Opentk/Source/OpenTK/Graphics/ES20/Enums.cs
the_fiddler 516cff00c3 Regenerated ES bindings with Bind 0.9.9.11.
Moved ES bindings from GLES[10|11|20] namespaces to ES[10|11|20].
Renamed ES wrapper classes to 'ES' instead of 'GL'.
2009-07-15 22:35:12 +00:00

798 lines
29 KiB
C#

#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2009 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
namespace OpenTK.Graphics.ES20
{
#pragma warning disable 1591
public enum All
{
False = ((int)0),
NoError = ((int)0),
None = ((int)0),
Zero = ((int)0),
Points = ((int)0X0000),
DepthBufferBit = ((int)0X00000100),
StencilBufferBit = ((int)0X00000400),
ColorBufferBit = ((int)0X00004000),
Lines = ((int)0X0001),
LineLoop = ((int)0X0002),
LineStrip = ((int)0X0003),
Triangles = ((int)0X0004),
TriangleStrip = ((int)0X0005),
TriangleFan = ((int)0X0006),
Never = ((int)0X0200),
Less = ((int)0X0201),
Equal = ((int)0X0202),
Lequal = ((int)0X0203),
Greater = ((int)0X0204),
Notequal = ((int)0X0205),
Gequal = ((int)0X0206),
Always = ((int)0X0207),
SrcColor = ((int)0X0300),
OneMinusSrcColor = ((int)0X0301),
SrcAlpha = ((int)0X0302),
OneMinusSrcAlpha = ((int)0X0303),
DstAlpha = ((int)0X0304),
OneMinusDstAlpha = ((int)0X0305),
DstColor = ((int)0X0306),
OneMinusDstColor = ((int)0X0307),
SrcAlphaSaturate = ((int)0X0308),
Front = ((int)0X0404),
Back = ((int)0X0405),
FrontAndBack = ((int)0X0408),
InvalidEnum = ((int)0X0500),
InvalidValue = ((int)0X0501),
InvalidOperation = ((int)0X0502),
OutOfMemory = ((int)0X0505),
InvalidFramebufferOperation = ((int)0X0506),
Cw = ((int)0X0900),
Ccw = ((int)0X0901),
LineWidth = ((int)0X0b21),
CullFace = ((int)0X0b44),
CullFaceMode = ((int)0X0b45),
FrontFace = ((int)0X0b46),
DepthRange = ((int)0X0b70),
DepthTest = ((int)0X0b71),
DepthWritemask = ((int)0X0b72),
DepthClearValue = ((int)0X0b73),
DepthFunc = ((int)0X0b74),
StencilTest = ((int)0X0b90),
StencilClearValue = ((int)0X0b91),
StencilFunc = ((int)0X0b92),
StencilValueMask = ((int)0X0b93),
StencilFail = ((int)0X0b94),
StencilPassDepthFail = ((int)0X0b95),
StencilPassDepthPass = ((int)0X0b96),
StencilRef = ((int)0X0b97),
StencilWritemask = ((int)0X0b98),
Viewport = ((int)0X0ba2),
Dither = ((int)0X0bd0),
Blend = ((int)0X0be2),
ScissorBox = ((int)0X0c10),
ScissorTest = ((int)0X0c11),
ColorClearValue = ((int)0X0c22),
ColorWritemask = ((int)0X0c23),
UnpackAlignment = ((int)0X0cf5),
PackAlignment = ((int)0X0d05),
MaxTextureSize = ((int)0X0d33),
MaxViewportDims = ((int)0X0d3a),
SubpixelBits = ((int)0X0d50),
RedBits = ((int)0X0d52),
GreenBits = ((int)0X0d53),
BlueBits = ((int)0X0d54),
AlphaBits = ((int)0X0d55),
DepthBits = ((int)0X0d56),
StencilBits = ((int)0X0d57),
Texture2D = ((int)0X0de1),
DontCare = ((int)0X1100),
Fastest = ((int)0X1101),
Nicest = ((int)0X1102),
Byte = ((int)0X1400),
UnsignedByte = ((int)0X1401),
Short = ((int)0X1402),
UnsignedShort = ((int)0X1403),
Int = ((int)0X1404),
UnsignedInt = ((int)0X1405),
Float = ((int)0X1406),
