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Misbehaving clients that shall not be named here may call GameWindow.Close() inside the GameWindow.Closing event. This causes recursion in SDL2, crashing the application. This patch adds a guard to protect against recursion when calling GameWindow.Close(). |
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| .. | ||
| Bind | ||
| Build.UpdateVersion | ||
| Compatibility | ||
| Converter | ||
| Examples | ||
| Generator.Rewrite | ||
| GLControl | ||
| OpenTK | ||