Commit graph

1180 commits

Author SHA1 Message Date
the_fiddler 81888345df Added serialization test. 2008-07-10 14:01:52 +00:00
the_fiddler 175f5aab87 Added serializable attribute.
Added IEquatable interface and operator== overloads to Matrix4 and Vector* structs.
2008-07-10 14:01:38 +00:00
the_fiddler 436c0c23d8 Corrected a grammar mistake. 2008-07-04 19:27:53 +00:00
the_fiddler 8146fdcc5c General cleanup:
Glyph is now a struct.
Code layout follows OpenTK format.
Added missing doc-strings.
2008-07-04 19:23:12 +00:00
the_fiddler bcd8d4c9bc Removed two warnings. 2008-07-04 16:41:17 +00:00
the_fiddler 486a3cf645 Use StringFormat.GenericDefault when loading glyphs, to account for overhangs (especially visible in e.g. italics).
Remove an unused variable in MeasureText.
2008-07-01 18:50:49 +00:00
the_fiddler ee34df5b16 Reverted StringFormat.GenericDefault change.
Explicitly specified StringFormat.GenericTypographic when rasterizing glyphs, to avoid mismatch between rasterization and measuring.
2008-06-29 10:56:51 +00:00
the_fiddler d7173edb60 Use GenericDefault instead of GenericTypographic for MeasureCharacterRanges, in order to correctly calculate the bounding boxes of glyphs and strings. 2008-06-28 17:44:24 +00:00
the_fiddler 856551e212 Fixed clipping issues with font layout.
Improved glyph loading speed.
Fixed text measurement.
2008-06-24 20:35:37 +00:00
the_fiddler 922d9ae3ff Added a region directive to conform to OpenTK standards. 2008-06-24 18:29:11 +00:00
the_fiddler a52666d9e6 Now use the new MeasureText function. 2008-06-24 18:29:02 +00:00
the_fiddler c0803a2e03 Renamed MeasureCharacterRanges to MeasureText.
Sped up MeasureText.
Added MeasureText overloads.
Obsoleted MeasureString function.
2008-06-24 18:27:51 +00:00
the_fiddler 5cb7606df9 Added System.Drawing.Rectangle and RectangleF overloads to GL.Rect. 2008-06-24 18:23:32 +00:00
the_fiddler 74d9f5a0af Added regions to conform to naming conventions. 2008-06-22 18:07:22 +00:00
the_fiddler 0c159a0f26 Prefer Alc.OpenDevice(null) over Alc.OpenDevice(Alc.GetString(0, AlcGetString.DefaultDeviceSpecifier)) 2008-06-22 18:06:32 +00:00
the_fiddler e1e2cbbf72 Updated Changelog.txt. 2008-06-22 16:34:10 +00:00
the_fiddler 3e6a2e4e9b Corrected two while loops (they should have been plain if-statements, not loops). 2008-06-22 16:31:48 +00:00
the_fiddler 426cb6432d Corrected a stupid error where MeasureCharacterRanges was called with incorrect parameters. 2008-06-22 16:31:00 +00:00
the_fiddler 8e4287b46e Updated TextPrinter.PerformLayout to use the new GdiPlus-based MeasureCharacterRanges function. 2008-06-22 16:30:01 +00:00
the_fiddler 6801dc3e94 Implemented MeasureCharacterRanges function using the new GdiPlus bindings. 2008-06-22 16:29:13 +00:00
the_fiddler 49d1b68fa4 Added screenshot capabilities on F12. 2008-06-22 16:22:30 +00:00
the_fiddler 47bb81d62f Preliminary implementation of JoystickDevice. 2008-06-22 16:21:52 +00:00
the_fiddler d7598b305a Implemented GdiPlus bindings for text measurement. 2008-06-22 16:21:19 +00:00
the_fiddler 4e521ea72e Changed the fps counter color to SkyBlue. 2008-06-22 16:20:40 +00:00
the_fiddler fa0e5ee0d0 Removed unnecessary memory allocations.
