Commit graph

6479 commits

Author SHA1 Message Date
Stefanos A 178305e1c1 [Common] Added HID usage page definitions 2014-09-11 12:51:46 +02:00
Stefanos A 18c02db7b0 [Win] Initial implementation of WinRawJoystick 2014-09-11 12:51:46 +02:00
Stefanos A 9cf3deea8c [Win] Improve WinMM.GetCapabilities performance
Polling joyGetCaps is very very slow, so we should not do that every
time GetCapabilities is called. Instead, we should call joyGetCaps once
and cache the results.

We need to find a different way to implement hotplugging.
2014-09-11 12:51:46 +02:00
Stefanos A c3b289ee9b [Win] Implemented XInput vibration support 2014-09-11 12:51:46 +02:00
Stefanos A 06e63946cc [Win] Separate keyboard/mouse & joystick drivers
Keyboard/mouse support comes through WinRawInput; joystick support
through CombinedJoystickDriver. These drivers are now instantiated
separately.
2014-09-11 12:51:45 +02:00
Stefanos A 5cfde8ff0f [Win] Added combined XInput+WinMM joystick driver
Joystick devices will be queried through XInput first, with a fallback
to WinMM in case they are not recognized by the newer API.
2014-09-11 12:51:45 +02:00
Stefanos A 14d07a5952 [Win] Corrected XInput Guid in gamepad database
All XInput devices expose the same button layout, so they only need a
single entry in the gamepad configuration database.
2014-09-11 12:51:45 +02:00
Stefanos A 765ad9e05b [Win] WinRawInput is IKeyboard/MouseDriver2
Since we do not use Raw Input for joystick devices, it does not make
sense to expose the IJoystickDriver2 interface through WinRawInput. This
keeps allows joystick and keyboard/mouse implementations to reside in
distinct, modular classes, instantiated separately through WinFactory.
2014-09-11 12:51:45 +02:00
Stefanos A 8968f7ff38 [Win] XInputJoystick is now IJoystickDriver2
The IGamePadDriver interface is now implemented using
MappedGamePadDriver on all platforms. This minimizes code duplication
and simplifies all input driver implementations, since we only need
backends for IJoystickDriver2.
2014-09-11 12:51:45 +02:00
Stefanos A 0e72cb3dd2 [OpenTK] Removed unused CreateGraphicsMode API
IPlatformFactory.CreateGraphicsMode is no longer used or required.
2014-09-11 12:51:45 +02:00
thefiddler d6d6842730 Merge pull request #178 from thefiddler/mac_crash
[Mac] Avoid crash when combining with MonoMac/Xamarin.Mac
2014-09-11 12:42:20 +02:00
thefiddler 73fd8aca35 Merge pull request #179 from thefiddler/issue152
[ES][GL] Fix GetObjectLabel marked obsolete
2014-09-11 12:42:12 +02:00
thefiddler 1bba544cbe [ES][GL] Fix GetObjectLabel marked obsolete
Fixes issue #152
2014-09-11 12:34:35 +02:00
thefiddler 6292ad4160 [Mac] Avoid calling finishLaunching multiple times 2014-09-11 12:21:05 +02:00
thefiddler 1080dec04d [Mac] Do not modify existing mainMenu
If an application already has a custom main menu, avoid overwriting
that in OpenTK.
2014-09-11 12:07:53 +02:00
thefiddler 05e40b6f09 Merge pull request #177 from thefiddler/gw_input
[Input] Added GameWindow.Mouse/Keyboard.GetState()
2014-09-11 09:33:07 +02:00
thefiddler 00f2d94b67 Merge pull request #166 from thefiddler/gl45
[GL] Add OpenGL 4.5 support
2014-09-11 09:32:13 +02:00
thefiddler c6989395df [Input] Added GameWindow.Mouse/Keyboard.GetState()
GameWindow.Mouse/Keyboard hide OpenTK.Input.Mouse/Keyboard.
To simplify usage, the former now provide the same methods
as the latter.
2014-09-11 01:03:24 +02:00
thefiddler 410c06112a [API] Fixed tests for nested types 2014-09-11 00:00:16 +02:00
thefiddler 978e2ccebb [Convert] Update to v4.5 by default 2014-09-10 23:29:30 +02:00
thefiddler a9f1b90997 [API] Update test to cover extensions 2014-09-10 23:29:15 +02:00
