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GLX entry points are not bound to a specific context. This means that, unlike WGL, GLX does not require a temporary context in order to load its entry points! |
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.. | ||
Bindings | ||
API.cs | ||
Functions.cs | ||
GlxHelper.cs | ||
Structs.cs | ||
X11DisplayDevice.cs | ||
X11Factory.cs | ||
X11GLContext.cs | ||
X11GLNative.cs | ||
X11GraphicsMode.cs | ||
X11Input.cs | ||
X11Joystick.cs | ||
X11Keyboard.cs | ||
X11KeyMap.cs | ||
X11Mouse.cs | ||
X11WindowInfo.cs | ||
XI2Mouse.cs |