mirror of
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381 lines
12 KiB
C#
381 lines
12 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using OpenTK.Input;
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namespace OpenTK.Platform.SDL2
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{
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class Sdl2JoystickDriver : IJoystickDriver, IJoystickDriver2, IGamePadDriver, IDisposable
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{
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const float RangeMultiplier = 1.0f / 32768.0f;
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struct Sdl2JoystickDetails
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{
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public IntPtr Handle { get; set; }
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public int HatCount { get; set; }
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public int BallCount { get; set; }
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public bool IsConnected { get; set; }
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}
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class Sdl2GamePad
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{
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public IntPtr Handle { get; private set; }
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public GamePadState State { get; set; }
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public Sdl2GamePad(IntPtr handle)
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{
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Handle = handle;
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}
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}
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readonly List<JoystickDevice> joysticks = new List<JoystickDevice>(4);
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readonly Dictionary<int, int> sdl_joyid_to_joysticks = new Dictionary<int, int>();
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readonly Dictionary<int, Sdl2GamePad> controllers = new Dictionary<int, Sdl2GamePad>();
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IList<JoystickDevice> joysticks_readonly;
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bool disposed;
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public Sdl2JoystickDriver()
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{
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joysticks_readonly = joysticks.AsReadOnly();
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}
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#region Private Members
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JoystickDevice<Sdl2JoystickDetails> OpenJoystick(int id)
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{
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JoystickDevice<Sdl2JoystickDetails> joystick = null;
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int num_axes = 0;
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int num_buttons = 0;
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int num_hats = 0;
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int num_balls = 0;
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IntPtr handle = SDL.JoystickOpen(id);
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if (handle != IntPtr.Zero)
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{
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num_axes = SDL.JoystickNumAxes(handle);
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num_buttons = SDL.JoystickNumButtons(handle);
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num_hats = SDL.JoystickNumHats(handle);
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num_balls = SDL.JoystickNumBalls(handle);
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joystick = new JoystickDevice<Sdl2JoystickDetails>(id, num_axes, num_buttons);
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joystick.Description = SDL.JoystickName(handle);
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joystick.Details.Handle = handle;
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joystick.Details.HatCount = num_hats;
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joystick.Details.BallCount = num_balls;
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Debug.Print("[SDL2] Joystick device {0} opened successfully. ", id);
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Debug.Print("\t\t'{0}' has {1} axes, {2} buttons, {3} hats, {4} balls",
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joystick.Description, joystick.Axis.Count, joystick.Button.Count,
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joystick.Details.HatCount, joystick.Details.BallCount);
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}
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else
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{
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Debug.Print("[SDL2] Failed to open joystick device {0}", id);
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}
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return joystick;
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}
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bool IsJoystickValid(int id)
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{
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return id >= 0 && id < joysticks.Count;
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}
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bool IsControllerValid(int id)
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{
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return controllers.ContainsKey(id);
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}
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#endregion
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#region Public Members
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public void ProcessJoystickEvent(JoyDeviceEvent ev)
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{
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int id = ev.Which;
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if (id < 0)
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{
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Debug.Print("[SDL2] Invalid joystick id {0} in {1}", id, ev.Type);
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return;
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}
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switch (ev.Type)
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{
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case EventType.JOYDEVICEADDED:
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{
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IntPtr handle = SDL.JoystickOpen(id);
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if (handle != IntPtr.Zero)
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{
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JoystickDevice<Sdl2JoystickDetails> joystick = OpenJoystick(id);
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if (joystick != null)
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{
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joystick.Details.IsConnected = true;
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if (!sdl_joyid_to_joysticks.ContainsKey(id))
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{
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sdl_joyid_to_joysticks.Add(id, joysticks.Count);
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joysticks.Add(null);
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}
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int index = sdl_joyid_to_joysticks[id];
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joysticks[index] = joystick;
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}
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}
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}
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break;
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case EventType.JOYDEVICEREMOVED:
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{
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int index = sdl_joyid_to_joysticks[id];
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JoystickDevice<Sdl2JoystickDetails> joystick = (JoystickDevice<Sdl2JoystickDetails>)joysticks[index];
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joystick.Details.IsConnected = false;
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}
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break;
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}
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}
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public void ProcessJoystickEvent(JoyAxisEvent ev)
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{
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int id = ev.Which;
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if (IsJoystickValid(id))
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{
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int index = sdl_joyid_to_joysticks[id];
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JoystickDevice<Sdl2JoystickDetails> joystick = (JoystickDevice<Sdl2JoystickDetails>)joysticks[index];
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float value = ev.Value * RangeMultiplier;
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joystick.SetAxis((JoystickAxis)ev.Axis, value);
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}
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else
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{
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Debug.Print("[SDL2] Invalid joystick id {0} in {1}", id, ev.Type);
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}
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}
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public void ProcessJoystickEvent(JoyBallEvent ev)
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{
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int id = ev.Which;
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if (IsJoystickValid(id))
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{
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int index = sdl_joyid_to_joysticks[id];
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JoystickDevice<Sdl2JoystickDetails> joystick = (JoystickDevice<Sdl2JoystickDetails>)joysticks[index];
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// Todo: does it make sense to support balls?
