Opentk/Source/OpenTK/Platform/Windows
Stefanos A. 44b8a9dbdc Use gdi32 implementations of functions
Several functions are defined in both gdi32 and opengl32. Using the
opengl32/wgl versions did not appear to help with issue #19. Let's use
the gdi32 version instead, as suggested here:
https://www.opengl.org/wiki/Platform_specifics:_Windows#The_WGL_functions
2013-12-17 22:35:30 +01:00
..
Bindings Corrected the entrypoint for wglChoosePixelFormat 2013-12-17 16:38:56 +01:00
API.cs Merge remote-tracking branch 'origin/master' into no-reflect 2013-12-05 14:53:37 +01:00
WglHelper.cs Removed unused WGL methods 2013-11-28 23:22:35 +01:00
WinDisplayDevice.cs DPI-scaling should affect resolution 2013-12-02 23:37:00 +01:00
WinFactory.cs Load opengl32.dll before gdi32.dll 2013-12-17 21:24:25 +01:00
WinGLContext.cs Use gdi32 implementations of functions 2013-12-17 22:35:30 +01:00
WinGLNative.cs Merge master into no-reflect 2013-12-15 16:36:37 +01:00
WinGraphicsMode.cs Use gdi32 implementations of functions 2013-12-17 22:35:30 +01:00
WinInputBase.cs Fixed line endings 2013-10-10 00:18:59 +02:00
WinKeyMap.cs Use locale-independent scancodes 2013-10-03 20:53:34 +02:00
WinMMJoystick.cs Started implementing GamePad 2013-01-16 17:56:31 -08:00
WinRawInput.cs Implemented Sdl2GLControl 2013-09-30 20:47:29 +02:00
WinRawKeyboard.cs [DllImport] registry methods when the Microsoft.Win32 namespace is not 2013-10-12 05:15:46 +02:00
WinRawMouse.cs Workaround for NRE on WinRawMouse driver 2013-09-30 18:27:13 +02:00
WinWindowInfo.cs Re-added WindowHandle property 2013-11-13 18:25:49 +01:00