Opentk/Source/OpenTK/Platform/Windows/WinRawKeyboard.cs
the_fiddler 2f64fb372e Major updates to keyboard input. The infrastructure (drivers etc) is ready. Windows raw input works (now implementing multiple devices). The examples need updating for the new input methods.
Updated the ExampleLauncher to not process exceptions. Updated the IExample interface to contain the Launch method. Updated examples and the ExampleLauncher according to the IExample interface.
Synced with gl3 branch.
2007-08-03 00:14:31 +00:00

228 lines
9.1 KiB
C#

#region --- License ---
/* Copyright (c) 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
#region --- Using directives ---
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.Diagnostics;
#endregion
namespace OpenTK.Platform.Windows
{
internal class WinRawKeyboard : Input.IKeyboard
{
private bool[] keys = new bool[(int)Input.Keys.MaxKeys];
#region internal static Dictionary<API.VirtualKeys, Input.Keys> KeyMap
internal static Dictionary<API.VirtualKeys, Input.Keys> KeyMap =
new Dictionary<API.VirtualKeys, Input.Keys>((int)API.VirtualKeys.Last);
private static bool keyMapExists;
/// <summary>
/// Initializes the map between VirtualKeys and OpenTK.Keys
/// </summary>
private static void InitKeyMap()
{
if (!keyMapExists)
{
try
{
KeyMap.Add(API.VirtualKeys.ESCAPE, Input.Keys.Escape);
// Function keys
for (int i = 0; i < 24; i++)
{
KeyMap.Add((API.VirtualKeys)((int)API.VirtualKeys.F1 + i), Input.Keys.F1 + i);
}
// Number keys (0-9)
for (int i = 0; i <= 9; i++)
{
KeyMap.Add((API.VirtualKeys)(0x30 + i), Input.Keys.Number0 + i);
}
// Letters (A-Z)
for (int i = 0; i < 26; i++)
{
KeyMap.Add((API.VirtualKeys)(0x41 + i), Input.Keys.A + i);
}
KeyMap.Add(API.VirtualKeys.TAB, Input.Keys.Tab);
KeyMap.Add(API.VirtualKeys.CAPITAL, Input.Keys.CapsLock);
KeyMap.Add(API.VirtualKeys.LCONTROL, Input.Keys.LeftControl);
KeyMap.Add(API.VirtualKeys.LSHIFT, Input.Keys.LeftShift);
KeyMap.Add(API.VirtualKeys.LWIN, Input.Keys.LeftApp);
KeyMap.Add(API.VirtualKeys.LMENU, Input.Keys.LeftAlt);
KeyMap.Add(API.VirtualKeys.SPACE, Input.Keys.Space);
KeyMap.Add(API.VirtualKeys.RMENU, Input.Keys.RightAlt);
KeyMap.Add(API.VirtualKeys.RWIN, Input.Keys.RightApp);
KeyMap.Add(API.VirtualKeys.APPS, Input.Keys.Menu);
KeyMap.Add(API.VirtualKeys.RCONTROL, Input.Keys.RightControl);
KeyMap.Add(API.VirtualKeys.RSHIFT, Input.Keys.RightShift);
KeyMap.Add(API.VirtualKeys.RETURN, Input.Keys.Enter);
KeyMap.Add(API.VirtualKeys.BACK, Input.Keys.Backspace);
KeyMap.Add(API.VirtualKeys.OEM_1, Input.Keys.Semicolon); // Varies by keyboard, ;: on Win2K/US
KeyMap.Add(API.VirtualKeys.OEM_2, Input.Keys.Slash); // Varies by keyboard, /? on Win2K/US
KeyMap.Add(API.VirtualKeys.OEM_3, Input.Keys.Tilde); // Varies by keyboard, `~ on Win2K/US
KeyMap.Add(API.VirtualKeys.OEM_4, Input.Keys.LeftBracket); // Varies by keyboard, [{ on Win2K/US
KeyMap.Add(API.VirtualKeys.OEM_5, Input.Keys.BackSlash); // Varies by keyboard, \| on Win2K/US
KeyMap.Add(API.VirtualKeys.OEM_6, Input.Keys.RightBracket); // Varies by keyboard, ]} on Win2K/US
KeyMap.Add(API.VirtualKeys.OEM_7, Input.Keys.Quote); // Varies by keyboard, '" on Win2K/US
KeyMap.Add(API.VirtualKeys.OEM_PLUS, Input.Keys.Plus); // Invariant: +
KeyMap.Add(API.VirtualKeys.OEM_COMMA, Input.Keys.Comma); // Invariant: ,
KeyMap.Add(API.VirtualKeys.OEM_MINUS, Input.Keys.Minus); // Invariant: -
KeyMap.Add(API.VirtualKeys.OEM_PERIOD, Input.Keys.Period); // Invariant: .
