Opentk/Source/OpenTK/Platform/SDL2/Sdl2JoystickDriver.cs
2013-12-24 17:18:04 +01:00

381 lines
12 KiB
C#

#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Diagnostics;
using OpenTK.Input;
namespace OpenTK.Platform.SDL2
{
class Sdl2JoystickDriver : IJoystickDriver, IJoystickDriver2, IGamePadDriver, IDisposable
{
const float RangeMultiplier = 1.0f / 32768.0f;
struct Sdl2JoystickDetails
{
public IntPtr Handle { get; set; }
public int HatCount { get; set; }
public int BallCount { get; set; }
public bool IsConnected { get; set; }
}
class Sdl2GamePad
{
public IntPtr Handle { get; private set; }
public GamePadState State { get; set; }
public Sdl2GamePad(IntPtr handle)
{
Handle = handle;
}
}
readonly List<JoystickDevice> joysticks = new List<JoystickDevice>(4);
readonly Dictionary<int, int> sdl_joyid_to_joysticks = new Dictionary<int, int>();
readonly Dictionary<int, Sdl2GamePad> controllers = new Dictionary<int, Sdl2GamePad>();
IList<JoystickDevice> joysticks_readonly;
bool disposed;
public Sdl2JoystickDriver()
{
joysticks_readonly = joysticks.AsReadOnly();
}
#region Private Members
JoystickDevice<Sdl2JoystickDetails> OpenJoystick(int id)
{
JoystickDevice<Sdl2JoystickDetails> joystick = null;
int num_axes = 0;
int num_buttons = 0;
int num_hats = 0;
int num_balls = 0;
IntPtr handle = SDL.JoystickOpen(id);
if (handle != IntPtr.Zero)
{
num_axes = SDL.JoystickNumAxes(handle);
num_buttons = SDL.JoystickNumButtons(handle);
num_hats = SDL.JoystickNumHats(handle);
num_balls = SDL.JoystickNumBalls(handle);
joystick = new JoystickDevice<Sdl2JoystickDetails>(id, num_axes, num_buttons);
joystick.Description = SDL.JoystickName(handle);
joystick.Details.Handle = handle;
joystick.Details.HatCount = num_hats;
joystick.Details.BallCount = num_balls;
Debug.Print("[SDL2] Joystick device {0} opened successfully. ", id);
Debug.Print("\t\t'{0}' has {1} axes, {2} buttons, {3} hats, {4} balls",
joystick.Description, joystick.Axis.Count, joystick.Button.Count,
joystick.Details.HatCount, joystick.Details.BallCount);
}
else
{
Debug.Print("[SDL2] Failed to open joystick device {0}", id);
}
return joystick;
}
bool IsJoystickValid(int id)
{
return id >= 0 && id < joysticks.Count;
}
bool IsControllerValid(int id)
{
return controllers.ContainsKey(id);
}
#endregion
#region Public Members
public void ProcessJoystickEvent(JoyDeviceEvent ev)
{
int id = ev.Which;
if (id < 0)
{
Debug.Print("[SDL2] Invalid joystick id {0} in {1}", id, ev.Type);
return;
}
switch (ev.Type)
{
case EventType.JOYDEVICEADDED:
{
IntPtr handle = SDL.JoystickOpen(id);
if (handle != IntPtr.Zero)
{
JoystickDevice<Sdl2JoystickDetails> joystick = OpenJoystick(id);
if (joystick != null)
{
joystick.Details.IsConnected = true;
if (!sdl_joyid_to_joysticks.ContainsKey(id))
{
sdl_joyid_to_joysticks.Add(id, joysticks.Count);
joysticks.Add(null);
}
int index = sdl_joyid_to_joysticks[id];
joysticks[index] = joystick;
}
}
}
break;
case EventType.JOYDEVICEREMOVED:
{
int index = sdl_joyid_to_joysticks[id];
JoystickDevice<Sdl2JoystickDetails> joystick = (JoystickDevice<Sdl2JoystickDetails>)joysticks[index];
joystick.Details.IsConnected = false;
}
break;
}
}
public void ProcessJoystickEvent(JoyAxisEvent ev)
{
int id = ev.Which;
if (IsJoystickValid(id))
{
int index = sdl_joyid_to_joysticks[id];
JoystickDevice<Sdl2JoystickDetails> joystick = (JoystickDevice<Sdl2JoystickDetails>)joysticks[index];
float value = ev.Value * RangeMultiplier;
joystick.SetAxis((JoystickAxis)ev.Axis, value);
}
else
{
Debug.Print("[SDL2] Invalid joystick id {0} in {1}", id, ev.Type);
}
}
public void ProcessJoystickEvent(JoyBallEvent ev)
{
int id = ev.Which;
if (IsJoystickValid(id))
{
int index = sdl_joyid_to_joysticks[id];
JoystickDevice<Sdl2JoystickDetails> joystick = (JoystickDevice<Sdl2JoystickDetails>)joysticks[index];
// Todo: does it make sense to support balls?
