Opentk/Source/Examples/Tutorial/Textures.cs
the_fiddler a65e1ea45c
2007-11-04 15:33:43 +00:00

147 lines
4.7 KiB
C#

#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using System.IO;
using System.Drawing;
using System.Drawing.Imaging;
using OpenTK;
using OpenTK.OpenGL;
using OpenTK.Fonts;
using OpenTK.OpenGL.Enums;
namespace Examples.Tutorial
{
/// <summary>
/// Demonstrates simple OpenGL Texturing.
/// </summary>
public class Textures : GameWindow, IExample
{
Bitmap bitmap = new Bitmap("Data\\metal.jpg");
int texture;
TextureFont sans = new TextureFont(new Font(FontFamily.GenericSansSerif, 24.0f));
public Textures() : base(new DisplayMode(800, 600), "OpenTK | Tutorial 5: Texturing") { }
#region OnLoad
/// <summary>
/// Setup OpenGL and load resources here.
/// </summary>
/// <param name="e">Not used.</param>
public override void OnLoad(EventArgs e)
{
GL.ClearColor(Color.MidnightBlue);
GL.Enable(EnableCap.Texture2d);
GL.Hint(HintTarget.PerspectiveCorrectionHint, HintMode.Nicest);
//bitmap = new OpenTK.Fonts.Renderer().bmp;
//bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY);
GL.GenTextures(1, out texture);
GL.BindTexture(TextureTarget.Texture2d, texture);
BitmapData data = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format24bppRgb);
GL.TexImage2D(TextureTarget.Texture2d, 0, PixelInternalFormat.Three, bitmap.Width, bitmap.Height, 0,
OpenTK.OpenGL.Enums.PixelFormat.Bgr, PixelType.UnsignedByte, data.Scan0);
bitmap.UnlockBits(data);
GL.TexParameter(TextureTarget.Texture2d, TextureParameterName.TextureMinFilter, (int)All.Linear);
GL.TexParameter(TextureTarget.Texture2d, TextureParameterName.TextureMagFilter, (int)All.Linear);
}
#endregion
#region OnResize
/// <summary>
/// Respond to resize events here.
/// </summary>
/// <param name="e">Contains information on the new GameWindow size.</param>
/// <remarks>There is no need to call the base implementation.</remarks>
protected override void OnResize(OpenTK.Platform.ResizeEventArgs e)
{
GL.Viewport(0, 0, e.Width, e.Height);
GL.MatrixMode(MatrixMode.Projection);
GL.LoadIdentity();
GL.Ortho(-1.0, 1.0, -1.0, 1.0, 0.0, 4.0);
}
#endregion
#region OnUpdateFrame
/// <summary>
/// Add your game logic here.
/// </summary>
/// <param name="e">Contains timing information.</param>
/// <remarks>There is no need to call the base implementation.</remarks>
public override void OnUpdateFrame(UpdateFrameEventArgs e)
{
if (Keyboard[OpenTK.Input.Key.Escape])
this.Exit();
}
#endregion
#region OnRenderFrame
/// <summary>
/// Add your game rendering code here.
/// </summary>
/// <param name="e">Contains timing information.</param>
/// <remarks>There is no need to call the base implementation.</remarks>
public override void OnRenderFrame(RenderFrameEventArgs e)
{
GL.Clear(ClearBufferMask.ColorBufferBit);
GL.LoadIdentity();
GL.BindTexture(TextureTarget.Texture2d, texture);
GL.Begin(BeginMode.Quads);
GL.TexCoord2(0.0f, 1.0f); GL.Vertex2(-0.8f + 0.0375f, -0.8f + 0.0375f);
GL.TexCoord2(1.0f, 1.0f); GL.Vertex2(0.8f + 0.0375f, -0.8f + 0.0375f);
GL.TexCoord2(1.0f, 0.0f); GL.Vertex2(0.8f + 0.0375f, 0.8f + 0.0375f);
GL.TexCoord2(0.0f, 0.0f); GL.Vertex2(-0.8f + 0.0375f, 0.8f + 0.0375f);
GL.End();
//sans.
GL.Scale(2.0f / Width, 2.0f / Height, 1.0f);
//sans.Print('A');
SwapBuffers();
}
#endregion
#region IExample Members
/// <summary>
/// Only used by the ExampleLauncher application, no need to add a Launch() method in your code.
/// Add a call to Run() in your Main() function instead.
/// </summary>
public void Launch()
{
this.Run(10.0, 5.0);
}
#endregion
public static readonly int order = 5;
}
}