KeyMap.Add(API.VirtualKeys.HOME, Input.Keys.Home);
KeyMap.Add(API.VirtualKeys.END, Input.Keys.End);
KeyMap.Add(API.VirtualKeys.DELETE, Input.Keys.Delete);
KeyMap.Add(API.VirtualKeys.PRIOR, Input.Keys.PageUp);
KeyMap.Add(API.VirtualKeys.NEXT, Input.Keys.PageDown);
KeyMap.Add(API.VirtualKeys.PRINT, Input.Keys.PrintScreen);
KeyMap.Add(API.VirtualKeys.PAUSE, Input.Keys.Pause);
KeyMap.Add(API.VirtualKeys.NUMLOCK, Input.Keys.NumLock);
KeyMap.Add(API.VirtualKeys.SLEEP, Input.Keys.Sleep);
// Keypad
for (int i = 0; i <= 9; i++)
{
KeyMap.Add((API.VirtualKeys)((int)API.VirtualKeys.NUMPAD0 + i), Input.Keys.Keypad0 + i);
}
KeyMap.Add(API.VirtualKeys.DECIMAL, Input.Keys.KeypadDecimal);
KeyMap.Add(API.VirtualKeys.ADD, Input.Keys.KeypadAdd);
KeyMap.Add(API.VirtualKeys.SUBTRACT, Input.Keys.KeypadSubtract);
KeyMap.Add(API.VirtualKeys.DIVIDE, Input.Keys.KeypadDivide);
KeyMap.Add(API.VirtualKeys.MULTIPLY, Input.Keys.KeypadMultiply);
// Navigation
KeyMap.Add(API.VirtualKeys.UP, Input.Keys.Up);
KeyMap.Add(API.VirtualKeys.DOWN, Input.Keys.Down);
KeyMap.Add(API.VirtualKeys.LEFT, Input.Keys.Left);
KeyMap.Add(API.VirtualKeys.RIGHT, Input.Keys.Right);
}
catch (ArgumentException e)
{
Debug.Print("Exception while creating keymap: '{0}'.", e.ToString());
System.Windows.Forms.MessageBox.Show(
String.Format("Exception while creating keymap: '{0}'.", e.ToString()));
}
finally
{
keyMapExists = true;
}
}
}
#endregion
/// <summary>
/// The count of physical keyboards connected to this computer.
/// </summary>
private static uint keyboardCount;
internal static uint Count
{
get
{
if (!WinRawInput.DeviceListChanged && keyboardCount != 0)
{
return keyboardCount;
}
else
{
UpdateKeyboardList();
return keyboardCount;
}
}
}
internal static void UpdateKeyboardList()
{
uint count = WinRawInput.DeviceCount;
API.RawInputDeviceList[] ridl = new API.RawInputDeviceList[count];
for (int i = 0; i < count; i++)
ridl[i] = new API.RawInputDeviceList();
API.GetRawInputDeviceList(ridl, ref count, API.RawInputDeviceListSize);
for (int i = 0; i < count; i++)
{
//do something with the information (see section on GetRawInputDeviceInfo)
}
}
#region --- Constructors ---
internal WinRawKeyboard()
: this(IntPtr.Zero)
{
}
internal WinRawKeyboard(IntPtr windowHandle)
{
Debug.WriteLine("Keyboard driver: Windows raw input");
API.RawInputDevice[] rid = new API.RawInputDevice[1];
// Keyboard is 1/6 (page/id). See http://www.microsoft.com/whdc/device/input/HID_HWID.mspx
rid[0] = new API.RawInputDevice();
rid[0].UsagePage = 1;
rid[0].Usage = 6;
rid[0].Flags = API.RawInputDeviceFlags.INPUTSINK;
rid[0].Target = windowHandle;
if (!API.RegisterRawInputDevices(rid, 1, API.RawInputDeviceSize))
{
throw new ApplicationException(
String.Format(
"Raw input registration failed with error: {0}. Device: {1}",
Marshal.GetLastWin32Error(),
rid[0].ToString())
);
}
InitKeyMap();
}
#endregion
#region --- IKeyboard members ---
public bool this[Input.Keys k]
{
get { return keys[(int)k]; }
internal set
{
Debug.Print("OpenTK key {0} {1}.", k, value ? "pressed" : "released");
keys[(int)k] = value;
}
}
#endregion
#region --- IInputDevice Members ---
public string Description
{
get { throw new Exception("The method or operation is not implemented."); }
}
public Input.InputDeviceType DeviceType
{
get { return Input.InputDeviceType.Keyboard; }
}
#endregion
}
}