Fixed = ((int)0X140c),
Invert = ((int)0X150a),
Texture = ((int)0X1702),
StencilIndex = ((int)0X1901),
DepthComponent = ((int)0X1902),
Alpha = ((int)0X1906),
Rgb = ((int)0X1907),
Rgba = ((int)0X1908),
Luminance = ((int)0X1909),
LuminanceAlpha = ((int)0X190a),
Keep = ((int)0X1e00),
Replace = ((int)0X1e01),
Incr = ((int)0X1e02),
Decr = ((int)0X1e03),
Vendor = ((int)0X1f00),
Renderer = ((int)0X1f01),
Version = ((int)0X1f02),
Extensions = ((int)0X1f03),
Nearest = ((int)0X2600),
Linear = ((int)0X2601),
NearestMipmapNearest = ((int)0X2700),
LinearMipmapNearest = ((int)0X2701),
NearestMipmapLinear = ((int)0X2702),
LinearMipmapLinear = ((int)0X2703),
TextureMagFilter = ((int)0X2800),
TextureMinFilter = ((int)0X2801),
TextureWrapS = ((int)0X2802),
TextureWrapT = ((int)0X2803),
Repeat = ((int)0X2901),
PolygonOffsetUnits = ((int)0X2a00),
ConstantColor = ((int)0X8001),
OneMinusConstantColor = ((int)0X8002),
ConstantAlpha = ((int)0X8003),
OneMinusConstantAlpha = ((int)0X8004),
BlendColor = ((int)0X8005),
FuncAdd = ((int)0X8006),
BlendEquation = ((int)0X8009),
BlendEquationRgb = ((int)0X8009),
FuncSubtract = ((int)0X800a),
FuncReverseSubtract = ((int)0X800b),
UnsignedShort4444 = ((int)0X8033),
UnsignedShort5551 = ((int)0X8034),
PolygonOffsetFill = ((int)0X8037),
PolygonOffsetFactor = ((int)0X8038),
Rgba4 = ((int)0X8056),
Rgb5A1 = ((int)0X8057),
TextureBinding2D = ((int)0X8069),
SampleAlphaToCoverage = ((int)0X809e),
SampleCoverage = ((int)0X80a0),
SampleBuffers = ((int)0X80a8),
Samples = ((int)0X80a9),
SampleCoverageValue = ((int)0X80aa),
SampleCoverageInvert = ((int)0X80ab),
BlendDstRgb = ((int)0X80c8),
BlendSrcRgb = ((int)0X80c9),
BlendDstAlpha = ((int)0X80ca),
BlendSrcAlpha = ((int)0X80cb),
ClampToEdge = ((int)0X812f),
GenerateMipmapHint = ((int)0X8192),
DepthComponent16 = ((int)0X81a5),
UnsignedShort565 = ((int)0X8363),
MirroredRepeat = ((int)0X8370),
AliasedPointSizeRange = ((int)0X846d),
AliasedLineWidthRange = ((int)0X846e),
Texture0 = ((int)0X84c0),
Texture1 = ((int)0X84c1),
Texture2 = ((int)0X84c2),
Texture3 = ((int)0X84c3),
Texture4 = ((int)0X84c4),
Texture5 = ((int)0X84c5),
Texture6 = ((int)0X84c6),
Texture7 = ((int)0X84c7),
Texture8 = ((int)0X84c8),
Texture9 = ((int)0X84c9),
Texture10 = ((int)0X84ca),
Texture11 = ((int)0X84cb),
Texture12 = ((int)0X84cc),
Texture13 = ((int)0X84cd),
Texture14 = ((int)0X84ce),
Texture15 = ((int)0X84cf),
Texture16 = ((int)0X84d0),
Texture17 = ((int)0X84d1),
Texture18 = ((int)0X84d2),
Texture19 = ((int)0X84d3),
Texture20 = ((int)0X84d4),
Texture21 = ((int)0X84d5),
Texture22 = ((int)0X84d6),
Texture23 = ((int)0X84d7),
Texture24 = ((int)0X84d8),
Texture25 = ((int)0X84d9),
Texture26 = ((int)0X84da),
Texture27 = ((int)0X84db),
Texture28 = ((int)0X84dc),
Texture29 = ((int)0X84dd),
Texture30 = ((int)0X84de),
Texture31 = ((int)0X84df),
ActiveTexture = ((int)0X84e0),
MaxRenderbufferSize = ((int)0X84e8),
IncrWrap = ((int)0X8507),
DecrWrap = ((int)0X8508),