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}
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else
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{
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Debug.Print("[SDL2] Invalid joystick id {0} in {1}", id, ev.Type);
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}
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}
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public void ProcessJoystickEvent(JoyButtonEvent ev)
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{
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int id = ev.Which;
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if (IsJoystickValid(id))
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{
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int index = sdl_joyid_to_joysticks[id];
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JoystickDevice<Sdl2JoystickDetails> joystick = (JoystickDevice<Sdl2JoystickDetails>)joysticks[index];
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joystick.SetButton((JoystickButton)ev.Button, ev.State == State.Pressed);
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}
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else
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{
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Debug.Print("[SDL2] Invalid joystick id {0} in {1}", id, ev.Type);
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}
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}
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public void ProcessJoystickEvent(JoyHatEvent ev)
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{
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int id = ev.Which;
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if (IsJoystickValid(id))
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{
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int index = sdl_joyid_to_joysticks[id];
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JoystickDevice<Sdl2JoystickDetails> joystick = (JoystickDevice<Sdl2JoystickDetails>)joysticks[index];
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// Todo: map hat to an extra axis
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}
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else
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{
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Debug.Print("[SDL2] Invalid joystick id {0} in {1}", id, ev.Type);
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}
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}
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public void ProcessControllerEvent(ControllerDeviceEvent ev)
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{
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int id = ev.Which;
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switch (ev.Type)
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{
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case EventType.CONTROLLERDEVICEADDED:
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IntPtr handle = SDL.GameControllerOpen(id);
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if (handle != IntPtr.Zero)
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{
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Sdl2GamePad pad = new Sdl2GamePad(handle);
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pad.State.SetConnected(true);
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// Check whether the device has ever been connected before
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if (!controllers.ContainsKey(id))
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controllers.Add(id, null);
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controllers[id] = pad;
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}
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break;
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case EventType.CONTROLLERDEVICEREMOVED:
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if (IsControllerValid(id))
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{
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controllers[id].State.SetConnected(false);
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}
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break;
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case EventType.CONTROLLERDEVICEREMAPPED:
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// Todo: what should we do in this case?
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break;
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}
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}
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public void ProcessControllerEvent(ControllerAxisEvent ev)
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{
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int id = ev.Which;
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if (IsControllerValid(id))
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{
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controllers[id].State.SetAxis((GamePadAxes)ev.Axis, ev.Value);
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}
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else
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{
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Debug.Print("[SDL2] Invalid game controller handle {0} in {1}", id, ev.Type);
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}
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}
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public void ProcessControllerEvent(ControllerButtonEvent ev)
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{
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int id = ev.Which;
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if (IsControllerValid(id))
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{
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controllers[id].State.SetButton((Buttons)ev.Button, ev.State == State.Pressed);
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}
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else
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{
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Debug.Print("[SDL2] Invalid game controller handle {0} in {1}", id, ev.Type);
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}
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}
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#endregion
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#region IJoystickDriver Members
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public IList<JoystickDevice> Joysticks
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{
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get
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{
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return joysticks_readonly;
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}
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}
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public void Poll()
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{
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// Do nothing
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}
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#endregion
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#region IGamePadDriver Members
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public GamePadCapabilities GetCapabilities(int index)
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{
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return new GamePadCapabilities();
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}
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public GamePadState GetState(int index)
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{
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if (joysticks.Count >= index)
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{
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}
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return new GamePadState();
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}
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public string GetName(int index)
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{
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return String.Empty;
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}
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#endregion
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#region IJoystickDriver2 Members
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JoystickState IJoystickDriver2.GetState(int index)
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{
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throw new NotImplementedException();
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}
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JoystickCapabilities IJoystickDriver2.GetCapabilities(int index)
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{
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throw new NotImplementedException();
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}
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#endregion
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#region IDisposable Members
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void Dispose(bool manual)
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{
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if (!disposed)
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{
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if (manual)
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{
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Debug.Print("Disposing {0}", GetType());
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foreach (var j in joysticks)
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{
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var joystick = (JoystickDevice<Sdl2JoystickDetails>)j;
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IntPtr handle = joystick.Details.Handle;
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SDL.JoystickClose(handle);
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}
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joysticks.Clear();
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}
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else
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{
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Debug.Print("{0} leaked, did you forget to call Dispose()?", GetType());
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}
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disposed = true;
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}
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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~Sdl2JoystickDriver()
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{
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Dispose(false);
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}
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#endregion
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}
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}
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