler
9616bfb3ff
Exclude folders related to the build server.
2011-11-07 23:04:27 +00:00
the_fiddler
7c4e3945b1
Exclude folders related to the build server.
2011-11-07 23:04:27 +00:00
the_fiddler
656e18ed00
Protect against negative Stopwatch values on buggy systems. Fixes issue [#2740}: "OpenTK freeze in GameWindow main loop, and possible fix. (Copied from Development forum)".
2011-11-03 10:34:57 +00:00
the_fiddler
12a2fbcaec
Protect against negative Stopwatch values on buggy systems. Fixes issue [#2740}: "OpenTK freeze in GameWindow main loop, and possible fix. (Copied from Development forum)".
2011-11-03 10:34:57 +00:00
the_fiddler
b73bbd899d
Map libX11 (libX11.so) to libX11.so.6, because the former is not available on Ubuntu without libX11-dev installed.
2011-09-26 13:39:49 +00:00
the_fiddler
ddbce3c4ec
Map libX11 (libX11.so) to libX11.so.6, because the former is not available on Ubuntu without libX11-dev installed.
2011-09-26 13:39:49 +00:00
the_fiddler
aeebecc2b0
Fixed encoding error that prevent compilation on Linux.
2011-09-26 13:23:19 +00:00
the_fiddler
442a17d799
Fixed encoding error that prevent compilation on Linux.
2011-09-26 13:23:19 +00:00
the_fiddler
f3bf5b866a
Modified CppSpecWriter to generate single-file bindings.
2011-09-26 11:18:57 +00:00
the_fiddler
52678e9479
Modified CppSpecWriter to generate single-file bindings.
2011-09-26 11:18:57 +00:00
the_fiddler
f3250baf07
Corrected version checks in examples. Finally fixes issue [ #1898 ]: "Minor and major OpenGL version incorrect."
2011-09-06 12:55:19 +00:00
the_fiddler
39297e5f6c
Corrected version checks in examples. Finally fixes issue [ #1898 ]: "Minor and major OpenGL version incorrect."
2011-09-06 12:55:19 +00:00
the_fiddler
06db92585a
Moved GL.TexParameter calls to before GL.TexImage2D, as recommended by AMD/ATI. This ensures that no slow format conversion will take place.
2011-09-06 12:15:51 +00:00
the_fiddler
3297ed54ed
Moved GL.TexParameter calls to before GL.TexImage2D, as recommended by AMD/ATI. This ensures that no slow format conversion will take place.
2011-09-06 12:15:51 +00:00
the_fiddler
b825371460
Corrected TexCount check (needs at least 1 texture set, not at least 2). Fixes issue [ #2677 ]: "Framebuffer Object sample crashes".
2011-09-06 12:14:42 +00:00
the_fiddler
c7b8453f24
Corrected TexCount check (needs at least 1 texture set, not at least 2). Fixes issue [ #2677 ]: "Framebuffer Object sample crashes".
2011-09-06 12:14:42 +00:00
the_fiddler
b3f846dbc6
Implemented IGraphicsContext.SwapInterval property that supersedes IGraphicsContext.VSync. Fixes issue [ #2671 ]: "Expose SwapInterval to GameWindow".
2011-09-06 12:06:30 +00:00
the_fiddler
809d369c52
Implemented IGraphicsContext.SwapInterval property that supersedes IGraphicsContext.VSync. Fixes issue [ #2671 ]: "Expose SwapInterval to GameWindow".
2011-09-06 12:06:30 +00:00
the_fiddler
f5b3f9167d
Optimized Matrix4(d).Mult for a 7x speedup. Code courtesy of http://www.edais.co.uk/blog/?p=27
2011-09-04 20:52:42 +00:00
the_fiddler
d0cd45e6d0
Optimized Matrix4(d).Mult for a 7x speedup. Code courtesy of http://www.edais.co.uk/blog/?p=27
2011-09-04 20:52:42 +00:00
the_fiddler
44eb41dade
Fixed coordinate transform for CursorVisible = false on Windows. Fixes issue [ #2416 ]: "Hided mouse cursor problem".
