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WinMM is optimized for general joystick use, not for the canonical GamePad layout. Instead of exposing IGamePadDriver directly, it should expose IJoystickDriver2 and use a mapping driver to get GamePad support. |
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|---|---|---|
| .. | ||
| Dummy | ||
| Egl | ||
| MacOS | ||
| SDL2 | ||
| Windows | ||
| X11 | ||
| DesktopGraphicsContext.cs | ||
| DisplayDeviceBase.cs | ||
| EmbeddedGraphicsContext.cs | ||
| Factory.cs | ||
| IDisplayDeviceDriver.cs | ||
| INativeGLWindow.cs | ||
| IPlatformFactory.cs | ||
| IWindowInfo.cs | ||
| MappedGamePadDriver.cs | ||
| PlatformException.cs | ||
| Utilities.cs | ||