TextureCubeMap = ((int)0X8513),
TextureBindingCubeMap = ((int)0X8514),
TextureCubeMapPositiveX = ((int)0X8515),
TextureCubeMapNegativeX = ((int)0X8516),
TextureCubeMapPositiveY = ((int)0X8517),
TextureCubeMapNegativeY = ((int)0X8518),
TextureCubeMapPositiveZ = ((int)0X8519),
TextureCubeMapNegativeZ = ((int)0X851a),
MaxCubeMapTextureSize = ((int)0X851c),
VertexAttribArrayEnabled = ((int)0X8622),
VertexAttribArraySize = ((int)0X8623),
VertexAttribArrayStride = ((int)0X8624),
VertexAttribArrayType = ((int)0X8625),
CurrentVertexAttrib = ((int)0X8626),
VertexAttribArrayPointer = ((int)0X8645),
NumCompressedTextureFormats = ((int)0X86a2),
CompressedTextureFormats = ((int)0X86a3),
BufferSize = ((int)0X8764),
BufferUsage = ((int)0X8765),
StencilBackFunc = ((int)0X8800),
StencilBackFail = ((int)0X8801),
StencilBackPassDepthFail = ((int)0X8802),
StencilBackPassDepthPass = ((int)0X8803),
BlendEquationAlpha = ((int)0X883d),
MaxVertexAttribs = ((int)0X8869),
VertexAttribArrayNormalized = ((int)0X886a),
MaxTextureImageUnits = ((int)0X8872),
ArrayBuffer = ((int)0X8892),
ElementArrayBuffer = ((int)0X8893),
ArrayBufferBinding = ((int)0X8894),
ElementArrayBufferBinding = ((int)0X8895),
VertexAttribArrayBufferBinding = ((int)0X889f),
StreamDraw = ((int)0X88e0),
StaticDraw = ((int)0X88e4),
DynamicDraw = ((int)0X88e8),
FragmentShader = ((int)0X8b30),
VertexShader = ((int)0X8b31),
MaxVertexTextureImageUnits = ((int)0X8b4c),
MaxCombinedTextureImageUnits = ((int)0X8b4d),
ShaderType = ((int)0X8b4f),
FloatVec2 = ((int)0X8b50),
FloatVec3 = ((int)0X8b51),
FloatVec4 = ((int)0X8b52),
IntVec2 = ((int)0X8b53),
IntVec3 = ((int)0X8b54),
IntVec4 = ((int)0X8b55),
Bool = ((int)0X8b56),
BoolVec2 = ((int)0X8b57),
BoolVec3 = ((int)0X8b58),
BoolVec4 = ((int)0X8b59),
FloatMat2 = ((int)0X8b5a),
FloatMat3 = ((int)0X8b5b),
FloatMat4 = ((int)0X8b5c),
Sampler2D = ((int)0X8b5e),
SamplerCube = ((int)0X8b60),
DeleteStatus = ((int)0X8b80),
CompileStatus = ((int)0X8b81),
LinkStatus = ((int)0X8b82),
ValidateStatus = ((int)0X8b83),
InfoLogLength = ((int)0X8b84),
AttachedShaders = ((int)0X8b85),
ActiveUniforms = ((int)0X8b86),
ActiveUniformMaxLength = ((int)0X8b87),
ShaderSourceLength = ((int)0X8b88),
ActiveAttributes = ((int)0X8b89),
ActiveAttributeMaxLength = ((int)0X8b8a),
ShadingLanguageVersion = ((int)0X8b8c),
CurrentProgram = ((int)0X8b8d),
ImplementationColorReadType = ((int)0X8b9a),
ImplementationColorReadFormat = ((int)0X8b9b),
StencilBackRef = ((int)0X8ca3),
StencilBackValueMask = ((int)0X8ca4),
StencilBackWritemask = ((int)0X8ca5),
FramebufferBinding = ((int)0X8ca6),
RenderbufferBinding = ((int)0X8ca7),
FramebufferAttachmentObjectType = ((int)0X8cd0),
FramebufferAttachmentObjectName = ((int)0X8cd1),
FramebufferAttachmentTextureLevel = ((int)0X8cd2),
FramebufferAttachmentTextureCubeMapFace = ((int)0X8cd3),
FramebufferComplete = ((int)0X8cd5),
FramebufferIncompleteAttachment = ((int)0X8cd6),