}
else
{
Debug.Print("[SDL2] Invalid joystick id {0} in {1}", id, ev.Type);
}
}
public void ProcessJoystickEvent(JoyButtonEvent ev)
{
int id = ev.Which;
if (IsJoystickValid(id))
{
int index = sdl_joyid_to_joysticks[id];
JoystickDevice<Sdl2JoystickDetails> joystick = (JoystickDevice<Sdl2JoystickDetails>)joysticks[index];
joystick.SetButton((JoystickButton)ev.Button, ev.State == State.Pressed);
}
else
{
Debug.Print("[SDL2] Invalid joystick id {0} in {1}", id, ev.Type);
}
}
public void ProcessJoystickEvent(JoyHatEvent ev)
{
int id = ev.Which;
if (IsJoystickValid(id))
{
int index = sdl_joyid_to_joysticks[id];
JoystickDevice<Sdl2JoystickDetails> joystick = (JoystickDevice<Sdl2JoystickDetails>)joysticks[index];
// Todo: map hat to an extra axis
}
else
{
Debug.Print("[SDL2] Invalid joystick id {0} in {1}", id, ev.Type);
}
}
public void ProcessControllerEvent(ControllerDeviceEvent ev)
{
int id = ev.Which;
switch (ev.Type)
{
case EventType.CONTROLLERDEVICEADDED:
IntPtr handle = SDL.GameControllerOpen(id);
if (handle != IntPtr.Zero)
{
Sdl2GamePad pad = new Sdl2GamePad(handle);
pad.State.SetConnected(true);
// Check whether the device has ever been connected before
if (!controllers.ContainsKey(id))
controllers.Add(id, null);
controllers[id] = pad;
}
break;
case EventType.CONTROLLERDEVICEREMOVED:
if (IsControllerValid(id))
{
controllers[id].State.SetConnected(false);
}
break;
case EventType.CONTROLLERDEVICEREMAPPED:
// Todo: what should we do in this case?
break;
}
}
public void ProcessControllerEvent(ControllerAxisEvent ev)
{
int id = ev.Which;
if (IsControllerValid(id))
{
controllers[id].State.SetAxis((GamePadAxes)ev.Axis, ev.Value);
}
else
{
Debug.Print("[SDL2] Invalid game controller handle {0} in {1}", id, ev.Type);
}
}
public void ProcessControllerEvent(ControllerButtonEvent ev)
{
int id = ev.Which;
if (IsControllerValid(id))
{
controllers[id].State.SetButton((Buttons)ev.Button, ev.State == State.Pressed);
}
else
{
Debug.Print("[SDL2] Invalid game controller handle {0} in {1}", id, ev.Type);
}
}
#endregion
#region IJoystickDriver Members
public IList<JoystickDevice> Joysticks
{
get
{
return joysticks_readonly;
}
}
public void Poll()
{
// Do nothing
}
#endregion
#region IGamePadDriver Members
public GamePadCapabilities GetCapabilities(int index)
{
return new GamePadCapabilities();
}
public GamePadState GetState(int index)
{
if (joysticks.Count >= index)
{
}
return new GamePadState();
}
public string GetName(int index)
{
return String.Empty;
}
#endregion
#region IJoystickDriver2 Members
JoystickState IJoystickDriver2.GetState(int index)
{
throw new NotImplementedException();
}
JoystickCapabilities IJoystickDriver2.GetCapabilities(int index)
{
throw new NotImplementedException();
}
#endregion
#region IDisposable Members
void Dispose(bool manual)
{
if (!disposed)
{
if (manual)
{
Debug.Print("Disposing {0}", GetType());
foreach (var j in joysticks)
{
var joystick = (JoystickDevice<Sdl2JoystickDetails>)j;
IntPtr handle = joystick.Details.Handle;
SDL.JoystickClose(handle);
}
joysticks.Clear();
}
else
{
Debug.Print("{0} leaked, did you forget to call Dispose()?", GetType());
}
disposed = true;
}
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
~Sdl2JoystickDriver()
{
Dispose(false);
}
#endregion
}
}