Commit graph

9 commits

Author SHA1 Message Date
Stefanos A. 12005e0792 Try to create Embedded context first
By mistake, this code would always create a desktop context. The correct
approach is to create an embedded (EGL) context and only fallback to
desktop if that doesn't work.
2013-11-11 11:43:15 +01:00
Stefanos A 80845315db Fallback to desktop context if embedded fails
Starting with OpenGL 4.1 and the ARB_ES2_compatibility extension, desktop contexts can execute OpenGL|ES code. This fallback will allow platforms to execute OpenGL|ES code even if EGL is not available (e.g. Nvidia/Windows).
2013-10-03 17:20:17 +02:00
the_fiddler 5d1777ffab Cleaned up license information. 2011-01-18 11:40:49 +00:00
the_fiddler 53b84d18d4 Backported bugfixes from 1.0 branch. 2010-02-03 19:04:42 +00:00
the_fiddler d06191d464 Regenerated ES 2.0 bindings using the new, strongly-typed enums.
Fixed sample to use those new enums.
2009-10-22 21:49:11 +00:00
the_fiddler 15cad88758 OnLoad/OnUnload should be protected, not public, to conform with the class library design guidelines. This issue was supposed to be fixed in 0.9.9-2, but was apparently overlooked. 2009-10-21 13:33:00 +00:00
the_fiddler d6c4c801e1 Fixed line endings and set svn:eol-style to native and svn:mime-type to text/plain for .cs files. 2009-09-03 19:01:11 +00:00
the_fiddler 5e06ae45ef Removed unused code. 2009-08-19 13:20:45 +00:00
the_fiddler 71f4a53111 Added OpenGL|ES 2.0 sample. 2009-08-17 10:34:50 +00:00