Opentk/Source/OpenTK/Platform/Windows
Stefanos A. 062962aeb2 WinMMJoystick implements IJoystickDriver2
WinMM is optimized for general joystick use, not for the canonical
GamePad layout. Instead of exposing IGamePadDriver directly, it should
expose IJoystickDriver2 and use a mapping driver to get GamePad support.
2013-12-24 14:24:29 +01:00
..
Bindings Turn 1-element array to ref/out param 2013-12-22 14:15:51 +01:00
API.cs Explicitly set WindowProcedure calling convention 2013-12-22 14:15:48 +01:00
WglHelper.cs Removed unused WGL methods 2013-11-28 23:22:35 +01:00
WinDisplayDevice.cs DPI-scaling should affect resolution 2013-12-02 23:37:00 +01:00
WinFactory.cs Added IJoystickDevice2 interface 2013-12-24 03:16:32 +01:00
WinGLContext.cs Fixed crash in MakeCurrent(null) 2013-12-22 14:15:53 +01:00
WinGLNative.cs Implemented KeyDown and KeyUp messages 2013-12-22 14:15:50 +01:00
WinGraphicsMode.cs Added WGL_DRAW_TO_WINDOW_ARB flag 2013-12-22 14:15:52 +01:00
WinInputBase.cs Added IJoystickDevice2 interface 2013-12-24 03:16:32 +01:00
WinKeyMap.cs Use locale-independent scancodes 2013-10-03 20:53:34 +02:00
WinMMJoystick.cs WinMMJoystick implements IJoystickDriver2 2013-12-24 14:24:29 +01:00
WinRawInput.cs Added IJoystickDevice2 interface 2013-12-24 03:16:32 +01:00
WinRawKeyboard.cs [DllImport] registry methods when the Microsoft.Win32 namespace is not 2013-10-12 05:15:46 +02:00
WinRawMouse.cs Workaround for NRE on WinRawMouse driver 2013-09-30 18:27:13 +02:00
WinWindowInfo.cs Re-added WindowHandle property 2013-11-13 18:25:49 +01:00
XInputJoystick.cs Implemented thumbsticks and trigger caps 2013-12-24 12:47:09 +01:00