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139 lines
3.7 KiB
C#
139 lines
3.7 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2009 the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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namespace OpenTK.Input
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{
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/// <summary>
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/// Encapsulates the state of a GamePad device.
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/// </summary>
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public struct GamePadState /*: IEquatable<GamePadState>*/
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{
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const float RangeMultiplier = 1.0f / (short.MaxValue + 1);
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Buttons buttons;
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unsafe fixed short axes[GamePad.MaxAxisCount];
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bool is_connected;
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#region Public Members
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public float GetAxis(GamePadAxis axis)
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{
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throw new NotImplementedException();
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}
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public GamePadButtons Buttons
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{
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get { return new GamePadButtons(buttons); }
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}
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public GamePadDPad DPad
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{
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get { return new GamePadDPad(buttons); }
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}
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public bool IsConnected
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{
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get { return is_connected; }
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}
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#endregion
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#region Internal Members
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internal void SetAxis(GamePadAxis axis, short value)
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{
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if (IsAxisValid(axis))
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{
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int index = (int)axis;
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unsafe
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{
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fixed (short *paxes = axes)
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{
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*(paxes + index) = value;
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}
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}
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}
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else
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{
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throw new ArgumentOutOfRangeException("axis");
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}
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}
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internal void SetButton(Buttons button, bool pressed)
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{
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if (IsButtonValid(button))
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{
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int index = (int)button;
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Buttons mask = (Buttons)(1 << index);
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if (pressed)
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{
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buttons |= mask;
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}
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else
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{
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buttons &= ~mask;
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}
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}
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else
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{
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throw new ArgumentOutOfRangeException("button");
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}
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}
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internal void SetConnected(bool connected)
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{
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is_connected = connected;
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}
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#endregion
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#region Private Members
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bool IsAxisValid(GamePadAxis axis)
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{
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int index = (int)axis;
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return index >= 0 && index < GamePad.MaxAxisCount;
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}
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bool IsButtonValid(Buttons button)
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{
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int index = (int)button;
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return index >= 0 && index < GamePad.MaxButtonCount;
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}
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bool IsDPadValid(int index)
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{
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return index >= 0 && index < GamePad.MaxDPadCount;
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}
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#endregion
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}
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}
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