the_fiddler
ae1c9d8642
Updated to reflect renames (Windows.API -> Windows.Functions, Keyboard/Mouse -> Keyboard-/MouseDevice)
2007-09-26 11:57:32 +00:00
the_fiddler
26f5d0dff4
Updated BindStreamWriter to better handle endlines. Reverted WinRawInput to standard reads.
2007-09-22 14:59:33 +00:00
the_fiddler
e277e3b272
Windows raw input now works.
2007-09-22 13:13:17 +00:00
the_fiddler
980e7138d2
Work on MouseDriver. Windows raw driver works.
2007-09-21 20:34:07 +00:00
the_fiddler
b89d2231d4
Changed API.* to * in order to reflect changes in OpenTK.Platform.Windows.API.
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Improved Disposable pattern implementation in most Windows classes.
2007-09-02 00:16:22 +00:00
the_fiddler
6ae06d82bd
Added IDisposable to all input drivers.
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Updated Cube.cs to use System.Drawing.Colors.
Improved DefRawInputProc in windows API.cs
2007-08-22 00:30:16 +00:00
the_fiddler
863a8e9557
Added Create and Destroy events to NativeGLWindow.
2007-08-06 11:22:18 +00:00
the_fiddler
3c5797b15c
Added visual for InputOnly window X11Input
2007-08-05 18:51:07 +00:00
the_fiddler
6ccbfb266e
Hooked up Keyboard event handling in X11Input
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Added ProcessEvents() function to IInputDriver. Does nothing on WinRawInput, but is needed by X11Input
2007-08-05 18:26:14 +00:00
the_fiddler
b630d84add
Added IWindowInfo.cs, X11/WindowInfo.cs and Windows/WindowInfo.cs, which hold information regarding a platform specific window object.
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Updated everything to not use raw window handles, but rather WindowInfo objects.
Added code that (hopefully) creates an invisible input window for X11.
2007-08-05 13:42:31 +00:00
the_fiddler
47a3a3f62c
Started implementing X11Input.cs, X11Keyboard.cs and X11Mouse.cs drivers. Removed some warnings from X11Api.cs
2007-08-05 09:03:22 +00:00
the_fiddler
73e0509a06
Updated Windows.Api to be CLS-Compliant.
2007-08-05 00:09:42 +00:00
the_fiddler
6812739418
Renamed InputDevices.cs to InputDriver.cs.
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Added IMouseDriver.cs and WinRawMouse.
2007-08-04 13:28:16 +00:00
the_fiddler
59b503b3c3
Bumped version numbers.
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WinRawInput now correctly subclasses WinGLNative or WinGLControl. WinRawKeyboard now correctly responds to events.
Removed T10_GLSL_Cube.cs which was erroneously moved outside the Examples/Tutorial directory.
Updated INativeWindow, IGameWindow and IGLControl interfaces.
Updated examples to use the new GameWindow interface.
Added documentation to GameWindow.
Improved GameWindow error handling. More defensive programming.
2007-08-04 12:09:58 +00:00
the_fiddler
2f64fb372e
Major updates to keyboard input. The infrastructure (drivers etc) is ready. Windows raw input works (now implementing multiple devices). The examples need updating for the new input methods.
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Updated the ExampleLauncher to not process exceptions. Updated the IExample interface to contain the Launch method. Updated examples and the ExampleLauncher according to the IExample interface.
Synced with gl3 branch.
2007-08-03 00:14:31 +00:00
the_fiddler
43a37e3ac2
Fixed Raw Input keyboard registration under windows.
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Fixed marshalling in GetRawInputData.
2007-07-27 01:37:12 +00:00
the_fiddler
8f159aef72
IKeyboard is now public. Updated the GameWindow to not create the Keyboard itself (it is done further up).
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Added all Raw Input structs, functions and enums in Windows.API.
WinRawKeyboard implements IKeyboard using Raw Input on Windows.
2007-07-27 01:20:55 +00:00