FramebufferIncompleteMissingAttachment = ((int)0X8cd7),
FramebufferIncompleteDimensions = ((int)0X8cd9),
FramebufferUnsupported = ((int)0X8cdd),
ColorAttachment0 = ((int)0X8ce0),
DepthAttachment = ((int)0X8d00),
StencilAttachment = ((int)0X8d20),
Framebuffer = ((int)0X8d40),
Renderbuffer = ((int)0X8d41),
RenderbufferWidth = ((int)0X8d42),
RenderbufferHeight = ((int)0X8d43),
RenderbufferInternalFormat = ((int)0X8d44),
StencilIndex8 = ((int)0X8d48),
RenderbufferRedSize = ((int)0X8d50),
RenderbufferGreenSize = ((int)0X8d51),
RenderbufferBlueSize = ((int)0X8d52),
RenderbufferAlphaSize = ((int)0X8d53),
RenderbufferDepthSize = ((int)0X8d54),
RenderbufferStencilSize = ((int)0X8d55),
Rgb565 = ((int)0X8d62),
LowFloat = ((int)0X8df0),
MediumFloat = ((int)0X8df1),
HighFloat = ((int)0X8df2),
LowInt = ((int)0X8df3),
MediumInt = ((int)0X8df4),
HighInt = ((int)0X8df5),
ShaderBinaryFormats = ((int)0X8df8),
NumShaderBinaryFormats = ((int)0X8df9),
ShaderCompiler = ((int)0X8dfa),
MaxVertexUniformVectors = ((int)0X8dfb),
MaxVaryingVectors = ((int)0X8dfc),
MaxFragmentUniformVectors = ((int)0X8dfd),
EsVersion20 = ((int)1),
One = ((int)1),
True = ((int)1),
}
public enum BeginMode
{
Points = ((int)0X0000),
Lines = ((int)0X0001),
LineLoop = ((int)0X0002),
LineStrip = ((int)0X0003),
Triangles = ((int)0X0004),
TriangleStrip = ((int)0X0005),
TriangleFan = ((int)0X0006),
}
public enum BlendEquationSeparate
{
FuncAdd = ((int)0X8006),
BlendEquation = ((int)0X8009),
BlendEquationRgb = ((int)0X8009),
BlendEquationAlpha = ((int)0X883d),
}
public enum BlendingFactorDest
{
Zero = ((int)0),
SrcColor = ((int)0X0300),
OneMinusSrcColor = ((int)0X0301),
SrcAlpha = ((int)0X0302),
OneMinusSrcAlpha = ((int)0X0303),
DstAlpha = ((int)0X0304),
OneMinusDstAlpha = ((int)0X0305),
One = ((int)1),
}
public enum BlendingFactorSrc
{
DstColor = ((int)0X0306),
OneMinusDstColor = ((int)0X0307),
SrcAlphaSaturate = ((int)0X0308),
}
public enum BlendSubtract
{
FuncSubtract = ((int)0X800a),
FuncReverseSubtract = ((int)0X800b),
}
public enum Boolean
{
False = ((int)0),
True = ((int)1),
}
public enum BufferObjects
{
CurrentVertexAttrib = ((int)0X8626),
BufferSize = ((int)0X8764),
BufferUsage = ((int)0X8765),
ArrayBuffer = ((int)0X8892),
ElementArrayBuffer = ((int)0X8893),
ArrayBufferBinding = ((int)0X8894),
ElementArrayBufferBinding = ((int)0X8895),
StreamDraw = ((int)0X88e0),
StaticDraw = ((int)0X88e4),
DynamicDraw = ((int)0X88e8),
}
[Flags]
public enum ClearBufferMask
{
DepthBufferBit = ((int)0X00000100),
StencilBufferBit = ((int)0X00000400),
ColorBufferBit = ((int)0X00004000),
}
public enum CullFaceMode
{
Front = ((int)0X0404),
Back = ((int)0X0405),
FrontAndBack = ((int)0X0408),
}
public enum DataType
{
Byte = ((int)0X1400),
UnsignedByte = ((int)0X1401),
Short = ((int)0X1402),
UnsignedShort = ((int)0X1403),
Int = ((int)0X1404),
UnsignedInt = ((int)0X1405),
Float = ((int)0X1406),
Fixed = ((int)0X140c),
}
public enum EnableCap
{
CullFace = ((int)0X0b44),