...
Removed unnecessary constructors from Win32Rectangle struct.
2011-08-25 13:38:08 +00:00
the_fiddler
9c6a4bb2df
Fixed coordinate transform for CursorVisible = false on Windows. Fixes issue [ #2416 ]: "Hided mouse cursor problem".
...
Removed unnecessary constructors from Win32Rectangle struct.
2011-08-25 13:38:08 +00:00
the_fiddler
585a07358e
Added UniformBlockReferencedByGeometryShader token to ActiveUniformBlockParameter. Fixes issue [ #2616 ]: "ActiveUniformBlockParameter.UniformBlockReferencedByGeometryShader is missing".
2011-07-26 14:09:12 +00:00
the_fiddler
f4f0b97f7c
Added UniformBlockReferencedByGeometryShader token to ActiveUniformBlockParameter. Fixes issue [ #2616 ]: "ActiveUniformBlockParameter.UniformBlockReferencedByGeometryShader is missing".
2011-07-26 14:09:12 +00:00
the_fiddler
921944ce90
Added ColorWritemask to GetIndexedPName. Fixes issue [ #2509 ]: "Missing GetIndexedPName.ColorWritemask as GetBoolean parameter".
2011-07-26 12:35:50 +00:00
the_fiddler
97f47e8cdc
Added ColorWritemask to GetIndexedPName. Fixes issue [ #2509 ]: "Missing GetIndexedPName.ColorWritemask as GetBoolean parameter".
2011-07-26 12:35:50 +00:00
the_fiddler
c7bc4bffe1
Added missing tokens for ARB_texture_buffer_object (core since GL3.1). Fixes issue [ #2615 ]: "GetPName.MaxTextureBufferSize is missing".
2011-07-26 12:14:17 +00:00
the_fiddler
43afd8cf57
Added missing tokens for ARB_texture_buffer_object (core since GL3.1). Fixes issue [ #2615 ]: "GetPName.MaxTextureBufferSize is missing".
2011-07-26 12:14:17 +00:00
the_fiddler
98919ef36d
Regenerated OpenGL bindings using the 06 July 2011 specs and the latest binding generator that includes documentation comments to enums.
2011-07-26 11:56:15 +00:00
the_fiddler
81efad6bd0
Regenerated OpenGL bindings using the 06 July 2011 specs and the latest binding generator that includes documentation comments to enums.
2011-07-26 11:56:15 +00:00
the_fiddler
47312a7a30
Updated OpenGL signatures using gl.spec revision 15037 (06 July 2011).
2011-07-26 11:55:13 +00:00
the_fiddler
6f53e40a5a
Updated OpenGL signatures using gl.spec revision 15037 (06 July 2011).
2011-07-26 11:55:13 +00:00
the_fiddler
c6b6cb7e68
Updated Generator.Convert documentation to match what the tool actually does.
2011-07-26 11:54:09 +00:00
the_fiddler
072c815cdc
Updated Generator.Convert documentation to match what the tool actually does.
2011-07-26 11:54:09 +00:00
the_fiddler
81b188ffca
Added documentation comments to generated enums.
...
Improved ISpecWriter API by removing low-level implementation details.
Made Constant implement IComparable so it can be sorted before being written to output.
2011-07-20 10:10:33 +00:00
the_fiddler
55324777ca
Added documentation comments to generated enums.
...
Improved ISpecWriter API by removing low-level implementation details.
Made Constant implement IComparable so it can be sorted before being written to output.
2011-07-20 10:10:33 +00:00
the_fiddler
08709e985f
* Structures/Enum.cs: Marked code that needs to be refactored.
2011-07-20 10:08:27 +00:00
the_fiddler
91519cb62b
* Structures/Enum.cs: Marked code that needs to be refactored.
2011-07-20 10:08:27 +00:00
the_fiddler
e9939e0dc6
* Quaternion.cs:
...
* Quaterniond.cs: Check for W > 1.0 _or_ W < -1.0 before normalizing
in ToAxisAngle. Resolves issue [#2465 ]: "Quaternion rotation bug".
2011-07-10 14:48:29 +00:00