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GLX entry points are not bound to a specific context. This means that, unlike WGL, GLX does not require a temporary context in order to load its entry points! |
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|---|---|---|
| .. | ||
| Bindings | ||
| API.cs | ||
| Functions.cs | ||
| GlxHelper.cs | ||
| Structs.cs | ||
| X11DisplayDevice.cs | ||
| X11Factory.cs | ||
| X11GLContext.cs | ||
| X11GLNative.cs | ||
| X11GraphicsMode.cs | ||
| X11Input.cs | ||
| X11Joystick.cs | ||
| X11Keyboard.cs | ||
| X11KeyMap.cs | ||
| X11Mouse.cs | ||
| X11WindowInfo.cs | ||
| XI2Mouse.cs | ||