DepthTest = ((int)0X0b71),
StencilTest = ((int)0X0b90),
Dither = ((int)0X0bd0),
Blend = ((int)0X0be2),
ScissorTest = ((int)0X0c11),
Texture2D = ((int)0X0de1),
PolygonOffsetFill = ((int)0X8037),
SampleAlphaToCoverage = ((int)0X809e),
SampleCoverage = ((int)0X80a0),
}
public enum ErrorCode
{
NoError = ((int)0),
InvalidEnum = ((int)0X0500),
InvalidValue = ((int)0X0501),
InvalidOperation = ((int)0X0502),
OutOfMemory = ((int)0X0505),
}
public enum FramebufferObject
{
None = ((int)0),
InvalidFramebufferOperation = ((int)0X0506),
StencilIndex = ((int)0X1901),
Rgba4 = ((int)0X8056),
Rgb5A1 = ((int)0X8057),
DepthComponent16 = ((int)0X81a5),
MaxRenderbufferSize = ((int)0X84e8),
FramebufferBinding = ((int)0X8ca6),
RenderbufferBinding = ((int)0X8ca7),
FramebufferAttachmentObjectType = ((int)0X8cd0),
FramebufferAttachmentObjectName = ((int)0X8cd1),
FramebufferAttachmentTextureLevel = ((int)0X8cd2),
FramebufferAttachmentTextureCubeMapFace = ((int)0X8cd3),
FramebufferComplete = ((int)0X8cd5),
FramebufferIncompleteAttachment = ((int)0X8cd6),
FramebufferIncompleteMissingAttachment = ((int)0X8cd7),
FramebufferIncompleteDimensions = ((int)0X8cd9),
FramebufferUnsupported = ((int)0X8cdd),
ColorAttachment0 = ((int)0X8ce0),
DepthAttachment = ((int)0X8d00),
StencilAttachment = ((int)0X8d20),
Framebuffer = ((int)0X8d40),
Renderbuffer = ((int)0X8d41),
RenderbufferWidth = ((int)0X8d42),
RenderbufferHeight = ((int)0X8d43),
RenderbufferInternalFormat = ((int)0X8d44),
StencilIndex8 = ((int)0X8d48),
RenderbufferRedSize = ((int)0X8d50),
RenderbufferGreenSize = ((int)0X8d51),
RenderbufferBlueSize = ((int)0X8d52),
RenderbufferAlphaSize = ((int)0X8d53),
RenderbufferDepthSize = ((int)0X8d54),
RenderbufferStencilSize = ((int)0X8d55),
Rgb565 = ((int)0X8d62),
}
public enum FrontFaceDirection
{
Cw = ((int)0X0900),
Ccw = ((int)0X0901),
}
public enum GetPName
{
LineWidth = ((int)0X0b21),
CullFaceMode = ((int)0X0b45),
FrontFace = ((int)0X0b46),
DepthRange = ((int)0X0b70),
DepthWritemask = ((int)0X0b72),
DepthClearValue = ((int)0X0b73),
DepthFunc = ((int)0X0b74),
StencilClearValue = ((int)0X0b91),
StencilFunc = ((int)0X0b92),
StencilValueMask = ((int)0X0b93),
StencilFail = ((int)0X0b94),
StencilPassDepthFail = ((int)0X0b95),
StencilPassDepthPass = ((int)0X0b96),
StencilRef = ((int)0X0b97),
StencilWritemask = ((int)0X0b98),
Viewport = ((int)0X0ba2),
ScissorBox = ((int)0X0c10),
ColorClearValue = ((int)0X0c22),
ColorWritemask = ((int)0X0c23),
UnpackAlignment = ((int)0X0cf5),
PackAlignment = ((int)0X0d05),
MaxTextureSize = ((int)0X0d33),
MaxViewportDims = ((int)0X0d3a),
SubpixelBits = ((int)0X0d50),
RedBits = ((int)0X0d52),
GreenBits = ((int)0X0d53),
BlueBits = ((int)0X0d54),
AlphaBits = ((int)0X0d55),
DepthBits = ((int)0X0d56),
StencilBits = ((int)0X0d57),
PolygonOffsetUnits = ((int)0X2a00),
PolygonOffsetFactor = ((int)0X8038),
TextureBinding2D = ((int)0X8069),
SampleBuffers = ((int)0X80a8),
Samples = ((int)0X80a9),