thefiddler 1c76024938 [ES][GL] Maintain compatibility with 1.1.4 2014-09-10 23:29:03 +02:00
Robert Rouhani ee56a3506d Added Matrix3[d].Add and Matrix4[d].CreateFromRotationMatrix 2014-09-09 13:21:11 -04:00
thefiddler 51a11092eb [GL] Sync signatures with OpenGL 4.5 2014-09-03 20:56:43 +02:00
thefiddler b9235e1b4c [Bind] Remove default debug parameter 2014-09-03 20:55:42 +02:00
thefiddler 3805c3ad63 [Bind] Minor debug message beautification 2014-09-03 20:55:25 +02:00
thefiddler a05ffb8654 [Bind] Hardcode some common OpenGL IHV names
These names are present in ES enums, even if no function uses them. We
need them for backwards-compatibility.
2014-09-02 13:04:14 +02:00
thefiddler d036c50a15 [Bind] Use ES/1.1/obsolete.xml 2014-09-02 13:04:14 +02:00
thefiddler 1ef9b85e9a [ES] Moved some ES 1.1 to ES/1.1/obsolete.xml 2014-09-02 13:04:14 +02:00
thefiddler b45e9463fc [GL] Removed duplicate enums
This duplication is no longer necessary, after the enum name
translation fix.
2014-09-02 13:04:14 +02:00
thefiddler 45c8d837a1 [Bind] Added ES 3.1 generator 2014-09-02 13:04:14 +02:00
thefiddler 5ec28b65be [Bind] Do not re-translate translated enum names 2014-09-02 13:04:14 +02:00
thefiddler d50bef3ba6 [GL] Fixed COMPRESSED_SRGB_ALPHA_BPTC_UNORM token 2014-09-02 13:04:14 +02:00
thefiddler 7cd2f0b1e6 [GL] Fixed TEXTURE_BINDING_RECTANGLE token 2014-09-02 13:04:14 +02:00
thefiddler 2410dda9a4 [GL] Removed duplicate bindings 2014-09-02 13:04:14 +02:00
thefiddler bfcfb9a2ce [GL] Added missing VertexAttribDPointerType enum
This enum used to be there, but somehow disappeared from the 4.5 specs.
It’s back now.
2014-09-02 13:04:14 +02:00
thefiddler bcd76c7364 [ES] Implemented ES 3.1 binding generator 2014-09-02 13:04:13 +02:00
thefiddler e959a99d95 [GL][ES] Implemented ARB_ES_3_1_compatibility
MemoryBarrier and MemoryBarrierByRegion now use the same enum name.
2014-09-02 13:04:13 +02:00
thefiddler 47e49c85b3 [ES] Typo corrections in the ES 3.1 bindings 2014-09-02 13:04:13 +02:00
thefiddler a706a78cf5 [ES] Implemented bindings for ES 3.1 (2/2)
Implemented core functionality:
- KHR_shader_atomic_counters
- KHR_shader_image_load_store
- KHR_shader_storage_buffer_object
- KHR_stencil_texturing
- KHR_texture_gather
- KHR_texture_storage_multisample
- KHR_vertex_attrib_binding
2014-09-02 13:04:13 +02:00
thefiddler dcca1d77ac [ES] Implemented bindings for ES 3.1 (1/2)
Implemented core functionality:
- KHR_compute_shader
- KHR_draw_indirect
- KHR_explicit_uniform_location
- KHR_framebuffer_no_attachments
- KHR_program_interface_queries
- KHR_separate_shader_objects
2014-09-02 13:04:13 +02:00
thefiddler d570eb2032 [Bind] Moved GL overrides to parent folder 2014-09-02 13:04:13 +02:00
thefiddler 0e0565098c [GL] Added a missing enum 2014-09-02 13:04:13 +02:00
thefiddler c6e8991872 [Bind] Allow multiple overrides files
Multiple overrides files allow us to split overrides by extension,
simplifying maintenance.
2014-09-02 13:04:13 +02:00
thefiddler 5e8357b17e [GL] Implemented ARB_direct_state_access
See http://www.opengl.org/registry/specs/ARB/direct_state_access.txt
2014-09-02 13:04:13 +02:00
thefiddler 02d592c548 [GL] Added missing tokens for 4.2-4.4 2014-09-02 13:04:13 +02:00
thefiddler 398bcd40aa [GL][ES] Implemented KHR_context_robustness 2014-09-02 13:04:12 +02:00
thefiddler 06269f2253 [GL] Implemented ARB_get_texture_sub_image
Also fixed KHR_context_flush_control tokens in OpenGL ES.
2014-09-02 13:04:12 +02:00
thefiddler adffb47af2 [GL][ES] Implemented KHR_context_flush_control 2014-09-02 13:04:12 +02:00
thefiddler 056e586bb1 [GL] Implemented ARB_conditional_render_inverted 2014-09-02 13:04:12 +02:00