Removed out-of-date comment.
2008-06-21 23:24:24 +00:00
the_fiddler 80020a02f1 Improved code layout. Added #region directives. 2008-06-21 23:23:33 +00:00
the_fiddler bf8a555bc9 Fixed some code-style issues. 2008-06-21 20:46:31 +00:00
the_fiddler 628a4a5fbe Normalized line endings. 2008-06-21 20:45:16 +00:00
the_fiddler cfdcfe79ce Fixed a comment typo. 2008-06-21 20:44:53 +00:00
chrisbrandtner 34468b868d Added overloads:
GenSource( out uint )
GenBuffer( out uint )
DeleteSource and DeleteBuffer changed to use 'ref' keyword to be consistent with Gen functions.
GenEffect( out uint )
DeleteEffect( ref uint )
GenFilter( out uint )
DeleteFilter( ref uint )
GenAuxiliaryEffectSlot( out uint );
DeleteAuxiliaryEffectSlot( ref uint ) (changed from previously passing by value, and removed the 's' in name )
renamed "DeleteAuxiliaryEffectSlots( int slot )" to "DeleteAuxiliaryEffectSlot( int slot )"
renamed "int GenAuxiliaryEffectSlots()" to "int GenAuxiliaryEffectSlot()"
New:
ALSourceType GetSourceType( uint sid )
ALSourceState GetSourceState( uint sid )
ALDistanceModel GetDistanceModel( )
2008-06-12 19:44:46 +00:00
the_fiddler 84d1a13355 Added protected and public getters and setters to TextHandle. 2008-05-24 07:52:36 +00:00
the_fiddler 6ce200cdae Allow the user to code his own ITextPrinterImplementation. 2008-05-24 07:47:30 +00:00
the_fiddler 43aaa02745 Make WinWindowInfo public.
Fixed X11WindowInfo line endings.
2008-05-19 20:57:36 +00:00
the_fiddler 601f6d8caa Renamed CreateFromCurrentContext to CreateFromCurrentThread. 2008-05-19 20:55:53 +00:00
the_fiddler 548d4b2aef Initial support for external contexts. 2008-05-19 20:54:44 +00:00
the_fiddler b48202324b Initial support for external contexts. 2008-05-19 20:54:07 +00:00
the_fiddler ed3fabfde6 Fixed an issue where the GLControl didn't repaint it's background in the Visual Studio designer. 2008-05-11 08:09:16 +00:00
the_fiddler 7920b65ac4 * TextPrinter.cs: Updated licensing information and fixed some spacing
problems.
2008-05-05 17:13:22 +00:00
the_fiddler 7bb6b91cbf * IExample.cs: Updated licensing information. 2008-05-05 17:10:53 +00:00
the_fiddler 4e754d975f * GluTessellation.cs: Updated licensing information. 2008-05-05 17:10:28 +00:00
the_fiddler 76c591a77b Added Inertia's FrameBufferObject example. 2008-05-05 17:05:11 +00:00
the_fiddler ce4136916d Updated for release. 2008-05-04 20:01:48 +00:00
the_fiddler 49afd8f450 Updated for release. 2008-05-04 19:58:56 +00:00
the_fiddler 09e643d09a Updated for release. 2008-05-04 19:58:16 +00:00
the_fiddler 238e3253e2 Prepared for release. 2008-05-04 19:57:28 +00:00
the_fiddler 84756e05d2 Fixed path to wav file. 2008-05-04 19:44:21 +00:00
the_fiddler e5e2f7f827 Build.exe now copies bmp and wav resources to the output directory.
Updated wording in Release.txt.
2008-05-04 19:25:50 +00:00
the_fiddler d31eabf905 2008-05-04 19:16:46 +00:00
the_fiddler 35abdde1ed Normalized naming. 2008-05-04 19:14:52 +00:00
the_fiddler a2335092c9 Added a work around for the "stuck cursor" issue, where the mouse cursor would stay at the resize state when entering the GameWindow. 2008-05-04 19:09:18 +00:00