SampleCoverageValue = ((int)0X80aa),
SampleCoverageInvert = ((int)0X80ab),
AliasedPointSizeRange = ((int)0X846d),
AliasedLineWidthRange = ((int)0X846e),
StencilBackFunc = ((int)0X8800),
StencilBackFail = ((int)0X8801),
StencilBackPassDepthFail = ((int)0X8802),
StencilBackPassDepthPass = ((int)0X8803),
StencilBackRef = ((int)0X8ca3),
StencilBackValueMask = ((int)0X8ca4),
StencilBackWritemask = ((int)0X8ca5),
}
public enum GetTextureParameter
{
NumCompressedTextureFormats = ((int)0X86a2),
CompressedTextureFormats = ((int)0X86a3),
}
public enum HintMode
{
DontCare = ((int)0X1100),
Fastest = ((int)0X1101),
Nicest = ((int)0X1102),
}
public enum HintTarget
{
GenerateMipmapHint = ((int)0X8192),
}
public enum PixelFormat
{
DepthComponent = ((int)0X1902),
Alpha = ((int)0X1906),
Rgb = ((int)0X1907),
Rgba = ((int)0X1908),
Luminance = ((int)0X1909),
LuminanceAlpha = ((int)0X190a),
}
public enum PixelType
{
UnsignedShort4444 = ((int)0X8033),
UnsignedShort5551 = ((int)0X8034),
UnsignedShort565 = ((int)0X8363),
}
public enum ReadFormat
{
ImplementationColorReadType = ((int)0X8b9a),
ImplementationColorReadFormat = ((int)0X8b9b),
}
public enum SeparateBlendFunctions
{
ConstantColor = ((int)0X8001),
OneMinusConstantColor = ((int)0X8002),
ConstantAlpha = ((int)0X8003),
OneMinusConstantAlpha = ((int)0X8004),
BlendColor = ((int)0X8005),
BlendDstRgb = ((int)0X80c8),
BlendSrcRgb = ((int)0X80c9),
BlendDstAlpha = ((int)0X80ca),
BlendSrcAlpha = ((int)0X80cb),
}
public enum ShaderBinary
{
ShaderBinaryFormats = ((int)0X8df8),
NumShaderBinaryFormats = ((int)0X8df9),
}
public enum ShaderPrecision
{
LowFloat = ((int)0X8df0),
MediumFloat = ((int)0X8df1),
HighFloat = ((int)0X8df2),
LowInt = ((int)0X8df3),
MediumInt = ((int)0X8df4),
HighInt = ((int)0X8df5),
}
public enum Shaders
{
MaxVertexAttribs = ((int)0X8869),
MaxTextureImageUnits = ((int)0X8872),
FragmentShader = ((int)0X8b30),
VertexShader = ((int)0X8b31),
MaxVertexTextureImageUnits = ((int)0X8b4c),
MaxCombinedTextureImageUnits = ((int)0X8b4d),
ShaderType = ((int)0X8b4f),
DeleteStatus = ((int)0X8b80),
LinkStatus = ((int)0X8b82),
ValidateStatus = ((int)0X8b83),
AttachedShaders = ((int)0X8b85),
ActiveUniforms = ((int)0X8b86),
ActiveUniformMaxLength = ((int)0X8b87),
ActiveAttributes = ((int)0X8b89),
ActiveAttributeMaxLength = ((int)0X8b8a),
ShadingLanguageVersion = ((int)0X8b8c),
CurrentProgram = ((int)0X8b8d),
MaxVertexUniformVectors = ((int)0X8dfb),
MaxVaryingVectors = ((int)0X8dfc),
MaxFragmentUniformVectors = ((int)0X8dfd),
}
public enum ShaderSource
{
CompileStatus = ((int)0X8b81),
InfoLogLength = ((int)0X8b84),
ShaderSourceLength = ((int)0X8b88),
ShaderCompiler = ((int)0X8dfa),
}
public enum StencilFunction
{
Never = ((int)0X0200),
Less = ((int)0X0201),
Equal = ((int)0X0202),
Lequal = ((int)0X0203),
Greater = ((int)0X0204),
Notequal = ((int)0X0205),
Gequal = ((int)0X0206),
Always = ((int)0X0207),
}
public enum StencilOp
{
Invert = ((int)0X150a),
Keep = ((int)0X1e00),
