Opentk/Source/OpenTK/Platform/Windows/WinGLContext.cs

278 lines
8.7 KiB
C#

#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* Contributions from Erik Ylvisaker
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using OpenTK.OpenGL;
using System.Diagnostics;
namespace OpenTK.Platform.Windows
{
public sealed class WinGLContext : OpenTK.Platform.IGLContext, IDisposable
{
private IntPtr deviceContext;
private IntPtr renderContext;
static private IntPtr opengl32Handle;
static private readonly string opengl32Name = "OPENGL32.DLL";
private IntPtr windowHandle;
private bool disposed;
#region --- Contructors ---
public WinGLContext(IntPtr windowHandle)
: this(windowHandle, new DisplayMode(640, 480, new ColorDepth(32), 16, 0, 0, 2, false, false, false, 0.0f))
{
}
public WinGLContext(IntPtr windowHandle, DisplayMode mode)
{
Trace.WriteLine(String.Format("Creating opengl context (driver: {0})", this.ToString()));
Trace.Indent();
this.windowHandle = windowHandle;
Trace.WriteLine(String.Format("Window handle: {0}", windowHandle));
PrepareContext(mode);
CreateContext();
Trace.Unindent();
}
#endregion
public void CreateContext()
{
Trace.Write("Creating render context... ");
renderContext = Wgl.CreateContext(deviceContext);
Trace.WriteLine(String.Format("done! (id: {0})", renderContext));
}
public void PrepareContext(DisplayMode mode)
{
// Dynamically load the OpenGL32.dll in order to use the extension loading capabilities of Wgl.
if (opengl32Handle == IntPtr.Zero)
{
opengl32Handle = API.LoadLibrary(opengl32Name);
if (opengl32Handle == IntPtr.Zero)
{
//System.Diagnostics.Debug.WriteLine("LoadLibrary({0}) set error code: {1}. Will not load extensions.", _dll_name, error_code);
throw new ApplicationException(
String.Format(
"LoadLibrary(\"{0}\") call failed with code {1}",
opengl32Name,
Marshal.GetLastWin32Error()
)
);
}
Trace.WriteLine(String.Format("Loaded opengl32.dll: {0}", opengl32Handle));
}
deviceContext = API.GetDC(windowHandle);
Trace.WriteLine(String.Format("Device context: {0}", deviceContext));
Trace.Write("Setting pixel format... ");
API.PixelFormatDescriptor pixelFormat = new API.PixelFormatDescriptor();
pixelFormat.ColorBits = (byte)(mode.Color.Red + mode.Color.Green + mode.Color.Blue);
pixelFormat.RedBits = (byte)mode.Color.Red;
pixelFormat.GreenBits = (byte)mode.Color.Green;
pixelFormat.BlueBits = (byte)mode.Color.Blue;
pixelFormat.AlphaBits = (byte)mode.Color.Alpha;
/*
if (accum != null)
{
pixelFormat.AccumBits = (byte)(accum.Red + accum.Green + accum.Blue);
pixelFormat.AccumRedBits = (byte)accum.Red;
pixelFormat.AccumGreenBits = (byte)accum.Green;
pixelFormat.AccumBlueBits = (byte)accum.Blue;
pixelFormat.AccumAlphaBits = (byte)accum.Alpha;
}
*/
pixelFormat.DepthBits = (byte)mode.DepthBits;
pixelFormat.StencilBits = (byte)mode.StencilBits;
if (mode.DepthBits <= 0)
{
pixelFormat.Flags |= API.PixelFormatDescriptorFlags.DEPTH_DONTCARE;
}
if (mode.Stereo)
{
pixelFormat.Flags |= API.PixelFormatDescriptorFlags.STEREO;
}
if (mode.Buffers > 1)
{
pixelFormat.Flags |= API.PixelFormatDescriptorFlags.DOUBLEBUFFER;
}
// TODO: More elaborate mode setting, using DescribePixelFormat.
int pixel = API.ChoosePixelFormat(deviceContext, pixelFormat);
if (pixel == 0)
{
throw new ApplicationException("The requested pixel format is not supported by the hardware configuration.");
}
API.SetPixelFormat(deviceContext, pixel, pixelFormat);
Trace.WriteLine(String.Format("done! (format: {0})", pixel));
}
#region --- IGLContext Members ---
#region public void SwapBuffers()
public void SwapBuffers()
{
API.SwapBuffers(deviceContext);
}
#endregion
#region public IntPtr GetAddress(string function_string)
public IntPtr GetAddress(string function_string)
{
return Wgl.GetProcAddress(function_string);
}
#endregion
#region public void MakeCurrent()
public void MakeCurrent()
{
Wgl.MakeCurrent(deviceContext, renderContext);
}
#endregion
#region public DisplayMode[] GetDisplayModes()
public IEnumerable<DisplayMode> GetDisplayModes()
{
List<DisplayMode> modes = new List<DisplayMode>();
bool done = false;
int index = 0;
while (!done)
{
API.DeviceMode currentMode = new API.DeviceMode();
IntPtr handle = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(API.DeviceMode)));
Marshal.StructureToPtr(currentMode, handle, true);
done = (API.EnumDisplaySettings(null, index++, handle) != 0) ? false : true;
int error = Marshal.GetLastWin32Error();
Marshal.PtrToStructure(handle, currentMode);
Marshal.FreeHGlobal(handle);
if (error != 0)
{
Console.WriteLine("Error: {0}", error);
continue;
}
if (done)
break;
//DisplayMode mode = new DisplayMode(currentMode.PelsWidth, currentMode.PelsHeight);
DisplayMode mode = new DisplayMode(
currentMode.PelsWidth,
currentMode.PelsHeight,
new ColorDepth(currentMode.BitsPerPel),
0,
0,
0,
0,
false,
false,
false,
currentMode.DisplayFrequency
);
modes.Add(mode);
}
return modes.ToArray();
}
#endregion
#endregion
#region --- IDisposable Members ---
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
private void Dispose(bool calledManually)
{
if (!disposed)
{
// Clean unmanaged resources here:
Wgl.MakeCurrent(deviceContext, renderContext);
Wgl.DeleteContext(renderContext);
API.ReleaseDC(windowHandle, deviceContext);
API.FreeLibrary(opengl32Handle);
if (calledManually)
{
// Safe to clean managed resources
}
disposed = true;
}
}
~WinGLContext()
{
Dispose(false);
}
#region public void ReleaseResources()
private void ReleaseResources()
{
if (renderContext != IntPtr.Zero)
{
if (!Wgl.DeleteContext(renderContext))
{
throw new ApplicationException(
"Could not destroy the OpenGL render context. Error: " + Marshal.GetLastWin32Error()
);
}
renderContext = IntPtr.Zero;
}
if (opengl32Handle != IntPtr.Zero)
{
if (!API.FreeLibrary(opengl32Handle))
{
throw new ApplicationException(
"FreeLibray call failed ('opengl32.dll'), Error: " + Marshal.GetLastWin32Error()
);
}
opengl32Handle = IntPtr.Zero;
}
}
#endregion
#endregion
}
}