Replace = ((int)0X1e01),
Incr = ((int)0X1e02),
Decr = ((int)0X1e03),
IncrWrap = ((int)0X8507),
DecrWrap = ((int)0X8508),
}
public enum StringName
{
Vendor = ((int)0X1f00),
Renderer = ((int)0X1f01),
Version = ((int)0X1f02),
Extensions = ((int)0X1f03),
}
public enum TextureMagFilter
{
Nearest = ((int)0X2600),
Linear = ((int)0X2601),
}
public enum TextureMinFilter
{
NearestMipmapNearest = ((int)0X2700),
LinearMipmapNearest = ((int)0X2701),
NearestMipmapLinear = ((int)0X2702),
LinearMipmapLinear = ((int)0X2703),
}
public enum TextureParameterName
{
TextureMagFilter = ((int)0X2800),
TextureMinFilter = ((int)0X2801),
TextureWrapS = ((int)0X2802),
TextureWrapT = ((int)0X2803),
}
public enum TextureTarget
{
Texture = ((int)0X1702),
TextureCubeMap = ((int)0X8513),
TextureBindingCubeMap = ((int)0X8514),
TextureCubeMapPositiveX = ((int)0X8515),
TextureCubeMapNegativeX = ((int)0X8516),
TextureCubeMapPositiveY = ((int)0X8517),
TextureCubeMapNegativeY = ((int)0X8518),
TextureCubeMapPositiveZ = ((int)0X8519),
TextureCubeMapNegativeZ = ((int)0X851a),
MaxCubeMapTextureSize = ((int)0X851c),
}
public enum TextureUnit
{
Texture0 = ((int)0X84c0),
Texture1 = ((int)0X84c1),
Texture2 = ((int)0X84c2),
Texture3 = ((int)0X84c3),
Texture4 = ((int)0X84c4),
Texture5 = ((int)0X84c5),
Texture6 = ((int)0X84c6),
Texture7 = ((int)0X84c7),
Texture8 = ((int)0X84c8),
Texture9 = ((int)0X84c9),
Texture10 = ((int)0X84ca),
Texture11 = ((int)0X84cb),
Texture12 = ((int)0X84cc),
Texture13 = ((int)0X84cd),
Texture14 = ((int)0X84ce),
Texture15 = ((int)0X84cf),
Texture16 = ((int)0X84d0),
Texture17 = ((int)0X84d1),
Texture18 = ((int)0X84d2),
Texture19 = ((int)0X84d3),
Texture20 = ((int)0X84d4),
Texture21 = ((int)0X84d5),
Texture22 = ((int)0X84d6),
Texture23 = ((int)0X84d7),
Texture24 = ((int)0X84d8),
Texture25 = ((int)0X84d9),
Texture26 = ((int)0X84da),
Texture27 = ((int)0X84db),
Texture28 = ((int)0X84dc),
Texture29 = ((int)0X84dd),
Texture30 = ((int)0X84de),
Texture31 = ((int)0X84df),
ActiveTexture = ((int)0X84e0),
}
public enum TextureWrapMode
{
Repeat = ((int)0X2901),
ClampToEdge = ((int)0X812f),
MirroredRepeat = ((int)0X8370),
}
public enum UniformTypes
{
FloatVec2 = ((int)0X8b50),
FloatVec3 = ((int)0X8b51),
FloatVec4 = ((int)0X8b52),
IntVec2 = ((int)0X8b53),
IntVec3 = ((int)0X8b54),
IntVec4 = ((int)0X8b55),
Bool = ((int)0X8b56),
BoolVec2 = ((int)0X8b57),
BoolVec3 = ((int)0X8b58),
BoolVec4 = ((int)0X8b59),
FloatMat2 = ((int)0X8b5a),
FloatMat3 = ((int)0X8b5b),
FloatMat4 = ((int)0X8b5c),
Sampler2D = ((int)0X8b5e),
SamplerCube = ((int)0X8b60),
}
public enum Version
{
EsVersion20 = ((int)1),
}
public enum VertexArrays
{
VertexAttribArrayEnabled = ((int)0X8622),
VertexAttribArraySize = ((int)0X8623),
VertexAttribArrayStride = ((int)0X8624),
VertexAttribArrayType = ((int)0X8625),
VertexAttribArrayPointer = ((int)0X8645),
VertexAttribArrayNormalized = ((int)0X886a),
VertexAttribArrayBufferBinding = ((int)0X889f),
}
}